Player Matchup

Fenrir
Fenrir
Brandisbad
Fenrir
Level 136
God Stats
0W - 1L
1,821 SR
Queue Stats
1W - 10L
1,042 Elo+
Party 1
Nemesis
Nemesis
Jrdnlikesmen
Nemesis
Level 15
God Stats
1W - 2L
1,308 SR
Queue Stats
1W - 5L
1,102 Elo+
Party 1
Medusa
Medusa
Roam_LiXotiic
Medusa
Level 66
God Stats
1W - 2L
1,753 SR
Queue Stats
25W - 21L
1,457 Elo+
Party 3
Loki
Loki
ZFT_Nista
Loki
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 8L
1,537 Elo+
Party 3
Thanatos
Thanatos
solocholo07
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,234 Elo+
Party 1
Team Averages
Level 61
1,577 SR
1,274 Elo+

VS

Team Averages
Level 65
1,528 SR
1,487 Elo+
Cthulhu
Cthulhu
Cerdito14
Cthulhu
Level 16
God Stats
5W - 4L
1,380 SR
Queue Stats
58W - 62L
1,339 Elo+
Party 2
Janus
Janus
FCB10LMM
Janus
Level 43
God Stats
4W - 1L
1,602 SR
Queue Stats
45W - 37L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
ShockCavi
Sun Wukong
Level 82
God Stats
17W - 6L
1,790 SR
Queue Stats
111W - 79L
1,546 Elo+
Party 2
Ratatoskr
Ratatoskr
elygenial2009
Ratatoskr
Level 75
God Stats
4W - 8L
1,367 SR
Queue Stats
39W - 39L
1,489 Elo+
Solo
Danzaburou
Danzaburou
ferpooruga09
Danzaburou
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 31L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brandisbad
Fenrir
8
0 / 8 / 1
5,868
367
2,779
14,200
3,997
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Jrdnlikesmen
Nemesis
8
1 / 8 / 2
6,243
390
5,080
16,305
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 7 / 1
6,564
410
6,126
13,148
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
12
4 / 4 / 2
8,179
511
8,189
12,763
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
solocholo07
Thanatos
8
0 / 11 / 4
6,112
382
3,824
13,517
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cerdito14
Cthulhu
13
7 / 0 / 13
9,723
608
8,328
11,341
14,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
FCB10LMM
Janus
14
10 / 2 / 5
10,170
636
11,544
7,297
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
ShockCavi
Sun Wukong
16
7 / 0 / 2
10,676
667
8,924
13,064
11,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
elygenial2009
Ratatoskr
13
7 / 4 / 8
8,906
557
7,973
10,304
3,636
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ferpooruga09
Danzaburou
14
5 / 1 / 10
9,655
603
11,632
10,645
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
6
Kills
36
38
Deaths
7
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brandisbad
Fenrir
0
8
1
0.06
W
Cthulhu
Cerdito14
Cthulhu
7
0
13
13.5
W
Janus
FCB10LMM
Janus
10
2
5
6.25
L
Nemesis
Jrdnlikesmen
Nemesis
1
8
2
0.25
L
1
7
1
0.21
W
Sun Wukong
ShockCavi
Sun Wukong
7
0
2
8
L
Loki
4
4
2
1.25
W
Ratatoskr
elygenial2009
Ratatoskr
7
4
8
2.75
W
Danzaburou
ferpooruga09
Danzaburou
5
1
10
10
L
Thanatos
solocholo07
Thanatos
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,998
Damage
48,401
69,933
Taken
52,651
21,852
Mitigated
35,829
6,491
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brandisbad
Fenrir
2,779
660
0
299
14,200
3,997
0
5,039
9,031
0
15,352
W
Cthulhu
Cerdito14
Cthulhu
8,328
308
0
3,322
11,341
14,113
1,009
198
11,143
31,141
0
W
Janus
FCB10LMM
Janus
11,544
613
0
450
7,297
2,748
1,094
7
7,290
57,462
0
L
Nemesis
Jrdnlikesmen
Nemesis
5,080
2,259
0
207
16,305
5,237
0
3,491
12,681
0
33,097
L
6,126
3,176
0
1,952
13,148
4,217
0
3,721
9,351
0
34,631
W
Sun Wukong
ShockCavi
Sun Wukong
8,924
2,645
0
3,774
13,064
11,121
4,344
58
13,006
0
80,397
L
Loki
8,189
1,252
0
2,105
12,763
4,263
0
2,932
9,711
0
43,616
W
Ratatoskr
elygenial2009
Ratatoskr
7,973
1,496
0
1,690
10,304
3,636
936
49
10,255
0
45,623
W
Danzaburou
ferpooruga09
Danzaburou
11,632
6,537
0
3,762
10,645
4,211
6,162
14
10,631
0
60,346
L
Thanatos
solocholo07
Thanatos
3,824
1,698
0
1,928
13,517
4,138
0
6,042
7,302
0
18,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,966
Gold Earned
49,130
196
Minions Killed
419
0
Camps Cleared
0
1,581,273
Distance Traveled
1,559,405
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,868
367
20
1
0
320,964
2
W
Cthulhu
9,723
608
36
2
0
291,577
0
W
Janus
10,170
636
109
7
0
300,367
0
L
Nemesis
6,243
390
43
3
0
321,863
0
L
Medusa
6,564
410
51
3
0
302,680
0
W
Sun Wukong
10,676
667
134
8
0
280,186
0
L
Loki
8,179
511
64
4
0
368,552
0
W
Ratatoskr
8,906
557
50
3
0
383,106
0
W
Danzaburou
9,655
603
90
6
0
304,169
0
L
Thanatos
6,112
382
18
1
0
267,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role