Player Matchup

Danzaburou
Danzaburou
Blasfimi
Danzaburou
Level 47
God Stats
47W - 44L
1,617 SR
Queue Stats
175W - 192L
1,402 Elo+
Party 2
Ix Chel
Ix Chel
XxSICKOPATOMUSxX
Ix Chel
Level 145
God Stats
28W - 29L
1,378 SR
Queue Stats
313W - 312L
1,388 Elo+
Solo
Jormungandr
Jormungandr
Y4LCrash
Jormungandr
Level 49
God Stats
7W - 4L
1,655 SR
Queue Stats
238W - 249L
1,406 Elo+
Party 2
Team Averages
Level 80
1,550 SR
1,399 Elo+

VS

Team Averages
Level 99
1,583 SR
1,394 Elo+
Aphrodite
Aphrodite
ASMRcody
Aphrodite
Level 157
God Stats
68W - 51L
1,593 SR
Queue Stats
84W - 70L
1,451 Elo+
Solo
Ix Chel
Ix Chel
Zunethafearless
Ix Chel
Level 122
God Stats
10W - 7L
1,655 SR
Queue Stats
92W - 109L
1,387 Elo+
Party 1
Surtr
Surtr
deterthor
Surtr
Level 18
God Stats
2W - 7L
1,500 SR
Queue Stats
14W - 24L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blasfimi
Danzaburou
11
2 / 5 / 3
7,804
780
10,728
8,517
3,098
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 2
7,954
795
7,836
6,883
2,396
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Y4LCrash
Jormungandr
10
1 / 2 / 3
7,551
755
6,456
9,854
8,160
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ASMRcody
Aphrodite
12
2 / 2 / 7
8,498
850
4,370
8,818
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
7 / 3 / 3
9,345
935
9,562
10,243
3,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
deterthor
Surtr
11
1 / 1 / 8
8,034
803
6,091
12,292
5,682
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
10
10
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ASMRcody
Aphrodite
2
2
7
2.75
L
Danzaburou
Blasfimi
Danzaburou
2
5
3
0.7
L
3
3
2
1.33
L
Jormungandr
Y4LCrash
Jormungandr
1
2
3
1.25
W
7
3
3
2.83
W
Surtr
deterthor
Surtr
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,020
Damage
20,023
25,254
Taken
31,353
13,654
Mitigated
13,338
1,727
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ASMRcody
Aphrodite
4,370
270
3,839
4,468
8,818
4,056
220
4,409
4,357
39,149
0
L
Danzaburou
Blasfimi
Danzaburou
10,728
4,471
0
544
8,517
3,098
0
5,656
2,861
0
35,216
L
7,836
606
555
378
6,883
2,396
0
4,220
2,663
22,873
0
L
Jormungandr
Y4LCrash
Jormungandr
6,456
1,277
0
250
9,854
8,160
0
4,409
5,445
25,053
592
W
9,562
782
919
3,672
10,243
3,600
574
5,107
5,136
32,857
0
W
Surtr
deterthor
Surtr
6,091
2,167
0
636
12,292
5,682
543
4,790
7,402
184
14,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,309
Gold Earned
25,877
119
Minions Killed
119
0
Camps Cleared
0
540,156
Distance Traveled
565,277
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,498
850
65
7
0
164,484
0
L
Danzaburou
7,804
780
53
5
0
176,714
0
L
Ix Chel
7,954
795
33
3
0
167,218
2
L
Jormungandr
7,551
755
33
3
0
196,224
0
W
Ix Chel
9,345
935
36
4
0
183,600
0
W
Surtr
8,034
803
18
2
0
217,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role