Player Matchup

Charon
Charon
 
Charon
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Wh1te_death22
Horus
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 35L
1,559 Elo+
Party 1
Tyr
Tyr
ja306ck
Tyr
Level 127
God Stats
1W - 1L
1,370 SR
Queue Stats
194W - 179L
1,529 Elo+
Party 1
Martichoras
Martichoras
latinassasin01
Martichoras
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,562 Elo+
Party 1
Team Averages
Level 80
1,474 SR
1,530 Elo+

VS

Team Averages
Level 66
1,528 SR
1,468 Elo+
Mercury
Mercury
Caffeinnated
Mercury
Level 67
God Stats
7W - 3L
1,659 SR
Queue Stats
145W - 152L
1,495 Elo+
Party 3
Horus
Horus
PAPIMILLAN04
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 100L
1,441 Elo+
Party 2
Janus
Janus
RepaidSlinky73
Janus
Level 37
God Stats
3W - 4L
1,319 SR
Queue Stats
69W - 77L
1,433 Elo+
Party 3
Apollo
Apollo
elmataancianos
Apollo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 165L
1,445 Elo+
Party 2
Charon
Charon
sheenthefein
Charon
Level 80
God Stats
27W - 18L
1,662 SR
Queue Stats
311W - 278L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 0 / 1
5,154
573
4,866
6,154
4,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
 
Tiamat
7
1 / 1 / 0
4,547
505
2,437
2,821
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 0
4,412
490
1,621
8,846
4,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyr
9
1 / 1 / 1
5,331
592
1,799
7,083
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
latinassasin01
Martichoras
8
1 / 1 / 0
4,510
501
4,350
4,178
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Caffeinnated
Mercury
10
3 / 1 / 1
5,714
635
4,003
5,072
1,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 0
4,785
532
2,346
7,802
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 1
5,408
601
2,526
4,539
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 1
4,578
509
2,318
4,897
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
11
1 / 0 / 1
6,095
677
5,639
5,150
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
1
0.5
L
Tiamat
 
Tiamat
1
1
0
1
W
Mercury
Caffeinnated
Mercury
3
1
1
3.5
W
0
1
0
0
W
0
1
1
0.5
L
0
1
0
0
W
0
0
1
0.5
L
Tyr
1
1
1
1.5
L
Martichoras
latinassasin01
Martichoras
1
1
0
1
W
Charon
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,073
Damage
16,832
29,082
Taken
27,460
15,102
Mitigated
13,244
11,572
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,866
1,074
0
1,892
6,154
4,771
0
358
5,770
17,097
0
L
Tiamat
 
Tiamat
2,437
169
0
1,196
2,821
1,318
0
927
1,778
22,667
0
W
Mercury
Caffeinnated
Mercury
4,003
2,025
0
85
5,072
1,808
0
868
4,204
0
43,133
W
2,346
894
518
3,594
7,802
5,845
0
2,097
5,705
0
10,342
W
2,526
127
0
750
4,539
1,390
0
2,190
2,349
35,970
0
L
1,621
732
80
2,478
8,846
4,596
0
3,828
5,018
0
18,993
W
2,318
1,499
185
1,641
4,897
1,716
220
2,148
2,749
0
32,205
L
Tyr
1,799
177
0
4,152
7,083
2,949
0
2,800
4,173
0
29,217
L
Martichoras
latinassasin01
Martichoras
4,350
1,923
0
1,774
4,178
1,468
0
0
4,178
0
30,452
W
Charon
5,639
774
0
1,750
5,150
2,485
0
0
5,150
42,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,954
Gold Earned
26,580
180
Minions Killed
277
0
Camps Cleared
0
857,692
Distance Traveled
1,005,286
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,154
573
16
2
0
177,941
0
L
Tiamat
4,547
505
34
4
0
121,757
0
W
Mercury
5,714
635
67
7
0
242,958
0
W
Horus
4,785
532
16
2
0
204,482
0
W
Janus
5,408
601
74
8
0
206,818
0
L
Horus
4,412
490
23
3
0
184,551
0
W
Apollo
4,578
509
58
6
0
173,144
0
L
Tyr
5,331
592
60
7
0
207,432
0
L
Martichoras
4,510
501
47
5
0
166,011
0
W
Charon
6,095
677
62
7
0
177,884
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role