Player Matchup

Fenrir
Fenrir
AjaMicky
Fenrir
Level 69
God Stats
15W - 26L
1,233 SR
Queue Stats
168W - 199L
1,248 Elo+
Party 1
Olorun
Olorun
dominic_D_coco
Olorun
Level 81
God Stats
6W - 16L
1,277 SR
Queue Stats
239W - 294L
1,257 Elo+
Party 1
Sun Wukong
Sun Wukong
mgzar
Sun Wukong
Level 37
God Stats
54W - 53L
1,312 SR
Queue Stats
207W - 271L
1,258 Elo+
Party 1
Team Averages
Level 62
1,274 SR
1,254 Elo+

VS

Team Averages
Level 88
1,567 SR
1,343 Elo+
Ao Kuang
Ao Kuang
GeorgeDripp
Ao Kuang
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,241 Elo+
Party 2
Discordia
Discordia
XxBguyxX
Discordia
Level 58
God Stats
4W - 5L
1,433 SR
Queue Stats
13W - 15L
1,345 Elo+
Party 2
Cthulhu
Cthulhu
YourMomsACat
Cthulhu
Level 107
God Stats
2W - 0L
1,768 SR
Queue Stats
18W - 19L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AjaMicky
Fenrir
14
4 / 8 / 1
13,558
714
11,060
22,146
11,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
0 / 6 / 4
13,319
701
6,864
18,543
7,701
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
mgzar
Sun Wukong
15
1 / 6 / 4
12,611
664
5,658
25,644
16,694
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GeorgeDripp
Ao Kuang
17
11 / 0 / 5
15,680
825
17,197
8,866
7,013
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
XxBguyxX
Discordia
17
6 / 3 / 6
15,139
797
20,321
10,580
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
YourMomsACat
Cthulhu
18
3 / 2 / 13
14,842
781
17,932
16,813
23,291
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
20
20
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AjaMicky
Fenrir
4
8
1
0.56
W
Ao Kuang
GeorgeDripp
Ao Kuang
11
0
5
13.5
W
Discordia
XxBguyxX
Discordia
6
3
6
3
W
Cthulhu
YourMomsACat
Cthulhu
3
2
13
4.75
L
0
6
4
0.33
L
Sun Wukong
mgzar
Sun Wukong
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,582
Damage
55,450
66,333
Taken
36,259
36,111
Mitigated
34,081
5,890
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AjaMicky
Fenrir
11,060
2,513
21
186
22,146
11,716
753
17,529
4,617
226
23,389
W
Ao Kuang
GeorgeDripp
Ao Kuang
17,197
4,126
236
4,348
8,866
7,013
1,933
2,478
6,388
63,258
0
W
Discordia
XxBguyxX
Discordia
20,321
643
212
3,794
10,580
3,777
1,064
1,573
9,007
73,154
0
W
Cthulhu
YourMomsACat
Cthulhu
17,932
321
127
4,773
16,813
23,291
296
4,281
12,532
51,772
2,436
L
6,864
1,377
592
3,942
18,543
7,701
505
15,261
3,282
66,846
0
L
Sun Wukong
mgzar
Sun Wukong
5,658
1,262
0
1,149
25,644
16,694
531
20,237
5,407
0
46,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,488
Gold Earned
45,661
164
Minions Killed
180
0
Camps Cleared
0
890,764
Distance Traveled
1,095,891
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,558
714
20
1
0
274,463
0
W
Ao Kuang
15,680
825
47
2
0
383,112
4
W
Discordia
15,139
797
80
4
0
358,289
0
W
Cthulhu
14,842
781
53
3
0
354,490
2
L
Olorun
13,319
701
103
5
0
285,205
0
L
Sun Wukong
12,611
664
41
2
0
331,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role