Player Matchup

Pele
Pele
CookieAce_Jr
Pele
Level 109
God Stats
14W - 11L
1,687 SR
Queue Stats
160W - 177L
1,462 Elo+
Party 2
Ra
Ra
Murder Republic
Ra
Level 124
God Stats
2W - 2L
1,566 SR
Queue Stats
33W - 50L
1,448 Elo+
Party 3
Chang'e
Chang'e
RaRa31493
Chang'e
Level 162
God Stats
150W - 147L
1,497 SR
Queue Stats
249W - 246L
1,503 Elo+
Party 2
Athena
Athena
Red Bugar
Athena
Level 129
God Stats
1W - 1L
1,268 SR
Queue Stats
50W - 53L
1,476 Elo+
Party 3
Sun Wukong
Sun Wukong
System Lord Ra
Sun Wukong
Level 156
God Stats
12W - 19L
1,515 SR
Queue Stats
232W - 249L
1,474 Elo+
Party 3
Team Averages
Level 136
1,507 SR
1,473 Elo+

VS

Team Averages
Level 109
1,622 SR
1,525 Elo+
Hun Batz
Hun Batz
BabyGuu
Hun Batz
Level 146
God Stats
52W - 43L
1,651 SR
Queue Stats
369W - 355L
1,576 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dartrh1Raven
Cu Chulainn
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,298 Elo+
Party 1
Hou Yi
Hou Yi
Kushimikenu
Hou Yi
Level 120
God Stats
8W - 8L
1,706 SR
Queue Stats
34W - 43L
1,457 Elo+
Party 1
Amaterasu
Amaterasu
LegendofNavi
Amaterasu
Level 106
God Stats
5W - 2L
1,527 SR
Queue Stats
19W - 9L
1,839 Elo+
Solo
Ah Puch
Ah Puch
bigdaddysucc
Ah Puch
Level 156
God Stats
0W - 1L
1,725 SR
Queue Stats
38W - 51L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
8,683
789
7,077
10,162
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
7 / 1 / 3
8,756
796
8,528
5,958
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
RaRa31493
Chang'e
15
0 / 0 / 7
8,077
734
5,880
8,147
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Red Bugar
Athena
14
3 / 0 / 7
8,159
742
6,004
11,401
9,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
System Lord Ra
Sun Wukong
15
2 / 1 / 10
8,175
743
8,106
12,440
14,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BabyGuu
Hun Batz
15
0 / 2 / 1
7,720
702
7,138
10,236
4,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Dartrh1Raven
Cu Chulainn
13
0 / 4 / 1
7,017
638
5,054
9,885
8,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
14
1 / 4 / 0
7,615
692
5,851
8,290
3,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Amaterasu
LegendofNavi
Amaterasu
14
1 / 1 / 0
7,983
726
5,537
11,446
8,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
bigdaddysucc
Ah Puch
13
0 / 5 / 2
7,407
673
14,071
10,401
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
2
3
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BabyGuu
Hun Batz
0
2
1
0.25
W
4
1
2
5
L
Cu Chulainn
Dartrh1Raven
Cu Chulainn
0
4
1
0.13
L
Hou Yi
1
4
0
0.25
L
Amaterasu
LegendofNavi
Amaterasu
1
1
0
1
W
7
1
3
8.5
W
Chang'e
RaRa31493
Chang'e
0
0
7
3.5
W
Athena
Red Bugar
Athena
3
0
7
6.5
W
Sun Wukong
System Lord Ra
Sun Wukong
2
1
10
7
L
Ah Puch
bigdaddysucc
Ah Puch
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,595
Damage
37,651
48,108
Taken
50,258
34,915
Mitigated
30,021
11,168
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BabyGuu
Hun Batz
7,138
980
0
829
10,236
4,384
0
3,329
6,641
0
40,577
W
7,077
1,422
0
1,916
10,162
4,308
0
2,452
7,710
0
36,252
L
Cu Chulainn
Dartrh1Raven
Cu Chulainn
5,054
1,596
0
742
9,885
8,988
0
4,419
5,270
164
14,188
L
Hou Yi
5,851
3,674
0
250
8,290
3,447
0
4,124
3,860
0
16,886
L
Amaterasu
LegendofNavi
Amaterasu
5,537
1,941
0
2,480
11,446
8,912
21
3,630
6,259
0
22,917
W
8,528
796
389
1,253
5,958
2,944
0
1,739
4,175
30,771
0
W
Chang'e
RaRa31493
Chang'e
5,880
236
1,188
2,542
8,147
3,459
0
2,770
5,377
32,210
0
W
Athena
Red Bugar
Athena
6,004
1,545
0
1,052
11,401
9,642
0
4,629
6,628
11,567
0
W
Sun Wukong
System Lord Ra
Sun Wukong
8,106
921
0
2,828
12,440
14,562
0
2,764
9,656
1,050
25,893
L
Ah Puch
bigdaddysucc
Ah Puch
14,071
646
0
2,421
10,401
4,290
0
4,650
5,645
30,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,850
Gold Earned
37,742
265
Minions Killed
208
0
Camps Cleared
0
1,114,344
Distance Traveled
1,181,697
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,720
702
73
7
0
246,131
0
W
Pele
8,683
789
66
6
0
237,086
4
L
Cu Chulainn
7,017
638
16
1
0
207,044
0
L
Hou Yi
7,615
692
28
3
0
222,775
0
L
Amaterasu
7,983
726
50
5
0
268,475
0
W
Ra
8,756
796
64
6
0
193,003
0
W
Chang'e
8,077
734
88
8
0
229,326
2
W
Athena
8,159
742
11
1
0
240,673
0
W
Sun Wukong
8,175
743
36
3
0
214,256
0
L
Ah Puch
7,407
673
41
4
0
237,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role