Player Matchup

Ares
Ares
CryonicHydra
Ares
Level 118
God Stats
3W - 2L
1,435 SR
Queue Stats
64W - 80L
1,483 Elo+
Party 1
Nike
Nike
NinjaZacAttack
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,464 Elo+
Solo
Serqet
Serqet
Scafoice
Serqet
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,409 Elo+
Solo
Nu Wa
Nu Wa
X1xWhiteWolfx1X
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,426 Elo+
Party 1
Anubis
Anubis
XxStrongHammer
Anubis
Level 147
God Stats
2W - 2L
1,436 SR
Queue Stats
167W - 178L
1,508 Elo+
Party 1
Team Averages
Level 102
1,474 SR
1,458 Elo+

VS

Team Averages
Level 99
1,561 SR
1,388 Elo+
Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BluePheasant11
Tiamat
Level 159
God Stats
2W - 2L
1,458 SR
Queue Stats
37W - 38L
1,467 Elo+
Party 2
Da Ji
Da Ji
RayloPR
Da Ji
Level 64
God Stats
1W - 2L
1,447 SR
Queue Stats
113W - 109L
1,356 Elo+
Solo
Thoth
Thoth
djalex03
Thoth
Level 134
God Stats
0W - 1L
1,903 SR
Queue Stats
18W - 22L
1,372 Elo+
Party 2
Merlin
Merlin
rockafellazz
Merlin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 16
11,128
795
8,509
19,632
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
4 / 3 / 18
10,872
777
8,374
13,080
11,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
Scafoice
Serqet
18
8 / 1 / 15
11,228
802
8,852
10,037
8,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

18
6 / 2 / 15
11,241
803
16,486
7,011
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 1 / 18
12,454
890
14,390
11,856
7,249
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
4 / 6 / 3
10,062
719
5,776
14,677
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
4 / 6 / 3
10,183
727
18,085
14,676
7,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
RayloPR
Da Ji
14
1 / 10 / 5
8,099
579
4,531
17,228
5,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
djalex03
Thoth
17
2 / 6 / 8
9,267
662
14,264
10,992
3,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
7
0 / 2 / 1
6,894
492
291
3,202
1,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
31
30
Kills
11
12
Deaths
30
82
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
6
3
0.92
L
4
6
3
0.92
W
6
5
16
2.8
W
4
3
18
4.33
L
Da Ji
RayloPR
Da Ji
1
10
5
0.35
W
Serqet
Scafoice
Serqet
8
1
15
15.5
W
6
2
15
6.75
W
6
1
18
15
L
Thoth
djalex03
Thoth
2
6
8
1
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,611
Damage
42,947
61,616
Taken
60,775
55,097
Mitigated
22,361
18,710
Healing
8,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,776
2,263
291
2,256
14,677
5,240
0
8,868
5,270
0
27,931
L
18,085
490
93
1,970
14,676
7,555
0
9,688
4,381
46,035
0
W
8,509
125
0
2,360
19,632
24,431
642
5,921
13,117
15,594
0
W
8,374
912
1,506
790
13,080
11,555
1,529
7,405
5,675
0
21,030
L
Da Ji
RayloPR
Da Ji
4,531
332
705
1,096
17,228
5,116
0
11,935
4,828
0
11,498
W
Serqet
Scafoice
Serqet
8,852
1,635
1,602
2,988
10,037
8,600
1,593
6,858
3,179
0
15,172
W
16,486
5,634
1,055
820
7,011
3,262
1,770
4,198
2,813
33,734
0
W
14,390
528
1,247
6,342
11,856
7,249
1,870
8,248
3,512
47,995
0
L
Thoth
djalex03
Thoth
14,264
582
768
1,437
10,992
3,418
0
6,099
4,378
29,459
0
L
Merlin
291
0
0
200
3,202
1,032
0
2,687
477
475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,923
Gold Earned
44,505
170
Minions Killed
131
0
Camps Cleared
0
1,203,198
Distance Traveled
795,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,062
719
47
3
0
179,890
0
L
Tiamat
10,183
727
41
3
0
221,880
0
W
Ares
11,128
795
9
1
0
233,612
0
W
Nike
10,872
777
31
2
0
230,851
0
L
Da Ji
8,099
579
13
1
0
153,977
0
W
Serqet
11,228
802
20
1
0
278,469
0
W
Nu Wa
11,241
803
26
2
0
231,420
0
W
Anubis
12,454
890
84
6
0
228,846
0
L
Thoth
9,267
662
29
2
0
217,245
0
L
Merlin
6,894
492
1
0
0
22,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role