Player Matchup

Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AmasMilkies
Guan Yu
Level 176
God Stats
1W - 2L
1,307 SR
Queue Stats
174W - 203L
1,552 Elo+
Party 1
Fenrir
Fenrir
Jwyat
Fenrir
Level 43
God Stats
4W - 1L
1,846 SR
Queue Stats
92W - 85L
1,566 Elo+
Solo
Charybdis
Charybdis
PrinceDstylZ
Charybdis
Level 162
God Stats
2W - 3L
1,159 SR
Queue Stats
69W - 87L
1,578 Elo+
Solo
Janus
Janus
g0odfellows
Janus
Level 124
God Stats
16W - 8L
1,737 SR
Queue Stats
111W - 121L
1,533 Elo+
Party 1
Team Averages
Level 133
1,510 SR
1,546 Elo+

VS

Team Averages
Level 138
1,650 SR
1,518 Elo+
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cryptsune
Kukulkan
Level 105
God Stats
2W - 1L
1,785 SR
Queue Stats
89W - 89L
1,433 Elo+
Solo
Thor
Thor
DaringDarkZer0
Thor
Level 185
God Stats
3W - 6L
1,480 SR
Queue Stats
358W - 296L
1,581 Elo+
Solo
Hercules
Hercules
FlatCapScopes
Hercules
Level 118
God Stats
7W - 9L
1,577 SR
Queue Stats
397W - 338L
1,570 Elo+
Solo
Ymir
Ymir
Two-K-Nav
Ymir
Level 155
God Stats
0W - 1L
1,906 SR
Queue Stats
83W - 82L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 3 / 6
7,470
534
3,476
12,649
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
AmasMilkies
Guan Yu
15
2 / 0 / 1
8,915
637
8,043
9,165
10,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Jwyat
Fenrir
14
5 / 1 / 4
8,593
614
6,767
11,122
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
PrinceDstylZ
Charybdis
13
1 / 3 / 5
7,776
555
6,336
9,872
3,205
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 2 / 4
8,104
579
5,635
5,265
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 5 / 1
7,200
514
7,339
11,096
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Cryptsune
Kukulkan
12
1 / 3 / 1
6,820
487
3,127
7,044
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 4 / 0
7,728
552
6,846
10,829
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
FlatCapScopes
Hercules
10
0 / 1 / 0
6,025
430
2,561
8,279
4,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Ymir
10
1 / 1 / 3
6,740
481
3,028
7,146
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
9
9
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
3
6
1.67
L
Izanami
 
Izanami
2
5
1
0.5
W
Guan Yu
AmasMilkies
Guan Yu
2
0
1
2.5
L
Kukulkan
Cryptsune
Kukulkan
1
3
1
0.5
L
5
4
0
1.25
L
Hercules
FlatCapScopes
Hercules
0
1
0
0
W
Fenrir
Jwyat
Fenrir
5
1
4
7
W
Charybdis
PrinceDstylZ
Charybdis
1
3
5
1.17
L
Ymir
1
1
3
2.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,257
Damage
22,901
48,073
Taken
44,394
30,171
Mitigated
19,387
17,407
Healing
8,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,476
698
330
4,513
12,649
9,311
0
2,519
10,126
13,911
0
L
Izanami
 
Izanami
7,339
6,025
0
1,917
11,096
3,757
0
3,176
7,756
0
58,077
W
Guan Yu
AmasMilkies
Guan Yu
8,043
1,677
0
2,032
9,165
10,054
214
485
8,669
333
68,047
L
Kukulkan
Cryptsune
Kukulkan
3,127
243
0
650
7,044
2,517
0
3,518
3,350
46,439
0
L
6,846
2,982
0
435
10,829
3,884
0
716
10,093
0
58,245
L
Hercules
FlatCapScopes
Hercules
2,561
1,522
0
2,798
8,279
4,574
0
102
8,177
0
34,064
W
Fenrir
Jwyat
Fenrir
6,767
2,936
0
6,090
11,122
5,758
0
1,915
9,201
0
62,569
W
Charybdis
PrinceDstylZ
Charybdis
6,336
3,366
0
3,692
9,872
3,205
288
1,006
8,866
0
58,203
L
Ymir
3,028
1,133
0
2,393
7,146
4,655
0
1,188
5,784
19,858
0
W
5,635
318
0
750
5,265
1,843
0
1,139
4,126
67,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,858
Gold Earned
34,513
437
Minions Killed
376
0
Camps Cleared
0
1,431,625
Distance Traveled
1,283,252
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,470
534
14
1
0
284,312
3
L
Izanami
7,200
514
105
8
0
243,618
2
W
Guan Yu
8,915
637
108
8
0
299,889
2
L
Kukulkan
6,820
487
89
6
0
263,271
1
L
Thor
7,728
552
97
7
0
298,638
0
L
Hercules
6,025
430
62
4
0
208,550
0
W
Fenrir
8,593
614
99
7
0
303,451
0
W
Charybdis
7,776
555
103
7
0
255,650
4
L
Ymir
6,740
481
23
2
0
269,175
0
W
Janus
8,104
579
113
8
0
288,323
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role