Player Matchup

Ravana
Ravana
Betttosky16
Ravana
Level 30
God Stats
0W - 1L
1,269 SR
Queue Stats
60W - 73L
1,413 Elo+
Party 1
Xbalanque
Xbalanque
CF_COMAnDER_MK
Xbalanque
Level 105
God Stats
3W - 3L
1,195 SR
Queue Stats
333W - 303L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
DeathDrageon
Baron Samedi
Level 95
God Stats
1W - 3L
1,715 SR
Queue Stats
94W - 82L
1,453 Elo+
Solo
Tiamat
Tiamat
EverFreshhhh
Tiamat
Level 88
God Stats
1W - 1L
1,908 SR
Queue Stats
175W - 163L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
erubiel177
Sun Wukong
Level 105
God Stats
9W - 9L
1,799 SR
Queue Stats
218W - 216L
1,486 Elo+
Party 1
Team Averages
Level 85
1,577 SR
1,467 Elo+

VS

Team Averages
Level 98
1,531 SR
1,485 Elo+
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Pegasus58777
Danzaburou
Level 45
God Stats
4W - 8L
1,325 SR
Queue Stats
60W - 77L
1,475 Elo+
Solo
Anubis
Anubis
Sadszy
Anubis
Level 143
God Stats
23W - 19L
1,471 SR
Queue Stats
393W - 375L
1,461 Elo+
Party 2
Hun Batz
Hun Batz
Snagglet666
Hun Batz
Level 95
God Stats
11W - 11L
1,561 SR
Queue Stats
464W - 423L
1,455 Elo+
Solo
Charon
Charon
jekyllman
Charon
Level 60
God Stats
5W - 0L
1,798 SR
Queue Stats
111W - 99L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
2 / 8 / 3
8,924
446
7,095
15,451
5,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
CF_COMAnDER_MK
Xbalanque
18
10 / 8 / 5
11,567
578
16,914
24,152
9,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
DeathDrageon
Baron Samedi
16
5 / 4 / 10
10,508
525
12,462
18,186
22,376
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
15
4 / 10 / 3
9,613
481
17,814
21,550
12,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
erubiel177
Sun Wukong
17
1 / 4 / 1
9,787
489
11,048
21,834
20,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 7 / 8
10,134
507
9,542
14,127
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Pegasus58777
Danzaburou
16
5 / 5 / 4
11,139
557
12,128
18,018
7,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Anubis
Sadszy
Anubis
15
3 / 8 / 7
9,410
471
9,912
15,378
7,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Snagglet666
Hun Batz
19
16 / 0 / 10
12,907
645
22,399
20,877
8,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charon
jekyllman
Charon
18
6 / 2 / 6
12,198
610
22,084
22,182
12,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
68
22
Kills
33
34
Deaths
22
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
7
8
1
L
Ravana
2
8
3
0.44
L
Xbalanque
CF_COMAnDER_MK
Xbalanque
10
8
5
1.56
L
Baron Samedi
DeathDrageon
Baron Samedi
5
4
10
2.5
L
Tiamat
4
10
3
0.55
W
Danzaburou
Pegasus58777
Danzaburou
5
5
4
1.4
W
Anubis
Sadszy
Anubis
3
8
7
0.81
W
Hun Batz
Snagglet666
Hun Batz
16
0
10
21
L
Sun Wukong
erubiel177
Sun Wukong
1
4
1
0.38
W
Charon
jekyllman
Charon
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,333
Damage
76,065
101,173
Taken
90,582
70,844
Mitigated
42,036
22,088
Healing
26,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,542
700
1,073
2,567
14,127
5,675
1,257
7,482
6,645
67,975
0
L
Ravana
7,095
3,331
0
1,570
15,451
5,809
0
6,722
8,729
0
53,588
L
Xbalanque
CF_COMAnDER_MK
Xbalanque
16,914
8,912
0
7,264
24,152
9,634
1,963
4,025
20,007
0
87,305
L
Baron Samedi
DeathDrageon
Baron Samedi
12,462
2,114
1,675
4,906
18,186
22,376
194
7,980
10,109
38,952
0
L
Tiamat
17,814
1,091
0
2,877
21,550
12,357
154
8,281
13,201
69,252
0
W
Danzaburou
Pegasus58777
Danzaburou
12,128
4,186
42
6,368
18,018
7,687
2,291
5,561
12,169
0
78,187
W
Anubis
Sadszy
Anubis
9,912
48
0
2,502
15,378
7,053
181
6,734
8,604
70,064
0
W
Hun Batz
Snagglet666
Hun Batz
22,399
8,366
0
1,595
20,877
8,853
0
7,106
13,663
0
69,797
L
Sun Wukong
erubiel177
Sun Wukong
11,048
2,155
0
3,796
21,834
20,668
378
14,361
7,325
0
81,208
W
Charon
jekyllman
Charon
22,084
7,187
0
12,762
22,182
12,768
1,355
3,868
18,314
106,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,399
Gold Earned
55,788
470
Minions Killed
534
0
Camps Cleared
0
1,706,673
Distance Traveled
1,942,228
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,134
507
96
5
0
379,723
0
L
Ravana
8,924
446
78
4
0
303,435
0
L
Xbalanque
11,567
578
148
7
0
335,381
2
L
Baron Samedi
10,508
525
44
2
0
293,499
1
L
Tiamat
9,613
481
78
4
0
368,145
2
W
Danzaburou
11,139
557
113
6
0
395,651
0
W
Anubis
9,410
471
76
4
0
337,405
0
W
Hun Batz
12,907
645
89
4
0
491,349
0
L
Sun Wukong
9,787
489
122
6
0
406,213
8
W
Charon
12,198
610
160
8
0
338,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role