Player Matchup

Thoth
Thoth
DoctorKrieg
Thoth
Level 145
God Stats
0W - 1L
1,559 SR
Queue Stats
28W - 25L
1,381 Elo+
Solo
Ravana
Ravana
LucasMaximus
Ravana
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
366W - 342L
1,519 Elo+
Party 2
King Arthur
King Arthur
Paapanoel
King Arthur
Level 89
God Stats
1W - 3L
1,513 SR
Queue Stats
355W - 349L
1,456 Elo+
Solo
Cernunnos
Cernunnos
TGS xlDeMoN
Cernunnos
Level 69
God Stats
22W - 29L
1,470 SR
Queue Stats
664W - 597L
1,442 Elo+
Solo
Xing Tian
Xing Tian
dankillboy66
Xing Tian
Level 29
God Stats
6W - 5L
1,593 SR
Queue Stats
143W - 148L
1,461 Elo+
Party 2
Team Averages
Level 84
1,527 SR
1,452 Elo+

VS

Team Averages
Level 92
1,569 SR
1,473 Elo+
Hel
Hel
 
Hel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Altair080
Ne Zha
Level 44
God Stats
4W - 5L
1,667 SR
Queue Stats
257W - 262L
1,414 Elo+
Solo
Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 145
God Stats
510W - 499L
1,513 SR
Queue Stats
629W - 623L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
NaughtyNotch360
Sun Wukong
Level 88
God Stats
38W - 19L
1,667 SR
Queue Stats
147W - 108L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,244
589
7,470
5,902
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
11
0 / 2 / 1
6,793
485
3,983
8,799
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Paapanoel
King Arthur
12
1 / 7 / 1
7,074
505
7,226
13,899
9,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
TGS xlDeMoN
Cernunnos
11
0 / 5 / 0
6,658
476
5,948
12,706
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
dankillboy66
Xing Tian
10
0 / 3 / 1
6,531
467
4,312
12,417
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 0 / 10
7,925
566
4,989
8,260
6,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
 
Yu Huang
13
3 / 0 / 3
7,506
536
5,429
4,473
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
Altair080
Ne Zha
12
3 / 2 / 4
7,552
539
5,250
11,646
4,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Dairo8
Hou Yi
13
6 / 1 / 3
7,823
559
12,041
10,417
4,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
NaughtyNotch360
Sun Wukong
15
7 / 1 / 1
9,443
675
7,570
12,831
10,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
19
19
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
10
5
W
Yu Huang
 
Yu Huang
3
0
3
4.5
W
Ne Zha
Altair080
Ne Zha
3
2
4
2.5
W
Hou Yi
Dairo8
Hou Yi
6
1
3
7.5
L
3
2
0
1.5
L
Ravana
0
2
1
0.25
W
Sun Wukong
NaughtyNotch360
Sun Wukong
7
1
1
7.5
L
King Arthur
Paapanoel
King Arthur
1
7
1
0.21
L
Cernunnos
TGS xlDeMoN
Cernunnos
0
5
0
0
L
Xing Tian
dankillboy66
Xing Tian
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,939
Damage
35,279
53,723
Taken
47,627
29,338
Mitigated
28,386
8,907
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,989
356
2,742
6,290
8,260
6,881
0
3,131
5,129
46,322
0
W
Yu Huang
 
Yu Huang
5,429
752
0
530
4,473
1,803
585
2,888
1,585
45,555
0
W
Ne Zha
Altair080
Ne Zha
5,250
2,027
0
4,017
11,646
4,546
0
2,145
9,501
0
38,360
W
Hou Yi
Dairo8
Hou Yi
12,041
5,307
0
1,258
10,417
4,640
266
2,742
7,675
0
50,791
L
7,470
197
0
1,459
5,902
1,994
672
2,226
3,602
59,765
0
L
Ravana
3,983
1,591
0
704
8,799
3,599
0
1,553
7,156
0
56,634
W
Sun Wukong
NaughtyNotch360
Sun Wukong
7,570
2,214
0
2,911
12,831
10,516
16
1,029
11,802
0
68,418
L
King Arthur
Paapanoel
King Arthur
7,226
1,816
0
520
13,899
9,083
12
63
13,771
113
45,166
L
Cernunnos
TGS xlDeMoN
Cernunnos
5,948
3,371
0
4,304
12,706
4,540
0
2,192
10,008
0
51,869
L
Xing Tian
dankillboy66
Xing Tian
4,312
690
0
1,920
12,417
10,122
0
4,167
8,057
21,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,300
Gold Earned
40,249
360
Minions Killed
403
0
Camps Cleared
0
1,324,872
Distance Traveled
1,402,246
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,925
566
60
4
0
288,402
4
W
Yu Huang
7,506
536
102
7
0
273,428
1
W
Ne Zha
7,552
539
57
4
0
309,222
9
W
Hou Yi
7,823
559
68
5
0
245,585
3
L
Thoth
8,244
589
108
8
0
263,179
0
L
Ravana
6,793
485
79
6
0
282,284
0
W
Sun Wukong
9,443
675
116
8
0
285,609
0
L
King Arthur
7,074
505
68
5
0
251,982
0
L
Cernunnos
6,658
476
85
6
0
249,295
3
L
Xing Tian
6,531
467
20
1
0
278,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role