Player Matchup

Sobek
Sobek
Il0nGID0nGlI
Sobek
Level 123
God Stats
2W - 0L
1,666 SR
Queue Stats
80W - 89L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
Olak_F1Nn420
Baron Samedi
Level 51
God Stats
13W - 11L
1,632 SR
Queue Stats
37W - 37L
1,484 Elo+
Solo
Athena
Athena
SmallOilRig-x
Athena
Level 7
God Stats
2W - 2L
1,473 SR
Queue Stats
17W - 12L
1,601 Elo+
Party 3
Nox
Nox
oSlumpGodJ
Nox
Level 108
God Stats
2W - 3L
1,450 SR
Queue Stats
345W - 316L
1,489 Elo+
Party 3
Thor
Thor
rissard
Thor
Level 142
God Stats
2W - 1L
1,235 SR
Queue Stats
115W - 92L
1,520 Elo+
Party 2
Team Averages
Level 86
1,491 SR
1,513 Elo+

VS

Team Averages
Level 126
1,533 SR
1,490 Elo+
Agni
Agni
DxRK7158
Agni
Level 144
God Stats
60W - 62L
1,574 SR
Queue Stats
1,156W - 1,070L
1,472 Elo+
Party 1
Achilles
Achilles
Joverhaul
Achilles
Level 144
God Stats
2W - 5L
1,611 SR
Queue Stats
544W - 508L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
NiftyJack
Cernunnos
Level 133
God Stats
30W - 36L
1,482 SR
Queue Stats
243W - 246L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
TreGamesAlot
Kuzenbo
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 120L
1,485 Elo+
Solo
Pele
Pele
melly1130
Pele
Level 102
God Stats
56W - 60L
1,497 SR
Queue Stats
190W - 194L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,263
435
3,471
19,218
21,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
Olak_F1Nn420
Baron Samedi
14
4 / 1 / 3
8,427
444
12,099
13,639
6,640
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 2 / 6
9,402
495
12,245
20,922
16,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 0 / 3
10,786
568
12,099
12,831
6,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
rissard
Thor
18
9 / 3 / 4
11,071
583
14,194
18,320
8,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
0 / 4 / 2
9,908
521
10,979
10,600
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Joverhaul
Achilles
15
3 / 5 / 2
9,799
516
13,990
18,582
14,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
NiftyJack
Cernunnos
18
5 / 4 / 1
11,009
579
16,766
17,715
8,668
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
TreGamesAlot
Kuzenbo
13
2 / 2 / 4
9,213
485
8,506
17,709
23,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
15
1 / 6 / 3
9,395
494
7,386
20,400
8,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
21
Kills
11
11
Deaths
21
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Agni
0
4
2
0.25
W
1
5
3
0.5
L
Achilles
Joverhaul
Achilles
3
5
2
0.8
L
Cernunnos
NiftyJack
Cernunnos
5
4
1
1.38
W
Baron Samedi
Olak_F1Nn420
Baron Samedi
4
1
3
5.5
W
3
2
6
3
L
Kuzenbo
TreGamesAlot
Kuzenbo
2
2
4
2
L
Pele
1
6
3
0.42
W
4
0
3
5.5
W
Thor
rissard
Thor
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,108
Damage
57,627
84,930
Taken
85,006
59,494
Mitigated
59,974
23,165
Healing
20,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
10,979
730
0
1,851
10,600
3,931
0
2,010
8,538
94,620
0
W
3,471
280
0
6,182
19,218
21,961
587
3,912
15,306
31,766
0
L
Achilles
Joverhaul
Achilles
13,990
3,362
0
1,725
18,582
14,872
351
7,412
10,255
1,412
66,081
L
Cernunnos
NiftyJack
Cernunnos
16,766
8,596
0
7,585
17,715
8,668
557
10,481
7,180
0
103,992
W
Baron Samedi
Olak_F1Nn420
Baron Samedi
12,099
1,676
1,123
4,168
13,639
6,640
477
3,544
10,055
46,982
0
W
12,245
2,250
0
5,917
20,922
16,402
0
4,368
16,554
55,624
317
L
Kuzenbo
TreGamesAlot
Kuzenbo
8,506
3,622
0
3,700
17,709
23,826
389
9,972
7,582
30,411
234
L
Pele
7,386
2,650
164
5,843
20,400
8,677
0
8,360
11,721
0
86,677
W
12,099
2,243
0
2,642
12,831
6,163
482
6,179
6,652
106,383
0
W
Thor
rissard
Thor
14,194
3,312
0
3,133
18,320
8,328
0
3,176
15,144
0
93,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,949
Gold Earned
49,324
476
Minions Killed
558
0
Camps Cleared
0
1,898,087
Distance Traveled
1,785,810
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,908
521
168
9
0
349,744
4
W
Sobek
8,263
435
37
2
0
312,387
0
L
Achilles
9,799
516
107
6
0
337,548
1
L
Cernunnos
11,009
579
131
7
0
347,426
6
W
Baron Samedi
8,427
444
67
4
0
354,298
0
W
Athena
9,402
495
86
5
0
426,994
1
L
Kuzenbo
9,213
485
32
2
0
377,634
0
L
Pele
9,395
494
120
6
0
373,458
0
W
Nox
10,786
568
173
9
0
408,795
6
W
Thor
11,071
583
113
6
0
395,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role