Player Matchup

Zeus
Zeus
Gold V
Master Jimmy 99
Zeus
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,645 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
SamsWorldd
Erlang Shen
Platinum V
Level 158
God Stats
71W - 61L
1,555 SR
Queue Stats
1,075W - 1,112L
1,669 MMR
Solo
Martichoras
Martichoras
Silver I
Veil_Nova69
Martichoras
Silver I
Level 105
God Stats
2W - 1L
1,616 SR
Queue Stats
4W - 3L
1,693 MMR
Party 2
Ymir
Ymir
Silver I
Veil__Zero
Ymir
Silver I
Level 127
God Stats
0W - 2L
1,185 SR
Queue Stats
7W - 7L
1,635 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
dizneycrazy
Sun Wukong
Platinum IV
Level 128
God Stats
1W - 1L
1,543 SR
Queue Stats
63W - 53L
1,640 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,480 SR
1,656 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,597 SR
1,667 MMR
Baron Samedi
Baron Samedi
Gold II
Codeannn
Baron Samedi
Gold II
Level 218
God Stats
3W - 4L
1,323 SR
Queue Stats
341W - 344L
1,445 MMR
Party 3
Serqet
Serqet
Platinum II
JihadiSauce
Serqet
Platinum II
Level 123
God Stats
4W - 0L
1,848 SR
Queue Stats
130W - 125L
1,792 MMR
Party 3
Bacchus
Bacchus
Gold II
KingMo1342
Bacchus
Gold II
Level 106
God Stats
6W - 6L
1,395 SR
Queue Stats
249W - 251L
1,633 MMR
Solo
Rama
Rama
Platinum V
SentPain
Rama
Platinum V
Level 146
God Stats
18W - 15L
1,671 SR
Queue Stats
289W - 284L
1,624 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum II
Slurpiefac3
Cu Chulainn
Platinum II
Level 156
God Stats
14W - 8L
1,750 SR
Queue Stats
336W - 314L
1,839 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
9,564
455
9,650
16,489
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
SamsWorldd
Erlang Shen
17
2 / 1 / 1
10,348
493
7,565
17,462
9,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Martichoras
Veil_Nova69
Martichoras
15
0 / 3 / 0
9,150
436
10,303
17,336
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 0
9,118
434
7,431
17,463
18,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
dizneycrazy
Sun Wukong
17
0 / 2 / 2
10,478
499
11,449
24,154
29,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
JormungandrKaliRavana

VS

Bans
ThanatosBakasuraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Codeannn
Baron Samedi
18
8 / 1 / 3
11,704
557
16,128
13,703
9,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
18
3 / 1 / 9
11,191
533
12,810
19,303
14,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
KingMo1342
Bacchus
14
0 / 0 / 9
9,226
439
5,609
13,753
16,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
18
5 / 1 / 3
11,512
548
17,763
16,536
8,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Slurpiefac3
Cu Chulainn
19
2 / 1 / 3
12,093
576
17,798
19,017
19,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
18
18
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Codeannn
Baron Samedi
8
1
3
9.5
W
Serqet
3
1
9
7.5
W
Bacchus
KingMo1342
Bacchus
0
0
9
4.5
L
1
7
0
0.14
L
Erlang Shen
SamsWorldd
Erlang Shen
2
1
1
2.5
W
Rama
5
1
3
6.5
W
Cu Chulainn
Slurpiefac3
Cu Chulainn
2
1
3
3.5
L
Martichoras
Veil_Nova69
Martichoras
0
3
0
0
L
1
5
0
0.2
L
Sun Wukong
dizneycrazy
Sun Wukong
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,398
Damage
70,108
92,904
Taken
82,312
72,096
Mitigated
67,869
25,577
Healing
26,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Codeannn
Baron Samedi
16,128
733
1,707
4,189
13,703
9,125
694
4,831
8,588
90,880
0
W
Serqet
12,810
3,029
0
4,805
19,303
14,008
0
3,163
15,983
507
119,643
W
Bacchus
KingMo1342
Bacchus
5,609
563
0
2,925
13,753
16,068
729
4,392
9,193
29,960
0
L
9,650
335
0
3,892
16,489
6,092
666
7,075
9,282
72,575
0
L
Erlang Shen
SamsWorldd
Erlang Shen
7,565
3,782
0
10,796
17,462
9,303
0
3,167
13,738
0
82,533
W
Rama
17,763
14,158
0
9,961
16,536
8,894
439
3,194
13,298
0
106,052
W
Cu Chulainn
Slurpiefac3
Cu Chulainn
17,798
3,242
0
2,745
19,017
19,774
0
1,594
17,399
768
117,734
L
Martichoras
Veil_Nova69
Martichoras
10,303
2,430
0
4,040
17,336
8,655
0
1,679
15,657
0
81,843
L
7,431
1,318
0
1,610
17,463
18,749
0
7,341
9,903
28,367
0
L
Sun Wukong
dizneycrazy
Sun Wukong
11,449
2,387
0
5,239
24,154
29,297
175
3,320
20,834
160
98,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,658
Gold Earned
55,726
612
Minions Killed
657
0
Camps Cleared
0
2,037,563
Distance Traveled
2,129,753
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,704
557
144
7
0
402,536
6
W
Serqet
11,191
533
140
7
0
497,489
3
W
Bacchus
9,226
439
25
1
0
448,439
4
L
Zeus
9,564
455
132
6
0
370,820
13
L
Erlang Shen
10,348
493
124
6
0
466,587
0
W
Rama
11,512
548
155
7
0
378,858
6
W
Cu Chulainn
12,093
576
193
9
0
402,431
2
L
Martichoras
9,150
436
131
6
0
414,489
5
L
Ymir
9,118
434
61
3
0
385,209
0
L
Sun Wukong
10,478
499
164
8
0
400,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role