Player Matchup

Ix Chel
Ix Chel
issaMattyBoy
Ix Chel
Level 103
God Stats
3W - 1L
1,684 SR
Queue Stats
164W - 160L
1,490 Elo+
Solo
Sol
Sol
king02tutt
Sol
Level 121
God Stats
2W - 4L
1,333 SR
Queue Stats
103W - 96L
1,482 Elo+
Solo
Hera
Hera
ryo_op
Hera
Level 123
God Stats
9W - 7L
1,493 SR
Queue Stats
234W - 235L
1,438 Elo+
Party 1
Nike
Nike
sedsed03
Nike
Level 137
God Stats
10W - 3L
1,485 SR
Queue Stats
433W - 424L
1,448 Elo+
Party 1
Chiron
Chiron
wpaad_
Chiron
Level 91
God Stats
17W - 13L
1,527 SR
Queue Stats
215W - 206L
1,442 Elo+
Party 1
Team Averages
Level 115
1,504 SR
1,460 Elo+

VS

Team Averages
Level 107
1,483 SR
1,468 Elo+
Serqet
Serqet
Lucky0Star__
Serqet
Level 108
God Stats
6W - 4L
1,556 SR
Queue Stats
67W - 61L
1,507 Elo+
Party 2
Scylla
Scylla
RanaMosh
Scylla
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
480W - 450L
1,521 Elo+
Solo
Rama
Rama
Tired_Black_Bean
Rama
Level 28
God Stats
1W - 1L
1,747 SR
Queue Stats
4W - 5L
1,426 Elo+
Party 2
Gilgamesh
Gilgamesh
carloVconde
Gilgamesh
Level 109
God Stats
0W - 2L
1,273 SR
Queue Stats
4W - 8L
1,387 Elo+
Solo
Cthulhu
Cthulhu
x509dan420
Cthulhu
Level 136
God Stats
0W - 2L
1,337 SR
Queue Stats
132W - 138L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
issaMattyBoy
Ix Chel
10
1 / 0 / 5
6,366
637
4,308
7,381
3,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 1
6,427
643
6,226
7,493
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hera
ryo_op
Hera
10
3 / 2 / 1
6,403
640
4,795
6,343
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
11
4 / 0 / 0
6,629
663
3,327
6,199
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chiron
wpaad_
Chiron
10
2 / 0 / 5
5,784
578
4,401
3,506
1,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
8
3 / 2 / 0
5,375
538
2,436
8,028
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
RanaMosh
Scylla
10
0 / 2 / 1
5,531
553
4,221
6,877
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,278
428
3,257
9,461
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
carloVconde
Gilgamesh
9
1 / 2 / 1
5,232
523
3,955
7,747
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
x509dan420
Cthulhu
3
0 / 3 / 0
3,827
383
1,133
5,505
2,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
4
4
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
2
0
1.5
L
Scylla
RanaMosh
Scylla
0
2
1
0.25
L
0
4
0
0
L
Gilgamesh
carloVconde
Gilgamesh
1
2
1
0.75
W
Ix Chel
issaMattyBoy
Ix Chel
1
0
5
3.5
W
3
2
1
1.75
W
Hera
ryo_op
Hera
3
2
1
1.75
W
Nike
4
0
0
4
W
Chiron
wpaad_
Chiron
2
0
5
4.5
L
Cthulhu
x509dan420
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,057
Damage
15,002
30,922
Taken
37,618
11,254
Mitigated
15,830
10,387
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
2,436
240
0
56
8,028
3,318
0
1,921
6,107
0
21,814
L
Scylla
RanaMosh
Scylla
4,221
879
13
2,571
6,877
2,182
0
3,328
3,549
37,650
0
L
3,257
2,774
0
1,782
9,461
3,373
0
4,912
4,549
0
19,934
L
Gilgamesh
carloVconde
Gilgamesh
3,955
1,385
9
957
7,747
4,365
0
3,081
4,666
0
28,778
W
Ix Chel
issaMattyBoy
Ix Chel
4,308
1,023
784
3,331
7,381
3,303
400
873
6,508
25,536
0
W
6,226
1,991
0
2,796
7,493
2,146
531
0
7,286
37,627
0
W
Hera
ryo_op
Hera
4,795
1,573
0
648
6,343
2,218
731
4,177
1,935
39,948
0
W
Nike
3,327
620
0
1,000
6,199
2,467
185
235
5,964
0
47,454
W
Chiron
wpaad_
Chiron
4,401
1,501
499
1,329
3,506
1,120
405
150
3,356
0
29,462
L
Cthulhu
x509dan420
Cthulhu
1,133
266
126
1,150
5,505
2,592
0
2,095
3,410
8,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,609
Gold Earned
24,243
284
Minions Killed
180
0
Camps Cleared
0
1,022,310
Distance Traveled
826,444
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,375
538
38
4
0
229,378
0
L
Scylla
5,531
553
59
6
0
168,364
0
L
Rama
4,278
428
29
3
0
165,557
0
L
Gilgamesh
5,232
523
43
4
0
160,699
3
W
Ix Chel
6,366
637
31
3
0
211,429
0
W
Sol
6,427
643
56
6
0
180,533
4
W
Hera
6,403
640
75
8
0
207,564
0
W
Nike
6,629
663
73
7
0
225,669
6
W
Chiron
5,784
578
49
5
0
197,115
2
L
Cthulhu
3,827
383
11
1
0
102,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role