Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Dennywise-777-
Scylla
Level 149
God Stats
4W - 6L
1,483 SR
Queue Stats
171W - 172L
1,490 Elo+
Solo
Bakasura
Bakasura
MadMadolche
Bakasura
Level 157
God Stats
15W - 21L
1,473 SR
Queue Stats
65W - 60L
1,505 Elo+
Solo
Neith
Neith
Malefika
Neith
Level 197
God Stats
180W - 175L
1,540 SR
Queue Stats
369W - 371L
1,445 Elo+
Party 2
Team Averages
Level 164
1,499 SR
1,488 Elo+

VS

Team Averages
Level 109
1,437 SR
1,523 Elo+
Ix Chel
Ix Chel
BadgerHands
Ix Chel
Level 156
God Stats
4W - 3L
1,242 SR
Queue Stats
124W - 133L
1,486 Elo+
Solo
Shiva
Shiva
Emperors_Will
Shiva
Level 133
God Stats
8W - 5L
1,723 SR
Queue Stats
123W - 133L
1,434 Elo+
Party 1
Thor
Thor
TheHanderCol
Thor
Level 165
God Stats
3W - 5L
1,505 SR
Queue Stats
504W - 500L
1,512 Elo+
Solo
Charon
Charon
Viper_HuntZ414
Charon
Level 68
God Stats
2W - 4L
1,215 SR
Queue Stats
69W - 63L
1,493 Elo+
Party 1
Chernobog
Chernobog
temp-750544
Chernobog
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
3 / 1 / 0
4,908
818
3,800
5,634
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
 
Cerberus
6
1 / 0 / 0
3,631
605
2,824
4,780
2,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 2 / 0
4,332
722
1,677
3,700
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
MadMadolche
Bakasura
8
2 / 0 / 2
4,698
783
2,764
6,129
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
Malefika
Neith
7
0 / 1 / 2
3,947
658
2,721
2,899
883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BadgerHands
Ix Chel
8
2 / 3 / 0
4,391
732
3,787
4,321
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 2 / 0
4,111
685
2,732
5,417
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 1 / 0
3,935
656
2,161
5,413
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,528
588
1,450
4,975
2,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
temp-750544
Chernobog
5
0 / 1 / 0
3,191
532
1,581
3,948
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
8
Kills
4
4
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
0
3
W
Cerberus
 
Cerberus
1
0
0
1
L
Ix Chel
BadgerHands
Ix Chel
2
3
0
0.67
W
2
2
0
1
L
1
2
0
0.5
W
Bakasura
MadMadolche
Bakasura
2
0
2
3
W
Neith
Malefika
Neith
0
1
2
1
L
1
1
0
1
L
0
1
0
0
L
Chernobog
temp-750544
Chernobog
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,786
Damage
11,711
23,142
Taken
24,074
10,567
Mitigated
8,380
6,879
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,800
530
0
1,250
5,634
4,213
0
0
5,634
609
29,299
W
Cerberus
 
Cerberus
2,824
422
0
2,251
4,780
2,219
0
1,091
3,689
10,818
0
L
Ix Chel
BadgerHands
Ix Chel
3,787
904
100
822
4,321
1,380
0
1,032
3,059
24,036
0
W
1,677
216
0
500
3,700
1,102
0
2,039
1,431
17,728
0
L
2,732
591
0
565
5,417
2,195
0
240
5,177
0
20,184
W
Bakasura
MadMadolche
Bakasura
2,764
1,756
0
2,457
6,129
2,150
0
1,480
4,567
0
20,047
W
Neith
Malefika
Neith
2,721
449
0
421
2,899
883
69
359
2,540
0
26,818
L
2,161
550
0
2,880
5,413
1,622
0
856
4,343
0
21,157
L
1,450
563
57
722
4,975
2,124
0
1,340
3,424
7,041
0
L
Chernobog
temp-750544
Chernobog
1,581
811
0
1,571
3,948
1,059
0
853
2,922
0
13,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,516
Gold Earned
19,156
185
Minions Killed
144
0
Camps Cleared
0
690,994
Distance Traveled
633,375
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,908
818
43
7
0
140,049
0
W
Cerberus
3,631
605
15
3
0
130,639
2
L
Ix Chel
4,391
732
42
7
0
126,565
0
W
Scylla
4,332
722
32
5
0
124,805
0
L
Shiva
4,111
685
32
5
0
140,205
0
W
Bakasura
4,698
783
51
9
0
163,203
0
W
Neith
3,947
658
44
7
0
132,298
3
L
Thor
3,935
656
42
7
0
138,360
1
L
Charon
3,528
588
11
2
0
125,815
0
L
Chernobog
3,191
532
17
3
0
102,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role