Player Matchup

Hun Batz
Hun Batz
Blazeken131
Hun Batz
Level 141
God Stats
1W - 6L
1,212 SR
Queue Stats
37W - 49L
1,375 Elo+
Solo
Bacchus
Bacchus
EaT_tHiS304
Bacchus
Level 127
God Stats
8W - 6L
1,564 SR
Queue Stats
376W - 378L
1,473 Elo+
Solo
Surtr
Surtr
TheGudge88
Surtr
Level 149
God Stats
7W - 12L
1,539 SR
Queue Stats
16W - 22L
1,360 Elo+
Solo
Team Averages
Level 139
1,438 SR
1,403 Elo+

VS

Team Averages
Level 82
1,476 SR
1,363 Elo+
Vamana
Vamana
TtvCEOREEPER
Vamana
Level 15
God Stats
14W - 12L
1,402 SR
Queue Stats
14W - 12L
1,356 Elo+
Party 1
Anhur
Anhur
WaLLer57
Anhur
Level 105
God Stats
29W - 27L
1,460 SR
Queue Stats
116W - 115L
1,399 Elo+
Solo
Janus
Janus
mikeg29907
Janus
Level 127
God Stats
8W - 2L
1,565 SR
Queue Stats
42W - 53L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blazeken131
Hun Batz
12
3 / 4 / 2
9,672
691
11,278
11,587
4,388
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
EaT_tHiS304
Bacchus
11
1 / 3 / 3
9,028
645
4,929
12,320
14,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Surtr
14
2 / 1 / 4
10,410
744
7,721
11,606
9,553
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 3 / 4
9,268
662
5,574
13,436
7,906
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
WaLLer57
Anhur
14
2 / 1 / 3
10,502
750
9,036
10,557
3,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
14
6 / 2 / 1
10,859
776
11,539
8,959
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
6
Kills
8
8
Deaths
6
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Blazeken131
Hun Batz
3
4
2
1
L
Bacchus
EaT_tHiS304
Bacchus
1
3
3
0.83
L
Surtr
2
1
4
4
W
Vamana
0
3
4
0.67
W
Anhur
WaLLer57
Anhur
2
1
3
3.5
W
Janus
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,928
Damage
26,149
35,513
Taken
32,952
28,436
Mitigated
14,771
6,209
Healing
4,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Blazeken131
Hun Batz
11,278
2,905
0
506
11,587
4,388
0
4,849
6,738
0
38,769
L
Bacchus
EaT_tHiS304
Bacchus
4,929
555
0
1,705
12,320
14,495
88
4,251
8,069
20,865
0
L
Surtr
7,721
2,178
0
3,998
11,606
9,553
0
3,361
8,245
807
41,863
W
Vamana
5,574
1,289
0
3,170
13,436
7,906
270
2,030
11,134
0
20,203
W
Anhur
WaLLer57
Anhur
9,036
5,792
0
0
10,557
3,647
971
1,685
8,772
0
46,925
W
Janus
11,539
822
0
1,022
8,959
3,218
0
1,793
7,166
44,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
30,629
132
Minions Killed
166
0
Camps Cleared
0
711,620
Distance Traveled
764,542
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,672
691
53
4
0
203,923
0
L
Bacchus
9,028
645
21
2
0
232,589
2
L
Surtr
10,410
744
58
4
0
275,108
4
W
Vamana
9,268
662
18
1
0
269,099
0
W
Anhur
10,502
750
77
6
0
238,435
1
W
Janus
10,859
776
71
5
0
257,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role