Player Matchup

Horus
Horus
Ayy__Chris
Horus
Level 127
God Stats
1W - 4L
1,236 SR
Queue Stats
115W - 117L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
MomoMochi__
Kuzenbo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 177L
1,553 Elo+
Party 1
Cernunnos
Cernunnos
Randalator49
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,234 Elo+
Solo
Zhong Kui
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
Level 146
God Stats
3W - 3L
1,488 SR
Queue Stats
178W - 184L
1,543 Elo+
Party 1
Ganesha
Ganesha
noman18
Ganesha
Level 149
God Stats
0W - 4L
1,350 SR
Queue Stats
40W - 59L
1,395 Elo+
Party 1
Team Averages
Level 131
1,415 SR
1,450 Elo+

VS

Team Averages
Level 141
1,608 SR
1,556 Elo+
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
LowRezesBFF
Ravana
Level 127
God Stats
13W - 4L
1,579 SR
Queue Stats
482W - 255L
1,652 Elo+
Party 2
Sylvanus
Sylvanus
MYST3RI0USL0RD
Sylvanus
Level 155
God Stats
11W - 2L
1,697 SR
Queue Stats
425W - 215L
1,641 Elo+
Party 2
Loki
Loki
Over_Kill_07114
Loki
Level 145
God Stats
4W - 6L
1,523 SR
Queue Stats
226W - 233L
1,490 Elo+
Solo
Hades
Hades
malicious inten
Hades
Level 172
God Stats
9W - 3L
1,741 SR
Queue Stats
534W - 545L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
3 / 5 / 9
10,061
774
9,161
21,599
23,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
MomoMochi__
Kuzenbo
16
5 / 6 / 3
9,494
730
13,962
21,128
33,131
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Randalator49
Cernunnos
3
0 / 1 / 1
3,622
279
0
757
19
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
18
7 / 5 / 8
10,359
797
23,301
20,063
18,380
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
noman18
Ganesha
17
0 / 6 / 15
9,477
729
7,812
22,871
23,723
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
7 / 2 / 13
11,961
920
25,385
12,377
6,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Ravana
17
3 / 3 / 18
10,538
811
17,527
17,043
18,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
17
6 / 2 / 10
10,689
822
9,879
16,047
11,056
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
6 / 4 / 12
10,382
799
11,846
11,006
4,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 19
9,577
737
13,677
15,623
9,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
95
15
Kills
23
23
Deaths
16
36
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
2
13
6.75
L
Horus
3
5
9
1.5
W
Ravana
3
3
18
4
W
Sylvanus
6
2
10
5.5
L
Kuzenbo
MomoMochi__
Kuzenbo
5
6
3
1.08
W
6
4
12
3
L
Cernunnos
Randalator49
Cernunnos
0
1
1
0.5
L
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
7
5
8
2.2
W
1
5
19
2.1
L
Ganesha
noman18
Ganesha
0
6
15
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,236
Damage
78,314
86,418
Taken
72,096
98,974
Mitigated
50,040
31,078
Healing
35,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
25,385
14,102
1,788
2,711
12,377
6,631
4,010
8,034
3,897
0
63,374
L
Horus
9,161
4,217
9,022
10,585
21,599
23,721
0
5,953
15,562
0
14,568
W
Ravana
17,527
4,379
1,991
4,035
17,043
18,010
689
8,295
8,503
0
24,223
W
Sylvanus
9,879
1,553
11,323
7,925
16,047
11,056
341
11,637
4,199
13,128
0
L
Kuzenbo
MomoMochi__
Kuzenbo
13,962
3,480
1,829
2,464
21,128
33,131
0
5,759
15,351
20,191
267
W
11,846
2,085
256
387
11,006
4,952
2,150
6,190
4,756
0
27,721
L
Cernunnos
Randalator49
Cernunnos
0
0
0
0
757
19
0
0
757
0
0
L
Zhong Kui
YuNgMaEstRo-_-
Zhong Kui
23,301
3,462
156
3,911
20,063
18,380
0
6,371
13,634
46,242
0
W
13,677
1,395
1,937
3,468
15,623
9,391
782
10,109
5,514
26,448
0
L
Ganesha
noman18
Ganesha
7,812
353
185
2,926
22,871
23,723
63
5,448
17,331
22,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,013
Gold Earned
53,147
114
Minions Killed
158
0
Camps Cleared
0
807,784
Distance Traveled
1,120,261
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,961
920
82
6
0
232,511
0
L
Horus
10,061
774
11
1
0
231,233
0
W
Ravana
10,538
811
16
1
0
230,370
0
W
Sylvanus
10,689
822
3
0
0
240,974
3
L
Kuzenbo
9,494
730
11
1
0
194,578
0
W
Loki
10,382
799
31
2
0
219,449
0
L
Cernunnos
3,622
279
0
0
0
0
0
L
Zhong Kui
10,359
797
92
7
0
192,785
0
W
Hades
9,577
737
26
2
0
196,957
0
L
Ganesha
9,477
729
0
0
0
189,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role