Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dcapt
Danzaburou
Level 15
God Stats
30W - 42L
1,304 SR
Queue Stats
46W - 79L
1,242 Elo+
Party 1
Zhong Kui
Zhong Kui
Impresence
Zhong Kui
Level 46
God Stats
18W - 20L
1,596 SR
Queue Stats
100W - 161L
1,367 Elo+
Party 1
Aphrodite
Aphrodite
KobeniPlush
Aphrodite
Level 24
God Stats
13W - 10L
1,583 SR
Queue Stats
328W - 366L
1,351 Elo+
Party 1
Da Ji
Da Ji
SenseiP
Da Ji
Level 40
God Stats
18W - 15L
1,611 SR
Queue Stats
367W - 403L
1,368 Elo+
Party 1
Team Averages
Level 39
1,519 SR
1,366 Elo+

VS

Team Averages
Level 85
1,561 SR
1,506 Elo+
Atlas
Atlas
Lee_FangZ
Atlas
Level 103
God Stats
5W - 2L
1,751 SR
Queue Stats
169W - 137L
1,525 Elo+
Solo
King Arthur
King Arthur
Locoburrito321
King Arthur
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
183W - 154L
1,484 Elo+
Party 2
Lancelot
Lancelot
MezFer
Lancelot
Level 111
God Stats
3W - 3L
1,349 SR
Queue Stats
263W - 210L
1,597 Elo+
Solo
Danzaburou
Danzaburou
SinoLucas
Danzaburou
Level 16
God Stats
32W - 19L
1,587 SR
Queue Stats
59W - 47L
1,440 Elo+
Party 2
Charon
Charon
The_Bros_Gamer
Charon
Level 129
God Stats
1W - 7L
1,620 SR
Queue Stats
183W - 155L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 0 / 2
6,983
698
7,405
9,920
6,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Dcapt
Danzaburou
11
1 / 0 / 4
6,051
605
6,341
6,166
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Impresence
Zhong Kui
11
4 / 0 / 1
6,026
603
10,229
5,889
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
KobeniPlush
Aphrodite
9
2 / 0 / 2
6,020
602
2,274
4,214
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
SenseiP
Da Ji
11
5 / 0 / 2
6,305
631
4,270
7,779
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Lee_FangZ
Atlas
7
0 / 2 / 0
4,642
464
2,529
9,354
6,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Locoburrito321
King Arthur
9
0 / 4 / 0
4,999
500
2,054
10,888
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
MezFer
Lancelot
9
0 / 5 / 0
5,199
520
7,178
9,905
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SinoLucas
Danzaburou
8
0 / 4 / 0
4,728
473
3,715
7,570
2,358
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,794
479
4,568
7,864
2,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
16
Kills
0
0
Deaths
16
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
2
5
W
Danzaburou
Dcapt
Danzaburou
1
0
4
3
W
Zhong Kui
Impresence
Zhong Kui
4
0
1
4.5
W
Aphrodite
KobeniPlush
Aphrodite
2
0
2
3
L
Atlas
Lee_FangZ
Atlas
0
2
0
0
L
King Arthur
Locoburrito321
King Arthur
0
4
0
0
L
Lancelot
MezFer
Lancelot
0
5
0
0
W
Da Ji
SenseiP
Da Ji
5
0
2
6
L
Danzaburou
SinoLucas
Danzaburou
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,519
Damage
20,044
33,968
Taken
45,581
19,709
Mitigated
20,386
16,205
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,405
1,864
0
3,503
9,920
6,060
44
290
9,602
0
45,716
W
Danzaburou
Dcapt
Danzaburou
6,341
3,111
0
3,101
6,166
2,611
1,021
956
5,210
0
44,926
W
Zhong Kui
Impresence
Zhong Kui
10,229
1,578
0
430
5,889
5,611
282
2,737
3,152
37,396
0
W
Aphrodite
KobeniPlush
Aphrodite
2,274
768
2,729
2,702
4,214
2,375
375
1,611
2,603
25,144
0
L
Atlas
Lee_FangZ
Atlas
2,529
826
0
2,368
9,354
6,170
0
3,148
6,095
14,743
0
L
King Arthur
Locoburrito321
King Arthur
2,054
144
0
787
10,888
4,283
0
3,296
7,367
0
33,811
L
Lancelot
MezFer
Lancelot
7,178
1,091
0
1,235
9,905
4,945
0
8
9,800
0
38,709
W
Da Ji
SenseiP
Da Ji
4,270
1,321
0
3,740
7,779
3,052
0
1,538
6,241
0
40,551
L
Danzaburou
SinoLucas
Danzaburou
3,715
1,442
0
1,156
7,570
2,358
0
286
7,284
0
30,602
L
4,568
642
0
1,719
7,864
2,630
0
5,128
2,345
33,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,385
Gold Earned
24,362
322
Minions Killed
240
0
Camps Cleared
0
956,718
Distance Traveled
958,404
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,983
698
90
9
0
193,886
3
W
Danzaburou
6,051
605
67
7
0
173,833
0
W
Zhong Kui
6,026
603
57
6
0
173,799
0
W
Aphrodite
6,020
602
47
5
0
178,038
0
L
Atlas
4,642
464
23
2
0
195,723
2
L
King Arthur
4,999
500
60
6
0
208,810
0
L
Lancelot
5,199
520
62
6
0
194,172
0
W
Da Ji
6,305
631
61
6
0
237,162
2
L
Danzaburou
4,728
473
50
5
0
173,646
0
L
Charon
4,794
479
45
5
0
186,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role