Player Matchup

Ymir
Ymir
Silver II
BeardGravy
Ymir
Silver II
Level 126
God Stats
30W - 29L
1,614 SR
Queue Stats
101W - 124L
1,128 MMR
Party 1
Ah Puch
Ah Puch
Silver IV
Elmō
Ah Puch
Silver IV
Level 144
God Stats
9W - 12L
1,451 SR
Queue Stats
31W - 49L
703 MMR
Solo
Izanami
Izanami
Silver II
rudeawake56
Izanami
Silver II
Level 78
God Stats
39W - 47L
1,505 SR
Queue Stats
106W - 129L
1,134 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,524 SR
988 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,611 SR
1,100 MMR
Zhong Kui
Zhong Kui
Bronze IV
CoachMachine
Zhong Kui
Bronze IV
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,070 MMR
Solo
Cthulhu
Cthulhu
Gold V
DigiTaL-XaN
Cthulhu
Gold V
Level 120
God Stats
2W - 1L
1,472 SR
Queue Stats
43W - 37L
1,333 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
Its-_-OnePunch
Ah Muzen Cab
Silver II
Level 52
God Stats
2W - 0L
1,862 SR
Queue Stats
43W - 54L
898 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
11,867
659
8,429
15,121
15,611
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Elmō
Ah Puch
13
2 / 5 / 3
11,720
651
17,912
14,409
6,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
rudeawake56
Izanami
16
5 / 6 / 3
13,741
763
19,622
21,409
9,432
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
MauiChang'eMartichorasJanusAphrodite

VS

Bans
AchillesShivaHeimdallrSurtrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CoachMachine
Zhong Kui
17
4 / 4 / 6
13,517
751
14,875
16,068
13,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DigiTaL-XaN
Cthulhu
17
4 / 2 / 7
13,089
727
15,469
24,977
26,710
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Its-_-OnePunch
Ah Muzen Cab
18
4 / 2 / 7
13,429
746
13,309
13,775
5,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
12
12
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
1
6
4
W
Zhong Kui
CoachMachine
Zhong Kui
4
4
6
1.75
W
Cthulhu
DigiTaL-XaN
Cthulhu
4
2
7
3.75
L
Ah Puch
Elmō
Ah Puch
2
5
3
0.7
W
Ah Muzen Cab
Its-_-OnePunch
Ah Muzen Cab
4
2
7
3.75
L
Izanami
rudeawake56
Izanami
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,963
Damage
43,653
50,939
Taken
54,820
31,290
Mitigated
46,014
3,889
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,429
968
0
0
15,121
15,611
0
6,618
7,347
18,686
249
W
Zhong Kui
CoachMachine
Zhong Kui
14,875
145
0
2,671
16,068
13,436
507
8,777
7,255
58,445
0
W
Cthulhu
DigiTaL-XaN
Cthulhu
15,469
1,155
790
5,042
24,977
26,710
175
10,999
13,643
48,141
0
L
Ah Puch
Elmō
Ah Puch
17,912
848
410
2,922
14,409
6,247
0
10,298
4,087
54,958
0
W
Ah Muzen Cab
Its-_-OnePunch
Ah Muzen Cab
13,309
4,555
0
2,429
13,775
5,868
2,035
6,757
6,964
0
56,324
L
Izanami
rudeawake56
Izanami
19,622
13,990
0
557
21,409
9,432
557
13,172
8,177
0
92,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,328
Gold Earned
40,035
246
Minions Killed
203
0
Camps Cleared
0
806,607
Distance Traveled
985,348
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,867
659
23
1
0
279,076
0
W
Zhong Kui
13,517
751
67
4
0
302,393
0
W
Cthulhu
13,089
727
54
3
0
351,599
2
L
Ah Puch
11,720
651
72
4
0
254,952
0
W
Ah Muzen Cab
13,429
746
82
5
0
331,356
0
L
Izanami
13,741
763
151
8
0
272,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role