Player Matchup

Hun Batz
Hun Batz
Derrick-Ryuu
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 67L
1,435 Elo+
Solo
Set
Set
Drowsyfnz
Set
Level 119
God Stats
3W - 5L
1,405 SR
Queue Stats
76W - 86L
1,375 Elo+
Solo
Hachiman
Hachiman
Fenunesgamer
Hachiman
Level 27
God Stats
3W - 2L
1,557 SR
Queue Stats
26W - 21L
1,464 Elo+
Party 1
Geb
Geb
lutador morte1
Geb
Level 106
God Stats
2W - 5L
1,332 SR
Queue Stats
50W - 40L
1,518 Elo+
Party 1
Janus
Janus
zlipzinnnNNNBR
Janus
Level 48
God Stats
14W - 13L
1,348 SR
Queue Stats
114W - 120L
1,381 Elo+
Solo
Team Averages
Level 77
1,428 SR
1,434 Elo+

VS

Team Averages
Level 75
1,510 SR
1,422 Elo+
Ne Zha
Ne Zha
AHHH STINKY
Ne Zha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 118L
1,506 Elo+
Solo
Mulan
Mulan
DamnThySouls
Mulan
Level 119
God Stats
36W - 21L
1,634 SR
Queue Stats
607W - 640L
1,455 Elo+
Solo
Achilles
Achilles
Eyes0fTheW0rld
Achilles
Level 63
God Stats
3W - 7L
1,370 SR
Queue Stats
155W - 183L
1,366 Elo+
Solo
Xbalanque
Xbalanque
OniKilla292
Xbalanque
Level 34
God Stats
1W - 2L
1,517 SR
Queue Stats
5W - 6L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
TSM Requiss
Baron Samedi
Level 54
God Stats
5W - 7L
1,527 SR
Queue Stats
110W - 141L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Derrick-Ryuu
Hun Batz
6
1 / 0 / 1
3,769
754
1,723
3,296
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 0 / 0
3,539
708
790
3,271
1,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Fenunesgamer
Hachiman
5
1 / 0 / 0
3,387
677
1,952
1,384
312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 1
3,723
745
816
3,546
1,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 1
4,359
872
1,445
3,319
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
0 / 2 / 1
3,788
758
1,069
5,082
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,668
734
2,052
3,428
1,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
5
0 / 0 / 0
3,069
614
1,311
3,967
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
OniKilla292
Xbalanque
1
0 / 1 / 0
2,716
543
0
985
237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
TSM Requiss
Baron Samedi
7
1 / 1 / 0
3,957
791
2,599
2,710
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
2
1
0.25
L
0
0
0
0
W
Hun Batz
Derrick-Ryuu
Hun Batz
1
0
1
1.5
W
0
0
0
0
L
Achilles
0
0
0
0
W
Hachiman
Fenunesgamer
Hachiman
1
0
0
1
L
Xbalanque
OniKilla292
Xbalanque
0
1
0
0
L
Baron Samedi
TSM Requiss
Baron Samedi
1
1
0
1
W
0
0
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,726
Damage
7,031
14,816
Taken
16,172
5,884
Mitigated
6,986
5,333
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
1,069
476
0
582
5,082
1,546
0
480
4,580
0
19,123
L
2,052
272
0
1,386
3,428
1,687
0
0
3,428
0
18,167
W
Hun Batz
Derrick-Ryuu
Hun Batz
1,723
673
0
2,202
3,296
957
0
259
2,987
0
14,151
W
790
362
0
484
3,271
1,872
0
0
2,994
0
15,052
L
Achilles
1,311
87
0
1,237
3,967
2,599
0
364
3,603
0
8,363
W
Hachiman
Fenunesgamer
Hachiman
1,952
1,346
0
1,014
1,384
312
330
0
1,384
0
17,855
L
Xbalanque
OniKilla292
Xbalanque
0
0
0
83
985
237
0
224
761
0
1,570
L
Baron Samedi
TSM Requiss
Baron Samedi
2,599
281
0
1,006
2,710
917
0
1,121
1,511
19,620
0
W
816
254
0
1,128
3,546
1,647
216
0
3,546
9,441
0
W
1,445
89
0
505
3,319
1,096
0
2,126
1,029
25,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,777
Gold Earned
17,198
154
Minions Killed
126
0
Camps Cleared
0
546,131
Distance Traveled
521,635
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,788
758
36
7
0
134,771
0
L
Mulan
3,668
734
33
7
0
120,369
4
W
Hun Batz
3,769
754
27
5
0
118,920
0
W
Set
3,539
708
32
6
0
123,994
0
L
Achilles
3,069
614
12
2
0
114,001
0
W
Hachiman
3,387
677
31
6
0
96,394
0
L
Xbalanque
2,716
543
3
1
0
35,872
0
L
Baron Samedi
3,957
791
42
8
0
116,622
0
W
Geb
3,723
745
10
2
0
95,800
1
W
Janus
4,359
872
54
11
0
111,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role