Player Matchup

Terra
Terra
 
Terra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
MeroZed
Thanatos
Level 126
God Stats
4W - 3L
1,593 SR
Queue Stats
297W - 273L
1,440 Elo+
Party 2
Freya
Freya
MohannadXDD
Freya
Level 128
God Stats
2W - 5L
1,191 SR
Queue Stats
103W - 96L
1,457 Elo+
Party 2
Tyr
Tyr
byrongoalie
Tyr
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 87L
1,519 Elo+
Party 1
Agni
Agni
inazumajesse
Agni
Level 103
God Stats
3W - 0L
1,244 SR
Queue Stats
120W - 107L
1,517 Elo+
Party 1
Team Averages
Level 126
1,406 SR
1,487 Elo+

VS

Team Averages
Level 67
1,452 SR
1,418 Elo+
Ymir
Ymir
RealWocs
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,550 Elo+
Solo
Fafnir
Fafnir
ZigeQQS
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,064 Elo+
Solo
Yu Huang
Yu Huang
afilaoor
Yu Huang
Level 36
God Stats
1W - 3L
1,290 SR
Queue Stats
118W - 142L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
finbilly
Cu Chulainn
Level 124
God Stats
10W - 16L
1,463 SR
Queue Stats
915W - 928L
1,421 Elo+
Solo
Sylvanus
Sylvanus
rizos91
Sylvanus
Level 89
God Stats
1W - 3L
1,507 SR
Queue Stats
354W - 347L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
2 / 3 / 15
8,508
945
8,655
12,192
13,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
MeroZed
Thanatos
16
6 / 2 / 9
8,997
1,000
8,769
9,280
7,939
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 2 / 11
8,435
937
10,071
9,502
5,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 14
8,370
930
10,106
11,377
11,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 1 / 11
8,700
967
11,280
6,266
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 2 / 0
5,516
613
2,523
4,239
2,461
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fafnir
ZigeQQS
Fafnir
14
1 / 5 / 5
7,775
864
4,555
15,964
18,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
afilaoor
Yu Huang
9
1 / 1 / 0
5,939
660
3,946
3,169
1,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
finbilly
Cu Chulainn
15
6 / 6 / 1
8,378
931
11,197
14,912
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
rizos91
Sylvanus
15
0 / 5 / 7
7,718
858
7,872
15,252
10,975
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
21
19
Kills
8
11
Deaths
19
60
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
3
15
3.17
W
Thanatos
MeroZed
Thanatos
6
2
9
5.25
W
4
2
11
4.75
L
Ymir
0
2
0
0
L
Fafnir
ZigeQQS
Fafnir
1
5
5
0.7
L
Yu Huang
afilaoor
Yu Huang
1
1
0
1
W
3
3
14
3.33
L
Cu Chulainn
finbilly
Cu Chulainn
6
6
1
1.08
W
4
1
11
9.5
L
Sylvanus
rizos91
Sylvanus
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,881
Damage
30,093
48,617
Taken
53,536
40,813
Mitigated
48,375
24,491
Healing
14,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,655
506
4,639
3,473
12,192
13,151
371
3,668
7,980
12,912
0
W
Thanatos
MeroZed
Thanatos
8,769
405
2,496
7,155
9,280
7,939
496
3,196
5,701
0
15,556
W
10,071
3,194
204
3,215
9,502
5,273
1,827
5,863
3,177
19,902
0
L
Ymir
2,523
259
63
1,134
4,239
2,461
0
2,856
1,182
3,702
0
L
Fafnir
ZigeQQS
Fafnir
4,555
1,027
1,240
2,464
15,964
18,731
0
8,755
6,302
7,497
0
L
Yu Huang
afilaoor
Yu Huang
3,946
533
0
206
3,169
1,043
0
578
2,387
9,288
0
W
10,106
577
156
1,313
11,377
11,128
364
2,419
8,250
0
18,265
L
Cu Chulainn
finbilly
Cu Chulainn
11,197
855
718
1,234
14,912
15,165
0
7,651
5,824
0
21,029
W
11,280
1,478
651
1,189
6,266
3,322
1,951
3,320
2,331
24,993
0
L
Sylvanus
rizos91
Sylvanus
7,872
1,476
3,815
3,725
15,252
10,975
0
7,409
6,871
18,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,010
Gold Earned
35,326
117
Minions Killed
67
0
Camps Cleared
0
888,969
Distance Traveled
564,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,508
945
15
2
0
191,404
0
W
Thanatos
8,997
1,000
15
2
0
196,485
0
W
Freya
8,435
937
24
3
0
157,373
0
L
Ymir
5,516
613
3
0
0
51,244
0
L
Fafnir
7,775
864
8
1
0
168,765
0
L
Yu Huang
5,939
660
10
1
0
66,639
0
W
Tyr
8,370
930
23
3
0
177,409
0
L
Cu Chulainn
8,378
931
17
2
0
153,131
0
W
Agni
8,700
967
40
4
0
166,298
0
L
Sylvanus
7,718
858
29
3
0
124,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role