Player Matchup

Sol
Sol
Derelikmahballs
Sol
Level 94
God Stats
4W - 2L
1,571 SR
Queue Stats
43W - 51L
1,433 Elo+
Party 1
Kuzenbo
Kuzenbo
SlipperyNoodles
Kuzenbo
Level 117
God Stats
2W - 1L
1,307 SR
Queue Stats
117W - 123L
1,458 Elo+
Party 1
Martichoras
Martichoras
SnazyEmperor
Martichoras
Level 158
God Stats
2W - 1L
1,766 SR
Queue Stats
71W - 60L
1,495 Elo+
Party 1
Vamana
Vamana
krazykoda94
Vamana
Level 152
God Stats
2W - 0L
1,875 SR
Queue Stats
41W - 35L
1,550 Elo+
Party 1
Bakasura
Bakasura
rawwwrrrrr
Bakasura
Level 106
God Stats
49W - 33L
1,711 SR
Queue Stats
270W - 250L
1,538 Elo+
Solo
Team Averages
Level 125
1,646 SR
1,495 Elo+

VS

Team Averages
Level 111
1,466 SR
1,531 Elo+
Charon
Charon
Darkfall-125-
Charon
Level 103
God Stats
16W - 24L
1,538 SR
Queue Stats
415W - 484L
1,505 Elo+
Solo
Nike
Nike
ElMoreno27
Nike
Level 178
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 223L
1,562 Elo+
Solo
Ra
Ra
ExxReyy
Ra
Level 118
God Stats
1W - 2L
1,293 SR
Queue Stats
319W - 294L
1,461 Elo+
Party 2
Serqet
Serqet
ImZackDaDude
Serqet
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
272W - 250L
1,567 Elo+
Party 2
Cernunnos
Cernunnos
iTzCamRellim
Cernunnos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,542
539
7,368
5,308
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 2
6,981
499
4,003
13,572
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Martichoras
SnazyEmperor
Martichoras
16
7 / 2 / 1
9,862
704
13,974
13,032
6,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
13
2 / 3 / 0
7,955
568
4,813
11,595
6,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
rawwwrrrrr
Bakasura
16
0 / 0 / 1
10,028
716
3,556
11,756
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,216
515
4,533
5,418
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 7
7,757
554
6,298
15,961
12,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 2 / 2
7,278
520
8,055
9,783
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
13
4 / 2 / 3
7,597
543
6,102
11,479
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Cernunnos
iTzCamRellim
Cernunnos
12
1 / 5 / 5
6,499
464
7,402
12,886
5,344
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
9
9
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
0
1
1
0.5
L
2
0
7
5.5
L
2
2
2
1.5
L
Serqet
4
2
3
2.75
W
0
3
2
0.33
W
Martichoras
SnazyEmperor
Martichoras
7
2
1
3.75
L
Cernunnos
iTzCamRellim
Cernunnos
1
5
5
0.7
W
Vamana
2
3
0
0.67
W
Bakasura
rawwwrrrrr
Bakasura
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,714
Damage
32,390
55,263
Taken
55,527
35,337
Mitigated
32,040
20,614
Healing
16,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,533
629
0
2,170
5,418
4,034
0
10
4,977
54,375
0
W
7,368
1,537
0
2,433
5,308
2,265
612
663
4,403
53,157
5,896
L
6,298
672
2,138
2,990
15,961
12,954
60
3,417
12,479
0
40,090
L
8,055
987
1,447
3,576
9,783
4,663
0
4,335
5,448
61,720
0
L
Serqet
6,102
1,625
0
627
11,479
5,045
0
1,391
9,808
0
58,724
W
4,003
1,450
0
4,692
13,572
13,829
320
3,395
9,577
14,341
0
W
Martichoras
SnazyEmperor
Martichoras
13,974
5,892
0
4,917
13,032
6,220
1,957
965
12,063
0
85,562
L
Cernunnos
iTzCamRellim
Cernunnos
7,402
5,211
0
3,466
12,886
5,344
0
2,127
10,759
23
35,931
W
Vamana
4,813
2,341
0
2,057
11,595
6,995
569
1,612
9,608
195
61,223
W
Bakasura
rawwwrrrrr
Bakasura
3,556
2,422
0
6,515
11,756
6,028
934
5,230
5,813
0
63,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,368
Gold Earned
36,347
504
Minions Killed
421
0
Camps Cleared
0
1,416,327
Distance Traveled
1,456,914
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,216
515
102
7
0
277,462
0
W
Sol
7,542
539
110
8
0
235,441
0
L
Nike
7,757
554
57
4
0
292,326
7
L
Ra
7,278
520
107
8
0
279,282
0
L
Serqet
7,597
543
105
8
0
346,312
0
W
Kuzenbo
6,981
499
10
1
0
301,755
6
W
Martichoras
9,862
704
122
9
0
256,492
0
L
Cernunnos
6,499
464
50
4
0
261,532
0
W
Vamana
7,955
568
93
7
0
318,755
0
W
Bakasura
10,028
716
169
12
0
303,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role