Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
QuavoFred
Bacchus
Level 124
God Stats
5W - 7L
1,370 SR
Queue Stats
399W - 495L
1,514 Elo+
Party 3
Tiamat
Tiamat
TheNoremac
Tiamat
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 21L
1,532 Elo+
Solo
Jing Wei
Jing Wei
cantseehits
Jing Wei
Level 147
God Stats
4W - 3L
1,636 SR
Queue Stats
464W - 533L
1,517 Elo+
Party 3
Poseidon
Poseidon
raeudRue
Poseidon
Level 126
God Stats
63W - 38L
1,698 SR
Queue Stats
240W - 209L
1,537 Elo+
Party 2
Team Averages
Level 127
1,541 SR
1,520 Elo+

VS

Team Averages
Level 152
1,475 SR
1,521 Elo+
Gilgamesh
Gilgamesh
Cruzifixxion
Gilgamesh
Level 158
God Stats
0W - 1L
1,673 SR
Queue Stats
63W - 47L
1,562 Elo+
Solo
Horus
Horus
MountainDrew428
Horus
Level 153
God Stats
5W - 5L
1,493 SR
Queue Stats
155W - 142L
1,483 Elo+
Party 1
Ao Kuang
Ao Kuang
PappaNoaey
Ao Kuang
Level 166
God Stats
5W - 6L
1,475 SR
Queue Stats
170W - 162L
1,507 Elo+
Party 1
Agni
Agni
Tommywobbles
Agni
Level 142
God Stats
0W - 1L
1,464 SR
Queue Stats
62W - 59L
1,541 Elo+
Party 1
Cernunnos
Cernunnos
churro101
Cernunnos
Level 140
God Stats
1W - 5L
1,271 SR
Queue Stats
251W - 221L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 1 / 4
5,692
569
3,696
3,816
1,269
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
QuavoFred
Bacchus
9
2 / 1 / 5
6,087
609
4,739
9,118
7,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
TheNoremac
Tiamat
11
2 / 0 / 2
6,822
682
5,377
6,379
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
cantseehits
Jing Wei
12
4 / 1 / 3
6,992
699
6,736
6,885
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
raeudRue
Poseidon
11
5 / 0 / 1
6,503
650
6,730
5,616
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cruzifixxion
Gilgamesh
9
0 / 3 / 1
5,109
511
3,182
9,905
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 0
5,893
589
3,171
10,408
6,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
PappaNoaey
Ao Kuang
8
0 / 3 / 0
4,737
474
3,465
10,009
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 1
5,149
515
2,749
6,283
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
churro101
Cernunnos
10
0 / 2 / 1
5,443
544
2,560
6,618
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
1
4
2
L
Gilgamesh
Cruzifixxion
Gilgamesh
0
3
1
0.17
L
3
1
0
3
L
Ao Kuang
PappaNoaey
Ao Kuang
0
3
0
0
W
Bacchus
QuavoFred
Bacchus
2
1
5
4.5
W
Tiamat
TheNoremac
Tiamat
2
0
2
3
L
0
4
1
0.13
W
Jing Wei
cantseehits
Jing Wei
4
1
3
5.5
L
Cernunnos
churro101
Cernunnos
0
2
1
0.25
W
Poseidon
raeudRue
Poseidon
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,278
Damage
15,127
31,814
Taken
43,223
17,570
Mitigated
20,874
9,825
Healing
12,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,696
1,749
0
1,712
3,816
1,269
0
11
3,781
0
36,731
L
Gilgamesh
Cruzifixxion
Gilgamesh
3,182
1,077
0
2,338
9,905
4,077
0
4,198
5,627
0
34,062
L
3,171
1,193
1,492
2,763
10,408
6,149
0
3,003
7,383
0
12,537
L
Ao Kuang
PappaNoaey
Ao Kuang
3,465
842
0
2,418
10,009
6,151
0
4,835
4,812
27,374
0
W
Bacchus
QuavoFred
Bacchus
4,739
840
0
2,397
9,118
7,595
0
597
8,422
15,053
0
W
Tiamat
TheNoremac
Tiamat
5,377
1,079
0
2,104
6,379
4,657
522
2,894
3,110
36,447
430
L
2,749
149
0
413
6,283
2,087
0
1,672
4,611
34,551
0
W
Jing Wei
cantseehits
Jing Wei
6,736
5,313
0
1,974
6,885
2,413
504
1,493
5,096
0
52,774
L
Cernunnos
churro101
Cernunnos
2,560
936
0
2,945
6,618
2,410
0
2,287
4,331
0
42,058
W
Poseidon
raeudRue
Poseidon
6,730
1,806
0
1,638
5,616
1,636
0
473
5,057
54,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
26,331
364
Minions Killed
273
0
Camps Cleared
0
1,013,879
Distance Traveled
1,053,115
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,692
569
76
8
0
202,988
1
L
Gilgamesh
5,109
511
49
5
0
240,058
0
L
Horus
5,893
589
19
2
0
225,175
2
L
Ao Kuang
4,737
474
45
5
0
212,154
0
W
Bacchus
6,087
609
14
1
0
207,218
2
W
Tiamat
6,822
682
96
10
0
171,298
1
L
Agni
5,149
515
81
8
0
193,106
0
W
Jing Wei
6,992
699
107
11
0
208,810
1
L
Cernunnos
5,443
544
79
8
0
182,622
0
W
Poseidon
6,503
650
71
7
0
223,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role