Player Matchup

Bellona
Bellona
AnaIsCool
Bellona
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 11L
1,170 Elo+
Solo
The Morrigan
The Morrigan
Astrostein
The Morrigan
Level 69
God Stats
3W - 2L
1,865 SR
Queue Stats
75W - 67L
1,546 Elo+
Party 1
Izanami
Izanami
JokaBoiDrey
Izanami
Level 78
God Stats
6W - 6L
1,502 SR
Queue Stats
291W - 281L
1,506 Elo+
Party 1
Charon
Charon
bustonyogirl
Charon
Level 29
God Stats
20W - 12L
1,638 SR
Queue Stats
66W - 58L
1,505 Elo+
Party 1
Da Ji
Da Ji
xtujfa
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 105L
1,569 Elo+
Solo
Team Averages
Level 50
1,601 SR
1,459 Elo+

VS

Team Averages
Level 71
1,561 SR
1,487 Elo+
Freya
Freya
HUAPA456
Freya
Level 108
God Stats
10W - 3L
1,812 SR
Queue Stats
321W - 299L
1,460 Elo+
Solo
Merlin
Merlin
I-HQM-I
Merlin
Level 55
God Stats
6W - 4L
1,579 SR
Queue Stats
114W - 106L
1,485 Elo+
Party 2
Charon
Charon
Iafats
Charon
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 65L
1,541 Elo+
Party 3
Horus
Horus
Xetross
Horus
Level 63
God Stats
10W - 12L
1,483 SR
Queue Stats
144W - 164L
1,478 Elo+
Party 2
Erlang Shen
Erlang Shen
claymoore222
Erlang Shen
Level 66
God Stats
5W - 4L
1,433 SR
Queue Stats
51W - 55L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnaIsCool
Bellona
15
3 / 8 / 1
10,456
498
14,039
28,637
28,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Astrostein
The Morrigan
15
4 / 5 / 1
10,370
494
9,955
11,401
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
JokaBoiDrey
Izanami
16
2 / 3 / 1
9,964
474
10,310
11,679
5,068
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
13
0 / 3 / 4
8,073
384
10,286
15,093
13,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
xtujfa
Da Ji
16
2 / 4 / 4
10,096
481
7,859
22,560
11,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
HUAPA456
Freya
19
8 / 3 / 3
12,417
591
11,857
17,083
8,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
I-HQM-I
Merlin
17
0 / 4 / 2
10,083
480
3,952
13,288
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Iafats
Charon
18
6 / 3 / 6
11,927
568
21,150
19,713
17,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
Xetross
Horus
17
5 / 0 / 3
11,241
535
6,216
15,627
14,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
claymoore222
Erlang Shen
19
4 / 1 / 12
12,272
584
16,704
26,465
19,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
23
23
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
AnaIsCool
Bellona
3
8
1
0.44
L
The Morrigan
Astrostein
The Morrigan
4
5
1
0.9
W
Freya
HUAPA456
Freya
8
3
3
3.17
W
Merlin
I-HQM-I
Merlin
0
4
2
0.25
W
Charon
Iafats
Charon
6
3
6
3
L
Izanami
JokaBoiDrey
Izanami
2
3
1
0.83
W
Horus
Xetross
Horus
5
0
3
6.5
L
Charon
0
3
4
0.67
W
Erlang Shen
claymoore222
Erlang Shen
4
1
12
10
L
Da Ji
xtujfa
Da Ji
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,449
Damage
59,879
89,370
Taken
92,176
62,822
Mitigated
65,719
20,154
Healing
34,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AnaIsCool
Bellona
14,039
5,660
0
7,683
28,637
28,102
288
13,798
12,142
0
69,354
L
The Morrigan
Astrostein
The Morrigan
9,955
2,418
0
2,014
11,401
4,937
314
5,351
5,983
61,782
2,663
W
Freya
HUAPA456
Freya
11,857
4,011
0
9,456
17,083
8,848
175
6,220
10,443
113,743
12,556
W
Merlin
I-HQM-I
Merlin
3,952
647
0
3,724
13,288
5,003
2,197
2,564
10,306
77,047
0
W
Charon
Iafats
Charon
21,150
4,833
0
2,862
19,713
17,911
559
1,416
18,185
76,960
996
L
Izanami
JokaBoiDrey
Izanami
10,310
6,719
0
3,675
11,679
5,068
2,499
1,801
9,878
0
90,038
W
Horus
Xetross
Horus
6,216
2,640
3,929
4,900
15,627
14,485
1,190
4,512
10,589
0
32,915
L
Charon
10,286
1,593
337
3,045
15,093
13,446
537
5,750
9,224
39,474
0
W
Erlang Shen
claymoore222
Erlang Shen
16,704
11,542
0
9,460
26,465
19,472
1,194
7,286
18,574
0
105,531
L
Da Ji
xtujfa
Da Ji
7,859
2,551
0
3,400
22,560
11,269
0
5,419
16,675
0
91,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,959
Gold Earned
57,940
554
Minions Killed
540
0
Camps Cleared
0
1,796,569
Distance Traveled
2,005,588
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,456
498
95
5
0
311,066
0
L
The Morrigan
10,370
494
129
6
0
336,964
1
W
Freya
12,417
591
141
7
0
377,534
0
W
Merlin
10,083
480
128
6
0
394,501
0
W
Charon
11,927
568
110
5
0
336,018
5
L
Izanami
9,964
474
156
7
0
371,106
3
W
Horus
11,241
535
31
1
0
428,782
2
L
Charon
8,073
384
55
3
0
354,124
6
W
Erlang Shen
12,272
584
130
6
0
468,753
0
L
Da Ji
10,096
481
119
6
0
423,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role