Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GotAnySauceWeeb
Jing Wei
Level 155
God Stats
6W - 11L
1,173 SR
Queue Stats
550W - 512L
1,484 Elo+
Party 1
Hun Batz
Hun Batz
XxXM1LESDEEPXxX
Hun Batz
Level 103
God Stats
96W - 108L
1,486 SR
Queue Stats
548W - 542L
1,407 Elo+
Party 1
Guan Yu
Guan Yu
idothis
Guan Yu
Level 94
God Stats
5W - 2L
1,778 SR
Queue Stats
67W - 55L
1,576 Elo+
Solo
Yemoja
Yemoja
lucas-covi
Yemoja
Level 124
God Stats
5W - 2L
1,622 SR
Queue Stats
222W - 206L
1,485 Elo+
Solo
Team Averages
Level 121
1,512 SR
1,490 Elo+

VS

Team Averages
Level 148
1,460 SR
1,494 Elo+
Thanatos
Thanatos
AbyssEmperor V
Thanatos
Level 192
God Stats
9W - 10L
1,462 SR
Queue Stats
528W - 508L
1,508 Elo+
Solo
Merlin
Merlin
Alex1211564
Merlin
Level 116
God Stats
4W - 4L
1,580 SR
Queue Stats
290W - 277L
1,523 Elo+
Solo
Sol
Sol
DiBicus
Sol
Level 154
God Stats
12W - 12L
1,495 SR
Queue Stats
228W - 224L
1,514 Elo+
Party 2
Horus
Horus
FuriousRez
Horus
Level 156
God Stats
1W - 1L
1,270 SR
Queue Stats
55W - 56L
1,481 Elo+
Party 2
Mulan
Mulan
shadowproud
Mulan
Level 124
God Stats
19W - 12L
1,496 SR
Queue Stats
404W - 371L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
0 / 3 / 0
3,614
602
1,908
4,280
2,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
6
0 / 1 / 1
3,715
619
2,419
4,318
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
8
1 / 0 / 0
4,360
727
1,982
4,488
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
idothis
Guan Yu
2
0 / 0 / 0
2,932
489
0
856
235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
lucas-covi
Yemoja
6
0 / 1 / 1
3,805
634
1,526
4,643
2,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
6
0 / 0 / 1
3,943
657
181
3,647
961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
8
3 / 0 / 0
5,277
880
1,553
3,339
950
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
7
1 / 1 / 1
4,129
688
4,638
3,935
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
6
1 / 0 / 1
4,360
727
1,349
3,663
2,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 1
4,643
774
1,236
3,049
1,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
5
5
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
Thanatos
0
0
1
0.5
W
Merlin
3
0
0
3
W
Sol
1
1
1
1.5
W
Horus
1
0
1
1.5
L
Jing Wei
0
1
1
0.5
L
Hun Batz
1
0
0
1
L
Guan Yu
idothis
Guan Yu
0
0
0
0
L
Yemoja
lucas-covi
Yemoja
0
1
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,835
Damage
8,957
18,585
Taken
17,633
7,651
Mitigated
6,344
6,503
Healing
7,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,908
53
86
1,161
4,280
2,275
0
1,397
2,883
21,444
0
W
Thanatos
181
72
0
2,301
3,647
961
0
456
3,191
0
15,702
W
Merlin
1,553
246
0
238
3,339
950
0
1,675
1,664
32,349
0
W
Sol
4,638
2,296
0
1,722
3,935
1,053
0
625
3,310
32,500
0
W
Horus
1,349
811
320
2,561
3,663
2,102
0
678
2,985
0
6,703
L
Jing Wei
2,419
1,939
0
984
4,318
1,431
0
2,793
1,525
0
22,291
L
Hun Batz
1,982
372
0
1,164
4,488
1,439
0
168
4,320
0
27,267
L
Guan Yu
idothis
Guan Yu
0
0
0
250
856
235
0
0
856
0
2,141
L
Yemoja
lucas-covi
Yemoja
1,526
530
1,102
1,756
4,643
2,271
0
1,845
2,798
8,055
0
W
1,236
0
0
707
3,049
1,278
91
0
3,049
0
30,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,426
Gold Earned
22,352
140
Minions Killed
216
0
Camps Cleared
0
550,720
Distance Traveled
632,757
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,614
602
29
5
0
137,433
3
W
Thanatos
3,943
657
36
6
0
139,506
0
W
Merlin
5,277
880
65
11
0
120,232
2
W
Sol
4,129
688
54
9
0
132,334
1
W
Horus
4,360
727
9
2
0
131,441
1
L
Jing Wei
3,715
619
43
7
0
122,906
0
L
Hun Batz
4,360
727
54
9
0
138,031
0
L
Guan Yu
2,932
489
6
1
0
32,984
0
L
Yemoja
3,805
634
8
1
0
119,366
0
W
Mulan
4,643
774
52
9
0
109,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role