Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
MidGoat
Freya
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 52L
1,650 Elo+
Party 3
Xing Tian
Xing Tian
speeerman
Xing Tian
Level 221
God Stats
5W - 6L
1,536 SR
Queue Stats
1,011W - 949L
1,546 Elo+
Solo
Eset
Eset
whitneyhoustoned
Eset
Level 143
God Stats
7W - 3L
1,813 SR
Queue Stats
588W - 593L
1,469 Elo+
Party 3
Bellona
Bellona
wispingwillows
Bellona
Level 128
God Stats
4W - 5L
1,569 SR
Queue Stats
168W - 173L
1,598 Elo+
Solo
Team Averages
Level 127
1,584 SR
1,553 Elo+

VS

Team Averages
Level 126
1,562 SR
1,613 Elo+
Eset
Eset
CoronaeArcania
Eset
Level 143
God Stats
3W - 0L
1,829 SR
Queue Stats
323W - 130L
1,659 Elo+
Party 1
Cthulhu
Cthulhu
Jxlecler
Cthulhu
Level 110
God Stats
6W - 1L
1,830 SR
Queue Stats
410W - 191L
1,628 Elo+
Party 1
Ah Puch
Ah Puch
ToiletCommander
Ah Puch
Level 146
God Stats
1W - 2L
1,262 SR
Queue Stats
181W - 196L
1,576 Elo+
Party 2
Atlas
Atlas
Weirdguy28
Atlas
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 147L
1,591 Elo+
Party 2
Odin
Odin
psychopathraf
Odin
Level 108
God Stats
2W - 2L
1,390 SR
Queue Stats
147W - 164L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 2 / 4
6,933
867
10,225
6,859
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
MidGoat
Freya
12
2 / 3 / 2
6,603
825
3,355
5,284
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
speeerman
Xing Tian
14
2 / 0 / 3
6,928
866
1,932
5,377
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 2 / 2
5,704
713
1,566
4,073
2,302
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 4
6,478
810
3,817
9,692
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
7,179
897
5,796
4,529
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jxlecler
Cthulhu
13
2 / 2 / 6
7,869
984
4,508
10,280
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 5
7,963
995
8,510
4,244
2,081
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
13
1 / 1 / 6
7,067
883
5,372
8,355
8,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 7
7,478
935
4,436
5,952
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
7
Kills
10
10
Deaths
7
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
4
2
W
1
2
6
2
W
Cthulhu
Jxlecler
Cthulhu
2
2
6
2.5
L
Freya
MidGoat
Freya
2
3
2
1
W
4
0
5
6.5
W
Atlas
1
1
6
4
W
2
2
7
2.75
L
Xing Tian
speeerman
Xing Tian
2
0
3
3.5
L
0
2
2
0.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,895
Damage
28,622
31,285
Taken
33,360
23,877
Mitigated
28,547
9,014
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,225
5,160
0
884
6,859
3,720
0
5,083
1,662
0
25,624
W
5,796
251
2,369
883
4,529
2,050
569
363
3,935
20,862
0
W
Cthulhu
Jxlecler
Cthulhu
4,508
98
320
1,339
10,280
11,444
0
1,462
8,539
11,297
465
L
Freya
MidGoat
Freya
3,355
869
263
700
5,284
2,623
0
3,829
1,435
9,100
0
W
8,510
35
1,825
1,135
4,244
2,081
838
1,946
2,091
17,900
0
W
Atlas
5,372
1,222
1,420
1,516
8,355
8,685
82
1,478
5,760
8,838
408
W
4,436
357
511
283
5,952
4,287
211
1,125
4,588
0
10,042
L
Xing Tian
speeerman
Xing Tian
1,932
27
536
1,917
5,377
5,307
0
3,391
1,826
8,188
0
L
1,566
50
945
1,049
4,073
2,302
0
3,297
776
4,673
0
L
3,817
84
585
2,135
9,692
9,925
0
7,613
2,063
0
8,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,646
Gold Earned
37,556
93
Minions Killed
100
0
Camps Cleared
0
722,986
Distance Traveled
919,068
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,933
867
37
5
0
152,192
0
W
Eset
7,179
897
32
4
0
170,678
0
W
Cthulhu
7,869
984
16
2
0
179,265
0
L
Freya
6,603
825
17
2
0
153,472
5
W
Ah Puch
7,963
995
38
5
0
198,988
0
W
Atlas
7,067
883
8
1
0
177,458
0
W
Odin
7,478
935
6
1
0
192,679
0
L
Xing Tian
6,928
866
19
2
0
151,162
0
L
Eset
5,704
713
7
1
0
107,356
0
L
Bellona
6,478
810
13
2
0
158,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role