Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DiegoloHC
Thor
Level 159
God Stats
1W - 4L
1,558 SR
Queue Stats
97W - 96L
1,570 Elo+
Solo
Atlas
Atlas
Nartrouve
Atlas
Level 105
God Stats
22W - 12L
1,674 SR
Queue Stats
517W - 555L
1,430 Elo+
Solo
Sol
Sol
Smi1le
Sol
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,384 Elo+
Solo
Hera
Hera
Teodor00
Hera
Level 166
God Stats
8W - 1L
1,881 SR
Queue Stats
167W - 150L
1,587 Elo+
Solo
Team Averages
Level 155
1,623 SR
1,494 Elo+

VS

Team Averages
Level 140
1,488 SR
1,589 Elo+
Ah Muzen Cab
Ah Muzen Cab
CTPAHEH
Ah Muzen Cab
Level 102
God Stats
1W - 0L
1,070 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
ImPUMPd
Ra
Level 133
God Stats
145W - 150L
1,510 SR
Queue Stats
590W - 628L
1,515 Elo+
Solo
Anubis
Anubis
LXVIII
Anubis
Level 129
God Stats
3W - 5L
1,610 SR
Queue Stats
97W - 89L
1,559 Elo+
Solo
Scylla
Scylla
PQRQ
Scylla
Level 176
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,799 Elo+
Party 1
Ravana
Ravana
ziqun
Ravana
Level 159
God Stats
2W - 2L
1,749 SR
Queue Stats
134W - 146L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 3 / 0
5,045
1,009
1,520
5,039
1,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
10
3 / 2 / 1
6,246
1,249
4,699
4,884
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Nartrouve
Atlas
11
0 / 4 / 4
6,172
1,234
4,962
10,648
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sol
Smi1le
Sol
10
0 / 4 / 3
5,515
1,103
3,481
6,714
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
10
1 / 2 / 2
5,815
1,163
5,524
3,897
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

299

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CTPAHEH
Ah Muzen Cab
11
1 / 1 / 11
6,043
1,209
3,577
3,604
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 10
6,948
1,390
5,637
4,102
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
LXVIII
Anubis
11
2 / 2 / 10
6,401
1,280
5,247
5,854
3,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
PQRQ
Scylla
11
3 / 1 / 7
6,452
1,290
5,768
2,937
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
ziqun
Ravana
12
5 / 0 / 7
7,203
1,441
6,296
5,102
3,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
4
Kills
15
15
Deaths
4
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
0
0
W
Ah Muzen Cab
CTPAHEH
Ah Muzen Cab
1
1
11
6.5
L
Thor
3
2
1
1.75
W
4
0
10
9
W
Anubis
LXVIII
Anubis
2
2
10
3.5
L
Atlas
Nartrouve
Atlas
0
4
4
0.5
W
Scylla
PQRQ
Scylla
3
1
7
6.5
L
Sol
Smi1le
Sol
0
4
3
0.38
L
Hera
1
2
2
1
W
Ravana
ziqun
Ravana
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,186
Damage
26,525
31,182
Taken
21,599
13,313
Mitigated
10,177
1,734
Healing
2,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,520
1,159
0
0
5,039
1,352
0
2,900
2,095
0
2,737
W
Ah Muzen Cab
CTPAHEH
Ah Muzen Cab
3,577
1,926
0
0
3,604
1,372
0
2,558
920
0
11,860
L
Thor
4,699
44
0
0
4,884
1,648
0
2,360
2,328
0
11,688
W
5,637
187
634
960
4,102
1,622
0
1,715
2,343
16,477
0
W
Anubis
LXVIII
Anubis
5,247
67
0
660
5,854
3,084
0
4,307
1,449
15,745
0
L
Atlas
Nartrouve
Atlas
4,962
1,862
0
636
10,648
7,492
0
4,842
5,524
10,908
0
W
Scylla
PQRQ
Scylla
5,768
429
0
0
2,937
996
0
1,420
1,487
15,185
0
L
Sol
Smi1le
Sol
3,481
1,365
0
848
6,714
1,767
0
4,121
2,489
19,680
1,551
L
Hera
5,524
1,405
0
250
3,897
1,054
0
1,821
1,984
20,208
0
W
Ravana
ziqun
Ravana
6,296
1,486
0
498
5,102
3,103
0
3,298
1,553
0
12,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,793
Gold Earned
33,047
109
Minions Killed
107
3
Camps Cleared
5
466,333
Distance Traveled
525,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,045
1,009
3
1
1
77,308
0
W
Ah Muzen Cab
6,043
1,209
13
3
1
101,102
0
L
Thor
6,246
1,249
19
4
0
112,265
0
W
Ra
6,948
1,390
23
5
1
116,129
0
W
Anubis
6,401
1,280
28
6
0
94,313
0
L
Atlas
6,172
1,234
7
1
1
92,824
0
W
Scylla
6,452
1,290
25
5
3
108,653
0
L
Sol
5,515
1,103
36
7
1
86,892
0
L
Hera
5,815
1,163
44
9
0
97,044
0
W
Ravana
7,203
1,441
18
4
0
105,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role