Player Matchup

Kuzenbo
Kuzenbo
BIessedI
Kuzenbo
Level 98
God Stats
1W - 0L
1,538 SR
Queue Stats
25W - 14L
1,622 Elo+
Party 1
Tiamat
Tiamat
Dist0rTionF
Tiamat
Level 134
God Stats
34W - 21L
1,668 SR
Queue Stats
628W - 461L
1,584 Elo+
Solo
Lancelot
Lancelot
GVSchadowlord
Lancelot
Level 171
God Stats
6W - 3L
1,757 SR
Queue Stats
480W - 455L
1,516 Elo+
Solo
Rama
Rama
Villex1018
Rama
Level 85
God Stats
21W - 14L
1,658 SR
Queue Stats
358W - 358L
1,476 Elo+
Solo
Thanatos
Thanatos
x2Merciless
Thanatos
Level 81
God Stats
1W - 1L
1,416 SR
Queue Stats
62W - 38L
1,537 Elo+
Party 1
Team Averages
Level 114
1,607 SR
1,547 Elo+

VS

Team Averages
Level 144
1,681 SR
1,590 Elo+
Sobek
Sobek
 
Sobek
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Demuirge
Kuzenbo
Level 149
God Stats
1W - 3L
1,527 SR
Queue Stats
597W - 546L
1,594 Elo+
Solo
Lancelot
Lancelot
TacticalNade85
Lancelot
Level 159
God Stats
9W - 5L
1,713 SR
Queue Stats
325W - 298L
1,480 Elo+
Solo
Ra
Ra
TrYNeK
Ra
Level 148
God Stats
26W - 9L
1,670 SR
Queue Stats
61W - 29L
1,803 Elo+
Solo
Martichoras
Martichoras
эDXLє
Martichoras
Level 109
God Stats
5W - 2L
1,992 SR
Queue Stats
415W - 355L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BIessedI
Kuzenbo
9
0 / 0 / 1
5,576
558
4,108
5,723
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
13
4 / 0 / 0
7,241
724
5,811
5,582
2,927
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
GVSchadowlord
Lancelot
12
1 / 1 / 1
6,787
679
7,221
9,265
4,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 1 / 1
5,547
555
3,858
4,510
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
x2Merciless
Thanatos
9
1 / 2 / 1
5,571
557
3,368
8,932
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 2
5,706
571
2,624
7,111
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Demuirge
Kuzenbo
10
1 / 1 / 1
4,980
498
3,070
8,774
8,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
9
1 / 3 / 1
5,351
535
5,409
9,242
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ra
11
0 / 2 / 1
5,985
599
2,016
6,129
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
эDXLє
Martichoras
10
1 / 1 / 0
5,267
527
3,294
5,727
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
4
4
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
0
2
2
W
Kuzenbo
BIessedI
Kuzenbo
0
0
1
0.5
L
Kuzenbo
Demuirge
Kuzenbo
1
1
1
1.5
W
Tiamat
4
0
0
4
W
Lancelot
GVSchadowlord
Lancelot
1
1
1
1.5
L
Lancelot
1
3
1
0.5
L
Ra
0
2
1
0.25
W
1
1
1
1.5
W
Thanatos
x2Merciless
Thanatos
1
2
1
0.75
L
Martichoras
эDXLє
Martichoras
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
16,413
34,012
Taken
36,983
17,554
Mitigated
22,383
16,140
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,624
337
0
3,851
7,111
6,056
0
942
6,169
17,878
0
W
Kuzenbo
BIessedI
Kuzenbo
4,108
2,015
0
2,706
5,723
5,203
36
803
4,920
15,849
0
L
Kuzenbo
Demuirge
Kuzenbo
3,070
853
0
2,853
8,774
8,431
0
251
8,499
20,697
0
W
Tiamat
5,811
1,094
0
2,911
5,582
2,927
0
1,149
4,433
61,146
0
W
Lancelot
GVSchadowlord
Lancelot
7,221
1,208
0
3,742
9,265
4,572
0
3,188
5,518
0
56,983
L
Lancelot
5,409
1,558
0
885
9,242
3,318
0
2,097
7,145
0
37,534
L
Ra
2,016
45
228
2,171
6,129
2,356
0
3,382
2,747
58,290
0
W
3,858
3,216
0
1,443
4,510
1,563
0
528
3,982
0
43,198
W
Thanatos
x2Merciless
Thanatos
3,368
902
0
5,338
8,932
3,289
0
1,428
7,407
0
38,770
L
Martichoras
эDXLє
Martichoras
3,294
1,234
0
1,631
5,727
2,222
0
3,247
2,480
0
40,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
27,289
393
Minions Killed
333
0
Camps Cleared
0
1,069,052
Distance Traveled
1,050,174
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,706
571
41
4
0
204,542
2
W
Kuzenbo
5,576
558
28
3
0
210,822
1
L
Kuzenbo
4,980
498
28
3
0
204,732
2
W
Tiamat
7,241
724
114
11
0
221,629
3
W
Lancelot
6,787
679
101
10
0
197,296
0
L
Lancelot
5,351
535
60
6
0
242,609
0
L
Ra
5,985
599
118
12
0
212,810
0
W
Rama
5,547
555
80
8
0
191,099
4
W
Thanatos
5,571
557
70
7
0
248,206
0
L
Martichoras
5,267
527
86
9
0
185,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role