Player Matchup

Bellona
Bellona
 
Bellona
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Bossmonster37
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Artemis
Artemis
Fonsiii
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,222 Elo+
Party 2
Neith
Neith
Mxrxon
Neith
Level 103
God Stats
64W - 64L
1,504 SR
Queue Stats
292W - 208L
1,533 Elo+
Solo
Kukulkan
Kukulkan
ajodebruja
Kukulkan
Level 3
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 46
1,456 SR
1,451 Elo+

VS

Team Averages
Level 104
1,570 SR
1,477 Elo+
Janus
Janus
BLACK_SKY_25_
Janus
Level 129
God Stats
19W - 10L
1,663 SR
Queue Stats
225W - 247L
1,469 Elo+
Solo
Medusa
Medusa
Dargness2021
Medusa
Level 65
God Stats
21W - 20L
1,543 SR
Queue Stats
21W - 20L
1,486 Elo+
Solo
Izanami
Izanami
GingerWolfIV
Izanami
Level 12
God Stats
10W - 10L
1,427 SR
Queue Stats
24W - 33L
1,407 Elo+
Solo
Charon
Charon
SGNestor
Charon
Level 154
God Stats
2W - 2L
1,629 SR
Queue Stats
274W - 300L
1,437 Elo+
Party 1
Kuzenbo
Kuzenbo
Sof1stik
Kuzenbo
Level 159
God Stats
16W - 12L
1,590 SR
Queue Stats
206W - 210L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 4 / 1
6,148
769
4,997
8,484
7,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
9
0 / 2 / 0
5,339
667
1,875
6,344
3,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Fonsiii
Artemis
11
0 / 6 / 1
5,833
729
3,764
8,431
3,437
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Mxrxon
Neith
12
0 / 1 / 0
5,995
749
3,874
7,038
2,568
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
ajodebruja
Kukulkan
11
1 / 4 / 0
5,700
713
999
5,484
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
7,469
934
10,644
4,207
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
0 / 1 / 7
6,387
798
3,540
4,299
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
GingerWolfIV
Izanami
14
4 / 0 / 0
7,216
902
2,530
4,462
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
SGNestor
Charon
13
3 / 0 / 9
6,985
873
6,160
6,380
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Sof1stik
Kuzenbo
14
4 / 0 / 8
7,867
983
7,328
5,986
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
17
17
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
1
0.13
W
6
0
5
8.5
L
Cthulhu
0
2
0
0
W
Medusa
0
1
7
3.5
L
Artemis
Fonsiii
Artemis
0
6
1
0.08
W
Izanami
GingerWolfIV
Izanami
4
0
0
4
L
Neith
Mxrxon
Neith
0
1
0
0
W
Charon
SGNestor
Charon
3
0
9
7.5
W
Kuzenbo
Sof1stik
Kuzenbo
4
0
8
8
L
Kukulkan
ajodebruja
Kukulkan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
30,202
35,781
Taken
25,334
20,117
Mitigated
19,553
4,271
Healing
7,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,997
1,112
0
656
8,484
7,820
78
4,559
3,672
0
18,730
W
10,644
711
0
750
4,207
1,775
138
232
3,585
29,743
0
L
Cthulhu
1,875
200
0
1,390
6,344
3,990
0
3,559
2,542
6,000
0
W
Medusa
3,540
1,138
245
991
4,299
2,228
849
1,284
2,864
0
18,481
L
Artemis
Fonsiii
Artemis
3,764
1,555
0
202
8,431
3,437
0
6,401
1,843
0
16,417
W
Izanami
GingerWolfIV
Izanami
2,530
1,046
0
2,586
4,462
1,618
1,405
0
4,341
0
24,856
L
Neith
Mxrxon
Neith
3,874
647
0
2,023
7,038
2,568
0
4,554
2,169
0
23,556
W
Charon
SGNestor
Charon
6,160
816
0
786
6,380
5,322
66
728
5,138
14,322
0
W
Kuzenbo
Sof1stik
Kuzenbo
7,328
3,163
0
2,270
5,986
8,610
33
310
5,487
17,820
0
L
Kukulkan
ajodebruja
Kukulkan
999
295
0
0
5,484
2,302
0
3,893
1,423
3,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,015
Gold Earned
35,924
128
Minions Killed
191
0
Camps Cleared
0
667,569
Distance Traveled
905,994
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,148
769
36
5
0
178,660
0
W
Janus
7,469
934
56
7
0
169,050
0
L
Cthulhu
5,339
667
7
1
0
82,303
0
W
Medusa
6,387
798
37
5
0
150,620
0
L
Artemis
5,833
729
33
4
0
137,514
0
W
Izanami
7,216
902
58
7
0
165,502
0
L
Neith
5,995
749
41
5
0
151,446
1
W
Charon
6,985
873
21
3
0
204,037
0
W
Kuzenbo
7,867
983
19
2
0
216,785
0
L
Kukulkan
5,700
713
11
1
0
117,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role