Player Matchup

Surtr
Surtr
DMPERKYPOO
Surtr
Level 82
God Stats
35W - 41L
1,536 SR
Queue Stats
394W - 373L
1,466 Elo+
Solo
Chaac
Chaac
TheQuadFather69
Chaac
Level 109
God Stats
18W - 15L
1,586 SR
Queue Stats
286W - 292L
1,471 Elo+
Party 2
Fenrir
Fenrir
Vitter T
Fenrir
Level 76
God Stats
8W - 10L
1,384 SR
Queue Stats
531W - 511L
1,405 Elo+
Solo
Danzaburou
Danzaburou
chipsickle
Danzaburou
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
121W - 122L
1,322 Elo+
Party 2
Janus
Janus
lpreto
Janus
Level 74
God Stats
2W - 1L
1,779 SR
Queue Stats
35W - 31L
1,495 Elo+
Solo
Team Averages
Level 72
1,557 SR
1,432 Elo+

VS

Team Averages
Level 71
1,604 SR
1,461 Elo+
Persephone
Persephone
 
Persephone
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Battboy2019
Hel
Level 27
God Stats
9W - 0L
1,843 SR
Queue Stats
211W - 230L
1,452 Elo+
Party 1
Fenrir
Fenrir
Inuxius_shade
Fenrir
Level 109
God Stats
1W - 0L
1,682 SR
Queue Stats
57W - 48L
1,515 Elo+
Solo
Ishtar
Ishtar
MazikeenDiedHere
Ishtar
Level 28
God Stats
9W - 7L
1,421 SR
Queue Stats
17W - 14L
1,362 Elo+
Party 1
Shiva
Shiva
mommymilkis23
Shiva
Level 88
God Stats
18W - 19L
1,575 SR
Queue Stats
335W - 348L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
9
1 / 3 / 0
7,004
412
3,522
6,746
4,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 3
8,333
490
5,075
14,074
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Vitter T
Fenrir
13
4 / 3 / 1
8,088
476
9,460
15,535
9,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
chipsickle
Danzaburou
12
0 / 4 / 1
7,352
432
3,214
9,945
3,928
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
lpreto
Janus
15
2 / 5 / 1
8,595
506
8,217
13,890
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
1 / 2 / 4
9,282
546
8,815
7,370
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 3
8,294
488
6,060
7,967
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 2 / 5
9,846
579
9,415
13,763
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 2 / 1
8,648
509
5,718
10,207
4,074
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 2
10,576
622
12,028
14,233
10,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
16
16
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
2
4
1.5
W
2
1
3
3.5
L
Surtr
1
3
0
0.33
W
6
2
5
4.25
W
2
2
1
1.25
L
1
1
3
2.5
L
Fenrir
Vitter T
Fenrir
4
3
1
1.5
L
Danzaburou
chipsickle
Danzaburou
0
4
1
0.13
L
Janus
lpreto
Janus
2
5
1
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,488
Damage
42,036
60,190
Taken
53,540
34,451
Mitigated
25,223
14,406
Healing
20,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
8,815
172
0
2,248
7,370
2,366
2,675
1,547
5,642
66,975
0
W
6,060
354
4,547
5,055
7,967
2,904
1,912
1,947
5,966
47,124
0
L
Surtr
3,522
1,650
0
2,392
6,746
4,352
0
0
6,746
256
28,297
W
9,415
2,332
0
1,473
13,763
5,822
322
2,308
11,369
0
57,645
W
5,718
3,415
0
2,644
10,207
4,074
765
819
9,374
0
55,840
L
5,075
397
635
5,375
14,074
12,059
829
3,572
10,265
0
44,936
L
Fenrir
Vitter T
Fenrir
9,460
1,616
0
2,193
15,535
9,255
532
1,502
13,993
0
57,766
L
Danzaburou
chipsickle
Danzaburou
3,214
1,826
0
1,416
9,945
3,928
1,754
2,317
7,462
0
43,013
L
Janus
lpreto
Janus
8,217
362
0
2,395
13,890
4,857
110
7,028
6,557
63,439
0
W
12,028
2,980
165
4,356
14,233
10,057
1,628
1,396
12,761
0
88,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,372
Gold Earned
46,646
375
Minions Killed
511
0
Camps Cleared
0
1,401,169
Distance Traveled
1,677,268
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,282
546
107
6
0
317,146
6
W
Hel
8,294
488
91
5
0
339,578
0
L
Surtr
7,004
412
51
3
0
144,575
0
W
Fenrir
9,846
579
74
4
0
372,382
0
W
Ishtar
8,648
509
92
5
0
302,756
0
L
Chaac
8,333
490
51
3
0
360,671
0
L
Fenrir
8,088
476
83
5
0
301,381
0
L
Danzaburou
7,352
432
89
5
0
307,694
0
L
Janus
8,595
506
101
6
0
286,848
0
W
Shiva
10,576
622
147
9
0
345,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role