Player Matchup

Chang'e
Chang'e
AcasiasDejection
Chang'e
Level 85
God Stats
1W - 2L
1,739 SR
Queue Stats
29W - 70L
1,358 Elo+
Party 1
Sun Wukong
Sun Wukong
BlackSwordsmen-_
Sun Wukong
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,478 Elo+
Party 1
Rama
Rama
FadingSpirit-_-
Rama
Level 87
God Stats
0W - 4L
1,459 SR
Queue Stats
44W - 80L
1,387 Elo+
Party 1
Charon
Charon
GoAimless
Charon
Level 110
God Stats
3W - 1L
1,806 SR
Queue Stats
20W - 48L
1,429 Elo+
Party 1
Da Ji
Da Ji
SYLITC_MOONLIGHT
Da Ji
Level 82
God Stats
2W - 3L
1,495 SR
Queue Stats
28W - 51L
1,351 Elo+
Party 1
Team Averages
Level 81
1,600 SR
1,401 Elo+

VS

Team Averages
Level 131
1,389 SR
1,503 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Darkness_Weaver
Charybdis
Level 108
God Stats
4W - 5L
1,271 SR
Queue Stats
41W - 37L
1,509 Elo+
Solo
Discordia
Discordia
SuperLuminarious
Discordia
Level 142
God Stats
2W - 3L
1,223 SR
Queue Stats
191W - 183L
1,518 Elo+
Solo
Ne Zha
Ne Zha
TurbsTheKatLove
Ne Zha
Level 159
God Stats
10W - 8L
1,379 SR
Queue Stats
932W - 882L
1,478 Elo+
Solo
Thanatos
Thanatos
WhiteDragon-720
Thanatos
Level 99
God Stats
8W - 5L
1,570 SR
Queue Stats
152W - 140L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,072
407
1,067
5,783
1,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
BlackSwordsmen-_
Sun Wukong
8
0 / 0 / 0
4,461
446
1,038
4,120
1,609
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 0
3,775
378
2,605
8,005
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
GoAimless
Charon
6
0 / 4 / 0
4,467
447
2,592
8,167
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 4 / 0
4,217
422
1,615
7,356
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 0 / 6
6,085
609
3,342
6,366
3,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Darkness_Weaver
Charybdis
11
6 / 0 / 1
6,938
694
6,432
4,951
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
10
3 / 0 / 2
5,922
592
5,949
3,186
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 0
6,001
600
2,697
5,190
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
9
1 / 0 / 2
5,174
517
2,601
7,100
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
13
13
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
6
5
L
0
2
0
0
L
Sun Wukong
BlackSwordsmen-_
Sun Wukong
0
0
0
0
W
Charybdis
Darkness_Weaver
Charybdis
6
0
1
6.5
L
0
3
0
0
L
Charon
GoAimless
Charon
0
4
0
0
L
0
4
0
0
W
Discordia
3
0
2
4
W
1
0
0
1
W
Thanatos
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,917
Damage
21,021
33,431
Taken
26,793
12,134
Mitigated
11,125
5,611
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,342
799
1,133
2,339
6,366
3,987
0
1,128
5,238
13,758
0
L
1,067
120
40
958
5,783
1,514
0
3,336
2,447
14,758
0
L
Sun Wukong
BlackSwordsmen-_
Sun Wukong
1,038
228
0
737
4,120
1,609
35
0
4,120
0
18,765
W
Charybdis
Darkness_Weaver
Charybdis
6,432
3,533
0
2,754
4,951
1,793
216
1,150
3,801
0
56,138
L
2,605
1,871
0
1,290
8,005
1,904
0
2,920
5,085
0
13,787
L
Charon
GoAimless
Charon
2,592
514
107
2,479
8,167
4,792
0
1,676
6,491
16,649
0
L
1,615
203
0
0
7,356
2,315
0
1,448
5,908
0
19,681
W
Discordia
5,949
238
0
625
3,186
1,053
150
863
2,323
39,950
0
W
2,697
260
0
1,224
5,190
1,917
0
0
5,190
0
46,622
W
Thanatos
2,601
265
0
3,983
7,100
2,375
182
518
6,582
0
30,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,992
Gold Earned
30,120
134
Minions Killed
328
0
Camps Cleared
0
796,377
Distance Traveled
909,497
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,085
609
24
2
0
169,619
4
L
Chang'e
4,072
407
25
3
0
115,370
0
L
Sun Wukong
4,461
446
41
4
0
148,861
0
W
Charybdis
6,938
694
106
11
0
182,664
3
L
Rama
3,775
378
16
2
0
171,589
0
L
Charon
4,467
447
21
2
0
172,407
1
L
Da Ji
4,217
422
31
3
0
188,150
1
W
Discordia
5,922
592
73
7
0
182,895
1
W
Ne Zha
6,001
600
79
8
0
159,552
0
W
Thanatos
5,174
517
46
5
0
214,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role