Player Matchup

Arachne
Arachne
GhettoOprah
Arachne
Level 107
God Stats
149W - 131L
1,578 SR
Queue Stats
188W - 183L
1,516 Elo+
Solo
Ares
Ares
STEVEF_INMORTAL
Ares
Level 106
God Stats
4W - 6L
1,508 SR
Queue Stats
263W - 239L
1,476 Elo+
Party 2
Neith
Neith
Sαori
Neith
Level 85
God Stats
16W - 18L
1,464 SR
Queue Stats
195W - 203L
1,536 Elo+
Solo
Janus
Janus
marrero2772
Janus
Level 67
God Stats
14W - 15L
1,569 SR
Queue Stats
199W - 198L
1,496 Elo+
Party 2
Tiamat
Tiamat
xEDDYMONSTERx
Tiamat
Level 71
God Stats
23W - 8L
1,756 SR
Queue Stats
176W - 162L
1,513 Elo+
Solo
Team Averages
Level 87
1,575 SR
1,508 Elo+

VS

Team Averages
Level 105
1,451 SR
1,477 Elo+
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bigdaddykammy
Sol
Level 122
God Stats
1W - 1L
1,301 SR
Queue Stats
23W - 27L
1,410 Elo+
Party 1
King Arthur
King Arthur
CallmeZxye
King Arthur
Level 144
God Stats
3W - 2L
1,701 SR
Queue Stats
142W - 135L
1,478 Elo+
Party 1
Surtr
Surtr
Gold is ez
Surtr
Level 63
God Stats
5W - 9L
1,397 SR
Queue Stats
129W - 125L
1,485 Elo+
Party 1
Ra
Ra
jk9419
Ra
Level 36
God Stats
4W - 7L
1,356 SR
Queue Stats
47W - 53L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GhettoOprah
Arachne
5
1 / 0 / 0
3,398
680
2,616
3,389
895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 1 / 0
3,435
687
710
3,848
2,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Sαori
Neith
5
0 / 2 / 0
3,067
613
2,793
3,390
996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,501
700
1,384
2,116
544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
2,822
564
425
1,908
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
3 / 0 / 1
4,052
810
1,173
4,269
1,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 1
3,783
757
2,211
2,910
967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
CallmeZxye
King Arthur
7
1 / 1 / 0
4,204
841
2,666
4,241
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Surtr
6
1 / 0 / 2
3,635
727
2,448
4,618
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ra
7
0 / 0 / 1
4,084
817
1,248
2,107
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
5
5
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
1
3.5
W
0
0
1
0.5
W
King Arthur
CallmeZxye
King Arthur
1
1
0
1
L
Arachne
GhettoOprah
Arachne
1
0
0
1
W
Surtr
1
0
2
2
L
0
1
0
0
L
Neith
Sαori
Neith
0
2
0
0
W
Ra
0
0
1
0.5
L
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,928
Damage
9,746
14,651
Taken
18,145
5,577
Mitigated
6,162
3,906
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
1,173
494
0
1,035
4,269
1,246
0
493
3,776
0
19,510
W
2,211
1,012
0
971
2,910
967
986
626
2,284
22,755
2,984
W
King Arthur
CallmeZxye
King Arthur
2,666
1,061
0
1,966
4,241
1,541
0
598
3,542
0
22,989
L
Arachne
GhettoOprah
Arachne
2,616
2,030
0
750
3,389
895
0
887
2,502
0
10,972
W
Surtr
2,448
1,094
129
1,488
4,618
1,744
135
462
4,156
84
15,284
L
710
0
0
1,608
3,848
2,446
0
1,275
2,573
9,549
0
L
Neith
Sαori
Neith
2,793
1,018
0
571
3,390
996
0
644
2,746
0
16,747
W
Ra
1,248
187
201
826
2,107
664
0
260
1,847
25,770
0
L
1,384
0
0
330
2,116
544
0
519
1,597
21,216
0
L
425
69
0
647
1,908
696
0
15
1,780
6,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,223
Gold Earned
19,758
125
Minions Killed
190
0
Camps Cleared
0
482,160
Distance Traveled
556,803
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,052
810
25
5
0
125,993
0
W
Sol
3,783
757
53
11
0
99,551
0
W
King Arthur
4,204
841
37
7
0
115,137
0
L
Arachne
3,398
680
20
4
0
116,875
0
W
Surtr
3,635
727
25
5
0
112,549
0
L
Ares
3,435
687
17
3
0
114,471
2
L
Neith
3,067
613
36
7
0
93,641
0
W
Ra
4,084
817
50
10
0
103,573
0
L
Janus
3,501
700
38
8
0
116,546
0
L
Tiamat
2,822
564
14
3
0
40,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role