Player Matchup

Ravana
Ravana
FALCON LOONEY
Ravana
Level 205
God Stats
27W - 39L
1,485 SR
Queue Stats
225W - 245L
1,485 Elo+
Solo
Izanami
Izanami
HyperActivePP
Izanami
Level 102
God Stats
26W - 27L
1,534 SR
Queue Stats
343W - 292L
1,522 Elo+
Solo
Chaac
Chaac
REDfromGRIP
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,152 Elo+
Solo
Zeus
Zeus
impeerical
Zeus
Level 29
God Stats
7W - 10L
1,411 SR
Queue Stats
95W - 111L
1,438 Elo+
Solo
Charon
Charon
xjdanzx
Charon
Level 156
God Stats
5W - 2L
1,799 SR
Queue Stats
28W - 18L
1,567 Elo+
Solo
Team Averages
Level 103
1,546 SR
1,433 Elo+

VS

Team Averages
Level 133
1,512 SR
1,482 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Irgan91
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,421 Elo+
Party 1
Baba Yaga
Baba Yaga
KogaTsuki
Baba Yaga
Level 107
God Stats
2W - 2L
1,299 SR
Queue Stats
70W - 58L
1,487 Elo+
Solo
Lancelot
Lancelot
SabbathMK
Lancelot
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,461 Elo+
Party 1
Xbalanque
Xbalanque
VGTO88
Xbalanque
Level 168
God Stats
12W - 8L
1,762 SR
Queue Stats
169W - 143L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,655
696
5,874
10,970
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
14
2 / 1 / 1
7,772
707
8,655
8,951
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 2
7,067
642
3,053
10,153
9,937
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 5 / 2
7,837
712
11,323
8,147
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
xjdanzx
Charon
14
0 / 1 / 3
7,505
682
7,797
9,972
7,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 0 / 5
8,086
735
11,288
7,188
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
14
1 / 1 / 8
8,261
751
5,504
12,691
11,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
KogaTsuki
Baba Yaga
15
7 / 1 / 2
8,538
776
7,530
9,221
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
SabbathMK
Lancelot
13
3 / 2 / 3
7,650
695
4,490
12,430
10,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
VGTO88
Xbalanque
15
1 / 1 / 5
8,487
772
9,856
7,126
3,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
5
Kills
13
13
Deaths
5
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
5
3.5
L
1
5
4
0.6
L
Izanami
2
1
1
2.5
W
Tyr
1
1
8
5
W
Baba Yaga
KogaTsuki
Baba Yaga
7
1
2
8
L
0
1
2
1
W
Lancelot
SabbathMK
Lancelot
3
2
3
2.25
W
Xbalanque
VGTO88
Xbalanque
1
1
5
3.5
L
2
5
2
0.6
L
Charon
xjdanzx
Charon
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,702
Damage
38,668
48,193
Taken
48,656
29,805
Mitigated
32,517
8,483
Healing
10,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,288
201
0
476
7,188
2,846
37
3,079
4,109
39,911
0
L
5,874
2,160
0
3,057
10,970
4,950
0
5,272
5,395
0
21,802
L
Izanami
8,655
6,059
0
2,304
8,951
3,793
860
3,048
5,803
0
31,304
W
Tyr
5,504
482
0
5,056
12,691
11,872
0
5,232
7,459
118
13,760
W
Baba Yaga
KogaTsuki
Baba Yaga
7,530
257
0
1,273
9,221
4,171
34
4,268
4,953
22,620
0
L
3,053
300
0
1,628
10,153
9,937
0
2,936
7,147
0
15,716
W
Lancelot
SabbathMK
Lancelot
4,490
847
0
2,979
12,430
10,619
0
4,089
8,341
0
16,844
W
Xbalanque
VGTO88
Xbalanque
9,856
5,374
0
732
7,126
3,009
1,152
2,458
4,668
0
35,754
L
11,323
1,980
0
250
8,147
3,155
64
5,170
2,885
21,146
0
L
Charon
xjdanzx
Charon
7,797
718
0
1,244
9,972
7,970
287
1,918
7,956
26,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,836
Gold Earned
41,022
181
Minions Killed
230
0
Camps Cleared
0
1,091,770
Distance Traveled
1,156,243
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,086
735
78
7
0
223,310
0
L
Ravana
7,655
696
32
3
0
196,609
4
L
Izanami
7,772
707
51
5
0
230,715
0
W
Tyr
8,261
751
18
2
0
248,872
0
W
Baba Yaga
8,538
776
42
4
0
241,199
0
L
Chaac
7,067
642
31
3
0
234,164
2
W
Lancelot
7,650
695
12
1
0
227,998
4
W
Xbalanque
8,487
772
80
7
0
214,864
0
L
Zeus
7,837
712
23
2
0
200,940
0
L
Charon
7,505
682
44
4
0
229,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role