Player Matchup

Charon
Charon
DARKGODROMEO
Charon
Level 67
God Stats
35W - 29L
1,464 SR
Queue Stats
566W - 609L
1,378 Elo+
Solo
Bakasura
Bakasura
Majkell
Bakasura
Level 121
God Stats
8W - 4L
1,515 SR
Queue Stats
163W - 139L
1,427 Elo+
Solo
Fenrir
Fenrir
NachtEngel03
Fenrir
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,330 Elo+
Solo
Chernobog
Chernobog
OdoN
Chernobog
Level 60
God Stats
4W - 2L
1,354 SR
Queue Stats
49W - 60L
1,372 Elo+
Solo
Zhong Kui
Zhong Kui
saltamontespatas
Zhong Kui
Level 62
God Stats
9W - 3L
1,633 SR
Queue Stats
184W - 185L
1,495 Elo+
Solo
Team Averages
Level 75
1,493 SR
1,401 Elo+

VS

Team Averages
Level 57
1,547 SR
1,444 Elo+
Cerberus
Cerberus
Aiiras
Cerberus
Level 27
God Stats
2W - 5L
1,462 SR
Queue Stats
13W - 19L
1,451 Elo+
Party 1
Ao Kuang
Ao Kuang
II ELITERAGE II
Ao Kuang
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,388 Elo+
Solo
Medusa
Medusa
Kerhortka
Medusa
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,467 Elo+
Party 1
Agni
Agni
Leonidas180904
Agni
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,451 Elo+
Solo
Fenrir
Fenrir
Vylox
Fenrir
Level 68
God Stats
1W - 1L
1,773 SR
Queue Stats
61W - 55L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
2 / 0 / 1
4,402
550
4,366
3,657
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Majkell
Bakasura
11
4 / 0 / 1
5,791
724
2,998
5,958
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
8
0 / 2 / 2
4,480
560
4,700
6,612
3,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chernobog
OdoN
Chernobog
7
1 / 1 / 2
4,120
515
5,200
5,963
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
9
1 / 1 / 2
5,021
628
2,220
4,089
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aiiras
Cerberus
6
1 / 2 / 0
4,460
558
3,400
8,903
3,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
9
1 / 1 / 1
4,803
600
3,280
6,708
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Kerhortka
Medusa
7
0 / 2 / 1
4,172
522
3,549
6,228
1,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 3 / 0
3,800
475
1,206
3,525
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vylox
Fenrir
9
2 / 1 / 0
5,015
627
2,239
5,651
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
4
4
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Aiiras
Cerberus
1
2
0
0.5
W
Charon
2
0
1
2.5
L
Ao Kuang
1
1
1
1.5
L
Medusa
Kerhortka
Medusa
0
2
1
0.25
L
0
3
0
0
W
Bakasura
Majkell
Bakasura
4
0
1
4.5
W
Fenrir
0
2
2
0.5
W
Chernobog
OdoN
Chernobog
1
1
2
2
L
Fenrir
Vylox
Fenrir
2
1
0
2
W
Zhong Kui
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
13,674
26,279
Taken
31,015
12,467
Mitigated
11,856
7,086
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Aiiras
Cerberus
3,400
213
655
3,036
8,903
3,318
0
2,974
5,565
13,510
0
W
Charon
4,366
1,164
0
926
3,657
1,727
0
1,149
2,473
17,258
3,538
L
Ao Kuang
3,280
1,322
0
2,183
6,708
3,830
0
182
6,421
22,964
0
L
Medusa
Kerhortka
Medusa
3,549
2,023
0
1,064
6,228
1,909
0
1,145
5,013
0
21,929
L
1,206
141
0
250
3,525
837
0
1,449
1,908
17,429
0
W
Bakasura
Majkell
Bakasura
2,998
1,930
0
2,234
5,958
2,229
0
284
5,674
0
35,809
W
Fenrir
4,700
1,248
0
1,022
6,612
3,245
0
3,218
3,394
0
21,347
W
Chernobog
OdoN
Chernobog
5,200
2,750
0
1,848
5,963
1,828
0
2,256
3,677
0
21,500
L
Fenrir
Vylox
Fenrir
2,239
746
0
1,164
5,651
1,962
0
549
4,775
0
28,953
W
Zhong Kui
2,220
150
0
1,056
4,089
3,438
219
991
3,098
30,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,814
Gold Earned
22,250
232
Minions Killed
152
0
Camps Cleared
0
809,842
Distance Traveled
748,361
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,460
558
16
2
0
170,045
3
W
Charon
4,402
550
34
4
0
132,612
5
L
Ao Kuang
4,803
600
36
5
0
143,507
0
L
Medusa
4,172
522
29
4
0
151,982
2
L
Agni
3,800
475
23
3
0
111,502
0
W
Bakasura
5,791
724
81
10
0
196,896
0
W
Fenrir
4,480
560
35
4
0
169,405
0
W
Chernobog
4,120
515
27
3
0
155,370
0
L
Fenrir
5,015
627
48
6
0
171,325
0
W
Zhong Kui
5,021
628
55
7
0
155,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role