Player Matchup

Hercules
Hercules
Asunace
Hercules
Level 118
God Stats
6W - 8L
1,480 SR
Queue Stats
196W - 181L
1,475 Elo+
Party 2
Anubis
Anubis
GoblinE4
Anubis
Level 13
God Stats
1W - 1L
1,718 SR
Queue Stats
12W - 20L
1,415 Elo+
Party 1
Sol
Sol
PolarPack
Sol
Level 48
God Stats
73W - 43L
1,581 SR
Queue Stats
391W - 357L
1,504 Elo+
Party 2
Thanatos
Thanatos
SiniStar4k
Thanatos
Level 86
God Stats
23W - 10L
1,715 SR
Queue Stats
126W - 99L
1,521 Elo+
Party 1
Amaterasu
Amaterasu
Tashinatsu
Amaterasu
Level 129
God Stats
11W - 4L
1,862 SR
Queue Stats
311W - 287L
1,570 Elo+
Solo
Team Averages
Level 79
1,671 SR
1,497 Elo+

VS

Team Averages
Level 96
1,610 SR
1,527 Elo+
Charon
Charon
Darkfall-125-
Charon
Level 103
God Stats
16W - 24L
1,530 SR
Queue Stats
415W - 484L
1,507 Elo+
Party 3
Nox
Nox
Lil_Billy63
Nox
Level 121
God Stats
9W - 7L
1,618 SR
Queue Stats
365W - 329L
1,505 Elo+
Party 4
Artemis
Artemis
Sigmaniacal
Artemis
Level 33
God Stats
2W - 3L
1,774 SR
Queue Stats
11W - 16L
1,655 Elo+
Solo
Baron Samedi
Baron Samedi
bob902awesome
Baron Samedi
Level 125
God Stats
30W - 29L
1,504 SR
Queue Stats
514W - 472L
1,491 Elo+
Party 4
Arachne
Arachne
xxjean47G
Arachne
Level 99
God Stats
30W - 25L
1,625 SR
Queue Stats
350W - 429L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Asunace
Hercules
16
2 / 0 / 0
9,318
582
4,842
9,701
8,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
GoblinE4
Anubis
14
2 / 4 / 2
8,264
517
6,222
13,078
6,722
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 7 / 2
6,869
429
10,487
12,736
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
SiniStar4k
Thanatos
14
5 / 3 / 2
8,283
518
7,351
13,283
6,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Tashinatsu
Amaterasu
12
2 / 3 / 4
7,274
455
5,553
14,309
12,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 8
7,868
492
8,960
13,585
10,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 1 / 0
9,018
564
3,369
7,876
5,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Sigmaniacal
Artemis
13
2 / 4 / 4
7,380
461
7,932
11,170
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
bob902awesome
Baron Samedi
16
4 / 0 / 4
9,419
589
9,535
3,959
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
xxjean47G
Arachne
15
8 / 4 / 5
9,362
585
10,659
18,026
6,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
12
Kills
17
17
Deaths
12
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
Asunace
Hercules
2
0
0
2
W
3
3
8
2.33
L
Anubis
GoblinE4
Anubis
2
4
2
0.75
W
0
1
0
0
L
1
7
2
0.29
W
Artemis
Sigmaniacal
Artemis
2
4
4
1
L
Thanatos
SiniStar4k
Thanatos
5
3
2
2
L
Amaterasu
Tashinatsu
Amaterasu
2
3
4
1.33
W
Baron Samedi
bob902awesome
Baron Samedi
4
0
4
6
W
Arachne
xxjean47G
Arachne
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,455
Damage
40,455
63,107
Taken
54,616
37,455
Mitigated
27,967
27,710
Healing
17,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Asunace
Hercules
4,842
2,024
0
3,522
9,701
8,045
0
3,154
6,311
0
79,013
W
8,960
1,108
300
4,465
13,585
10,237
678
5,505
8,080
39,080
0
L
Anubis
GoblinE4
Anubis
6,222
116
0
4,352
13,078
6,722
0
5,345
7,687
69,131
0
W
3,369
345
0
1,732
7,876
5,970
0
306
7,570
66,199
93
L
10,487
3,702
0
3,300
12,736
4,011
59
3,419
8,765
52,958
0
W
Artemis
Sigmaniacal
Artemis
7,932
3,180
0
3,397
11,170
4,105
166
5,031
6,139
0
41,164
L
Thanatos
SiniStar4k
Thanatos
7,351
1,878
0
10,423
13,283
6,654
0
4,102
9,111
0
68,872
L
Amaterasu
Tashinatsu
Amaterasu
5,553
2,067
0
6,113
14,309
12,023
209
4,531
9,343
65
29,334
W
Baron Samedi
bob902awesome
Baron Samedi
9,535
484
442
1,819
3,959
1,532
0
876
2,939
64,079
0
W
Arachne
xxjean47G
Arachne
10,659
5,128
0
5,715
18,026
6,123
0
5,131
12,725
0
69,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
43,047
490
Minions Killed
494
0
Camps Cleared
0
1,516,036
Distance Traveled
1,531,908
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,318
582
146
9
0
319,798
0
W
Charon
7,868
492
53
3
0
309,968
0
L
Anubis
8,264
517
116
7
0
291,458
0
W
Nox
9,018
564
161
10
0
285,769
0
L
Sol
6,869
429
79
5
0
271,316
0
W
Artemis
7,380
461
62
4
0
288,965
1
L
Thanatos
8,283
518
104
7
0
330,410
0
L
Amaterasu
7,274
455
45
3
0
303,054
2
W
Baron Samedi
9,419
589
117
7
0
308,243
6
W
Arachne
9,362
585
101
6
0
338,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role