Player Matchup

Ishtar
Ishtar
Alexandrthe_grea
Ishtar
Level 37
God Stats
0W - 4L
1,283 SR
Queue Stats
574W - 619L
1,461 Elo+
Solo
Ullr
Ullr
DonLazlo
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,405 Elo+
Party 2
Neith
Neith
ElMarraqueta
Neith
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,405 Elo+
Party 2
Charon
Charon
PWNDBYALEFTY
Charon
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 184L
1,431 Elo+
Solo
Bakasura
Bakasura
xRoscojefferyX
Bakasura
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
577W - 577L
1,441 Elo+
Solo
Team Averages
Level 66
1,457 SR
1,429 Elo+

VS

Team Averages
Level 116
1,466 SR
1,414 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CrazyNative1314
Tiamat
Level 105
God Stats
17W - 10L
1,631 SR
Queue Stats
782W - 769L
1,489 Elo+
Solo
Nu Wa
Nu Wa
DonatedWarf45
Nu Wa
Level 85
God Stats
1W - 0L
1,616 SR
Queue Stats
19W - 23L
1,303 Elo+
Party 1
King Arthur
King Arthur
XOTZ_SAM03
King Arthur
Level 118
God Stats
3W - 0L
1,350 SR
Queue Stats
13W - 10L
1,340 Elo+
Party 1
Hou Yi
Hou Yi
dh17
Hou Yi
Level 126
God Stats
7W - 15L
1,232 SR
Queue Stats
429W - 436L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
7,270
1,039
5,457
8,554
4,020
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ullr
12
3 / 3 / 0
6,718
960
5,564
6,598
3,354
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 5 / 0
6,934
991
7,119
8,203
3,707
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
11
0 / 4 / 3
6,427
918
2,761
8,606
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
8
1 / 1 / 0
5,427
775
1,130
2,734
2,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 2 / 8
7,678
1,097
6,485
5,898
2,550
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 3 / 13
7,520
1,074
6,436
6,795
4,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 12
7,087
1,012
5,161
5,154
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
XOTZ_SAM03
King Arthur
13
5 / 3 / 7
7,418
1,060
6,668
8,806
8,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
dh17
Hou Yi
14
7 / 3 / 9
8,082
1,155
7,555
6,812
3,165
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
67
11
Kills
18
18
Deaths
13
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
8
4
L
3
5
6
1.2
W
1
3
13
2.5
L
Ullr
3
3
0
1
W
1
2
12
3.5
L
4
5
0
0.8
L
Charon
0
4
3
0.38
W
King Arthur
XOTZ_SAM03
King Arthur
5
3
7
2.83
W
Hou Yi
dh17
Hou Yi
7
3
9
3.83
L
Bakasura
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,031
Damage
32,305
34,695
Taken
33,465
20,938
Mitigated
20,815
5,013
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,485
2,811
815
1,202
5,898
2,550
2,216
418
5,298
0
16,238
L
5,457
2,389
279
298
8,554
4,020
0
3,115
5,431
0
11,763
W
6,436
287
457
1,089
6,795
4,488
482
715
6,054
15,083
0
L
Ullr
5,564
2,036
470
1,184
6,598
3,354
0
2,088
4,402
0
11,518
W
5,161
1,371
697
865
5,154
1,758
574
482
4,488
11,035
0
L
7,119
2,129
372
830
8,203
3,707
166
2,942
5,261
0
16,934
L
Charon
2,761
119
360
461
8,606
7,475
0
2,372
6,046
11,338
0
W
King Arthur
XOTZ_SAM03
King Arthur
6,668
1,202
1,569
1,561
8,806
8,854
23
545
7,983
0
10,296
W
Hou Yi
dh17
Hou Yi
7,555
3,137
167
1,071
6,812
3,165
686
672
6,045
0
14,295
L
Bakasura
1,130
746
205
554
2,734
2,382
0
1,005
1,675
0
1,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
37,785
79
Minions Killed
78
0
Camps Cleared
0
597,167
Distance Traveled
668,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,678
1,097
21
3
0
138,015
0
L
Ishtar
7,270
1,039
22
3
0
105,244
0
W
Tiamat
7,520
1,074
27
4
0
132,213
0
L
Ullr
6,718
960
18
3
0
138,876
0
W
Nu Wa
7,087
1,012
14
2
0
143,933
0
L
Neith
6,934
991
16
2
0
131,348
0
L
Charon
6,427
918
17
2
0
146,803
0
W
King Arthur
7,418
1,060
1
0
0
136,913
0
W
Hou Yi
8,082
1,155
15
2
0
117,309
0
L
Bakasura
5,427
775
6
1
0
74,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role