Player Matchup

Ra
Ra
O-R-E-O_1300
Ra
Level 93
God Stats
0W - 3L
1,178 SR
Queue Stats
47W - 48L
1,430 Elo+
Solo
Ratatoskr
Ratatoskr
The_Arachnid235
Ratatoskr
Level 68
God Stats
2W - 3L
1,219 SR
Queue Stats
17W - 13L
1,428 Elo+
Party 2
Charon
Charon
The_Phanntom101
Charon
Level 56
God Stats
2W - 2L
1,240 SR
Queue Stats
20W - 16L
1,429 Elo+
Party 2
Charybdis
Charybdis
The_Raven628
Charybdis
Level 65
God Stats
1W - 2L
1,422 SR
Queue Stats
3W - 7L
1,198 Elo+
Party 2
Ix Chel
Ix Chel
bobshobs
Ix Chel
Level 128
God Stats
6W - 13L
1,532 SR
Queue Stats
532W - 529L
1,438 Elo+
Solo
Team Averages
Level 82
1,318 SR
1,385 Elo+

VS

Team Averages
Level 73
1,569 SR
1,394 Elo+
Nu Wa
Nu Wa
OGTskmstr
Nu Wa
Level 119
God Stats
2W - 7L
1,212 SR
Queue Stats
228W - 226L
1,401 Elo+
Solo
Bacchus
Bacchus
ZephyrWolf5
Bacchus
Level 46
God Stats
3W - 1L
1,925 SR
Queue Stats
143W - 152L
1,412 Elo+
Party 1
Cliodhna
Cliodhna
ZzShiroYasha
Cliodhna
Level 61
God Stats
18W - 9L
1,807 SR
Queue Stats
370W - 365L
1,383 Elo+
Solo
Ishtar
Ishtar
devilsjoker89
Ishtar
Level 54
God Stats
5W - 2L
1,483 SR
Queue Stats
91W - 128L
1,389 Elo+
Party 1
Hercules
Hercules
xxhectoorrxx
Hercules
Level 85
God Stats
27W - 26L
1,416 SR
Queue Stats
153W - 157L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
8,168
430
5,692
7,560
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
The_Arachnid235
Ratatoskr
14
6 / 4 / 2
9,305
490
10,164
19,360
7,853
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 4
8,402
442
6,362
16,697
16,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
The_Raven628
Charybdis
13
2 / 6 / 1
7,913
416
13,001
18,337
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
bobshobs
Ix Chel
14
1 / 4 / 1
8,882
467
10,584
10,728
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OGTskmstr
Nu Wa
17
4 / 3 / 5
10,989
578
14,966
9,113
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ZephyrWolf5
Bacchus
14
4 / 0 / 6
9,854
519
7,527
12,969
14,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
ZzShiroYasha
Cliodhna
19
5 / 3 / 6
11,541
607
9,958
18,246
8,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 3 / 7
8,446
445
11,495
12,744
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
xxhectoorrxx
Hercules
16
5 / 2 / 2
10,097
531
10,379
22,385
27,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
11
Kills
19
19
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Nu Wa
OGTskmstr
Nu Wa
4
3
5
2.17
L
Ratatoskr
The_Arachnid235
Ratatoskr
6
4
2
1.75
L
0
4
4
0.5
L
Charybdis
The_Raven628
Charybdis
2
6
1
0.42
W
Bacchus
ZephyrWolf5
Bacchus
4
0
6
7
W
Cliodhna
ZzShiroYasha
Cliodhna
5
3
6
2.67
L
Ix Chel
bobshobs
Ix Chel
1
4
1
0.38
W
1
3
7
1.5
W
Hercules
xxhectoorrxx
Hercules
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,803
Damage
54,325
72,682
Taken
75,457
37,264
Mitigated
59,544
14,400
Healing
25,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,692
449
96
3,037
7,560
2,763
0
3,552
4,008
51,691
0
W
Nu Wa
OGTskmstr
Nu Wa
14,966
3,008
0
1,000
9,113
3,318
5,178
4,512
4,253
89,491
0
L
Ratatoskr
The_Arachnid235
Ratatoskr
10,164
4,793
0
1,408
19,360
7,853
0
3,842
15,512
0
53,543
L
6,362
1,319
0
3,012
16,697
16,542
786
4,870
11,827
28,460
0
L
Charybdis
The_Raven628
Charybdis
13,001
5,926
0
5,396
18,337
6,318
2,474
6,807
11,530
0
71,122
W
Bacchus
ZephyrWolf5
Bacchus
7,527
676
0
3,606
12,969
14,796
0
3,428
9,443
35,337
0
W
Cliodhna
ZzShiroYasha
Cliodhna
9,958
1,936
0
5,184
18,246
8,383
465
1,482
16,658
0
123,829
L
Ix Chel
bobshobs
Ix Chel
10,584
1,812
454
997
10,728
3,788
292
3,499
7,229
53,299
0
W
11,495
6,100
0
4,053
12,744
5,593
677
3,362
9,372
0
52,503
W
Hercules
xxhectoorrxx
Hercules
10,379
2,875
383
10,803
22,385
27,454
251
8,383
13,062
0
64,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,670
Gold Earned
50,927
385
Minions Killed
487
0
Camps Cleared
0
1,605,393
Distance Traveled
1,857,920
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,168
430
90
5
0
253,272
2
W
Nu Wa
10,989
578
150
8
0
325,290
0
L
Ratatoskr
9,305
490
60
3
0
402,288
2
L
Charon
8,402
442
37
2
0
301,006
2
L
Charybdis
7,913
416
107
6
0
280,551
0
W
Bacchus
9,854
519
38
2
0
382,255
7
W
Cliodhna
11,541
607
147
8
0
456,921
8
L
Ix Chel
8,882
467
91
5
0
368,276
0
W
Ishtar
8,446
445
67
4
0
337,020
2
W
Hercules
10,097
531
85
4
0
356,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role