Player Matchup

Kukulkan
Kukulkan
JakOnAcid
Kukulkan
Level 46
God Stats
3W - 7L
1,424 SR
Queue Stats
26W - 25L
1,455 Elo+
Solo
Heimdallr
Heimdallr
beaver_Eggs2207
Heimdallr
Level 27
God Stats
1W - 1L
1,714 SR
Queue Stats
4W - 6L
1,324 Elo+
Party 2
Ymir
Ymir
dpBMF231
Ymir
Level 83
God Stats
5W - 9L
1,487 SR
Queue Stats
77W - 75L
1,380 Elo+
Party 3
Chaac
Chaac
jcBMF
Chaac
Level 113
God Stats
6W - 6L
1,288 SR
Queue Stats
14W - 21L
1,352 Elo+
Party 3
Set
Set
teGOOEY1406
Set
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,330 Elo+
Party 2
Team Averages
Level 67
1,483 SR
1,368 Elo+

VS

Team Averages
Level 81
1,473 SR
1,397 Elo+
Ah Puch
Ah Puch
Greg5775
Ah Puch
Level 45
God Stats
9W - 8L
1,264 SR
Queue Stats
190W - 201L
1,386 Elo+
Party 1
Medusa
Medusa
ThatDudeZach
Medusa
Level 46
God Stats
3W - 3L
1,243 SR
Queue Stats
11W - 18L
1,332 Elo+
Party 1
Pele
Pele
TooruMutsuki232
Pele
Level 40
God Stats
2W - 0L
1,794 SR
Queue Stats
36W - 45L
1,427 Elo+
Solo
Sylvanus
Sylvanus
legendaryberryom
Sylvanus
Level 159
God Stats
90W - 70L
1,591 SR
Queue Stats
742W - 753L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
warchicken12
Cu Chulainn
Level 116
God Stats
31W - 31L
1,472 SR
Queue Stats
194W - 200L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JakOnAcid
Kukulkan
16
1 / 2 / 1
9,285
489
8,509
11,355
6,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
beaver_Eggs2207
Heimdallr
15
3 / 5 / 0
9,313
490
10,390
16,860
7,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
0 / 2 / 2
7,835
412
4,916
15,601
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
jcBMF
Chaac
16
8 / 6 / 1
10,592
557
18,491
22,325
21,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 7 / 3
8,311
437
7,385
20,313
8,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Greg5775
Ah Puch
16
3 / 3 / 4
9,752
513
13,269
15,252
6,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
6 / 3 / 1
10,490
552
11,564
11,948
5,055
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 2 / 8
10,656
561
15,046
15,209
6,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 0 / 9
9,524
501
6,077
15,213
17,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
warchicken12
Cu Chulainn
15
5 / 7 / 1
9,480
499
14,291
19,746
19,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
15
Kills
22
22
Deaths
15
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Greg5775
Ah Puch
3
3
4
1.67
L
Kukulkan
JakOnAcid
Kukulkan
1
2
1
0.75
W
Medusa
6
3
1
2.17
W
7
2
8
5.5
L
Heimdallr
beaver_Eggs2207
Heimdallr
3
5
0
0.6
L
Ymir
0
2
2
0.5
L
Chaac
jcBMF
Chaac
8
6
1
1.42
W
1
0
9
5.5
L
3
7
3
0.64
W
Cu Chulainn
warchicken12
Cu Chulainn
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,691
Damage
60,247
86,454
Taken
77,368
58,060
Mitigated
55,720
17,821
Healing
22,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Greg5775
Ah Puch
13,269
608
0
5,004
15,252
6,950
66
5,918
9,334
67,302
0
L
Kukulkan
JakOnAcid
Kukulkan
8,509
592
194
376
11,355
6,258
308
5,314
6,041
89,979
0
W
Medusa
11,564
4,965
0
3,683
11,948
5,055
3,138
288
11,656
0
78,079
W
15,046
4,735
0
2,690
15,209
6,897
0
2,931
12,278
0
66,851
L
Heimdallr
beaver_Eggs2207
Heimdallr
10,390
4,549
0
4,233
16,860
7,712
859
1,971
14,889
0
67,500
L
Ymir
4,916
783
589
1,913
15,601
13,865
0
4,378
11,223
32,731
0
L
Chaac
jcBMF
Chaac
18,491
5,424
0
5,653
22,325
21,400
28
6,035
16,290
0
83,217
W
6,077
1,328
2,050
8,174
15,213
17,573
152
2,932
12,281
40,210
0
L
7,385
3,371
0
4,863
20,313
8,825
16
4,383
15,930
0
38,976
W
Cu Chulainn
warchicken12
Cu Chulainn
14,291
2,580
0
674
19,746
19,245
591
1,277
18,359
9,372
48,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,336
Gold Earned
49,902
483
Minions Killed
442
0
Camps Cleared
0
1,799,268
Distance Traveled
1,842,171
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,752
513
118
6
0
330,117
0
L
Kukulkan
9,285
489
160
8
0
363,712
0
W
Medusa
10,490
552
126
7
0
370,937
2
W
Pele
10,656
561
86
5
0
436,066
4
L
Heimdallr
9,313
490
110
6
0
331,691
1
L
Ymir
7,835
412
43
2
0
367,486
0
L
Chaac
10,592
557
124
7
0
354,208
0
W
Sylvanus
9,524
501
43
2
0
335,443
5
L
Set
8,311
437
46
2
0
382,171
0
W
Cu Chulainn
9,480
499
69
4
0
369,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role