Player Matchup

Achilles
Achilles
Efeliat
Achilles
Level 161
God Stats
10W - 6L
1,449 SR
Queue Stats
383W - 364L
1,473 Elo+
Solo
Hachiman
Hachiman
Hinamelickor
Hachiman
Level 42
God Stats
19W - 8L
1,745 SR
Queue Stats
180W - 122L
1,612 Elo+
Party 3
Hel
Hel
martelvjj
Hel
Level 98
God Stats
2W - 3L
1,246 SR
Queue Stats
84W - 72L
1,533 Elo+
Party 3
Ravana
Ravana
okbbons
Ravana
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 51L
1,440 Elo+
Party 2
Anubis
Anubis
zero_two-senpaii
Anubis
Level 65
God Stats
20W - 12L
1,638 SR
Queue Stats
27W - 29L
1,439 Elo+
Party 2
Team Averages
Level 84
1,516 SR
1,499 Elo+

VS

Team Averages
Level 108
1,544 SR
1,488 Elo+
Tiamat
Tiamat
 
Tiamat
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Darkfall-125-
Charon
Level 103
God Stats
16W - 24L
1,456 SR
Queue Stats
415W - 484L
1,447 Elo+
Party 1
Ganesha
Ganesha
Eggie13-PR
Ganesha
Level 107
God Stats
8W - 4L
1,750 SR
Queue Stats
621W - 692L
1,457 Elo+
Party 1
Charybdis
Charybdis
iTz_Pillage
Charybdis
Level 129
God Stats
1W - 2L
1,514 SR
Queue Stats
49W - 53L
1,534 Elo+
Solo
Thanatos
Thanatos
xxmanspiderx
Thanatos
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 113L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Efeliat
Achilles
15
1 / 1 / 3
8,278
552
5,624
12,770
12,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Hinamelickor
Hachiman
16
9 / 2 / 5
9,888
659
19,919
12,875
4,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 8
9,168
611
10,655
11,922
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ravana
okbbons
Ravana
14
0 / 0 / 3
8,076
538
1,504
5,373
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
4 / 0 / 4
8,773
585
5,846
4,121
1,984
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 5 / 0
6,929
462
8,035
11,804
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 1 / 1
8,782
585
5,986
9,333
8,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
Eggie13-PR
Ganesha
11
0 / 2 / 2
6,241
416
4,080
11,677
6,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
iTz_Pillage
Charybdis
12
0 / 5 / 1
7,340
489
4,474
13,716
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thanatos
xxmanspiderx
Thanatos
13
3 / 6 / 0
7,879
525
4,468
18,295
6,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
19
Kills
4
4
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
0
0
L
1
1
1
1.5
W
Achilles
Efeliat
Achilles
1
1
3
2.5
L
Ganesha
Eggie13-PR
Ganesha
0
2
2
0.5
W
Hachiman
Hinamelickor
Hachiman
9
2
5
5.75
L
Charybdis
iTz_Pillage
Charybdis
0
5
1
0.1
W
5
1
8
9
W
Ravana
okbbons
Ravana
0
0
3
1.5
L
Thanatos
xxmanspiderx
Thanatos
3
6
0
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,548
Damage
27,043
47,061
Taken
64,825
30,717
Mitigated
32,891
23,352
Healing
23,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,035
377
0
1,487
11,804
6,181
0
5,148
6,639
43,119
0
L
5,986
686
0
2,280
9,333
8,857
546
242
9,091
68,374
0
W
Achilles
Efeliat
Achilles
5,624
846
0
3,967
12,770
12,042
0
6,270
5,713
0
56,961
L
Ganesha
Eggie13-PR
Ganesha
4,080
151
322
1,677
11,677
6,676
0
6,464
5,213
22,069
30
W
Hachiman
Hinamelickor
Hachiman
19,919
15,697
0
5,723
12,875
4,846
1,619
3,020
9,533
0
90,972
L
Charybdis
iTz_Pillage
Charybdis
4,474
2,471
0
4,726
13,716
4,266
383
2,826
10,874
0
54,277
W
10,655
964
3,616
6,347
11,922
9,354
78
4,373
6,805
34,687
0
W
Ravana
okbbons
Ravana
1,504
337
0
2,276
5,373
2,491
0
617
4,604
0
76,700
L
Thanatos
xxmanspiderx
Thanatos
4,468
927
0
12,695
18,295
6,911
0
1,844
16,451
0
59,743
W
5,846
349
0
1,423
4,121
1,984
162
2,247
1,782
56,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,183
Gold Earned
37,171
487
Minions Killed
441
0
Camps Cleared
0
1,543,831
Distance Traveled
1,372,894
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,929
462
89
6
0
277,049
2
L
Charon
8,782
585
115
8
0
265,688
2
W
Achilles
8,278
552
89
6
0
293,147
1
L
Ganesha
6,241
416
18
1
0
258,853
2
W
Hachiman
9,888
659
132
9
0
307,289
0
L
Charybdis
7,340
489
121
8
0
261,683
3
W
Hel
9,168
611
48
3
0
311,090
0
W
Ravana
8,076
538
104
7
0
359,757
3
L
Thanatos
7,879
525
98
7
0
309,621
3
W
Anubis
8,773
585
114
8
0
272,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role