Player Matchup

Kukulkan
Kukulkan
Dragonboiii
Kukulkan
Level 26
God Stats
2W - 1L
1,637 SR
Queue Stats
61W - 35L
1,659 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lillpalt
Tsukuyomi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,414 Elo+
Party 1
Atlas
Atlas
flachs
Atlas
Level 25
God Stats
6W - 9L
1,673 SR
Queue Stats
25W - 26L
1,434 Elo+
Party 1
Team Averages
Level 45
1,603 SR
1,502 Elo+

VS

Team Averages
Level 56
1,439 SR
1,446 Elo+
Chaac
Chaac
L3M0N4D3
Chaac
Level 83
God Stats
1W - 0L
1,365 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
СвятойНасок
Chang'e
Level 73
God Stats
12W - 9L
1,614 SR
Queue Stats
146W - 149L
1,441 Elo+
Party 2
Neith
Neith
ТанаТост
Neith
Level 12
God Stats
12W - 20L
1,336 SR
Queue Stats
26W - 33L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dragonboiii
Kukulkan
14
1 / 8 / 4
11,122
695
20,137
12,993
6,160
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Lillpalt
Tsukuyomi
13
3 / 7 / 1
11,308
707
14,908
16,003
7,596
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
flachs
Atlas
13
2 / 3 / 3
10,759
672
12,865
21,977
26,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
L3M0N4D3
Chaac
16
7 / 2 / 10
13,150
822
14,044
24,211
23,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 3 / 9
12,468
779
20,720
20,235
7,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 9
12,202
763
10,683
15,779
6,433
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
18
18
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dragonboiii
Kukulkan
1
8
4
0.38
W
Chaac
L3M0N4D3
Chaac
7
2
10
6
L
Tsukuyomi
Lillpalt
Tsukuyomi
3
7
1
0.5
L
Atlas
flachs
Atlas
2
3
3
1.17
W
6
3
9
3.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,910
Damage
45,447
50,973
Taken
60,225
39,899
Mitigated
37,468
1,975
Healing
32,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dragonboiii
Kukulkan
20,137
2,141
0
0
12,993
6,160
0
5,443
7,550
63,419
0
W
Chaac
L3M0N4D3
Chaac
14,044
2,621
0
6,736
24,211
23,145
466
12,527
11,288
0
56,258
L
Tsukuyomi
Lillpalt
Tsukuyomi
14,908
3,657
0
1,515
16,003
7,596
0
6,776
9,227
0
40,116
L
Atlas
flachs
Atlas
12,865
4,879
0
460
21,977
26,143
0
8,705
13,168
17,300
961
W
20,720
1,646
8,524
12,147
20,235
7,890
367
11,013
9,067
61,417
0
W
10,683
4,374
0
4,892
15,779
6,433
541
8,933
6,714
0
42,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,189
Gold Earned
37,820
122
Minions Killed
188
0
Camps Cleared
0
850,913
Distance Traveled
829,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,122
695
87
5
0
255,480
0
W
Chaac
13,150
822
70
4
0
273,201
0
L
Tsukuyomi
11,308
707
32
2
0
306,933
0
L
Atlas
10,759
672
3
0
0
288,500
0
W
Chang'e
12,468
779
66
4
0
288,830
0
W
Neith
12,202
763
52
3
0
267,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role