Player Matchup

Medusa
Medusa
AnimeQuacker
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,309 Elo+
Party 2
Artio
Artio
Awuziiii
Artio
Level 43
God Stats
2W - 1L
1,763 SR
Queue Stats
17W - 37L
1,268 Elo+
Party 2
Baron Samedi
Baron Samedi
IRB__GOTTI
Baron Samedi
Level 144
God Stats
3W - 4L
1,603 SR
Queue Stats
380W - 362L
1,524 Elo+
Solo
Vamana
Vamana
MonkeyDdooby
Vamana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,226 Elo+
Party 2
Fenrir
Fenrir
Oppiated
Fenrir
Level 35
God Stats
7W - 9L
1,276 SR
Queue Stats
22W - 41L
1,242 Elo+
Party 2
Team Averages
Level 55
1,528 SR
1,314 Elo+

VS

Team Averages
Level 103
1,519 SR
1,483 Elo+
Medusa
Medusa
BigBossSnake22
Medusa
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,470 Elo+
Party 1
Baron Samedi
Baron Samedi
Gansito4Me
Baron Samedi
Level 107
God Stats
6W - 4L
1,595 SR
Queue Stats
57W - 52L
1,544 Elo+
Solo
Thanatos
Thanatos
InhumanAbyss921
Thanatos
Level 85
God Stats
10W - 10L
1,509 SR
Queue Stats
43W - 35L
1,462 Elo+
Party 1
Charon
Charon
TXwarHawk
Charon
Level 69
God Stats
2W - 3L
1,222 SR
Queue Stats
56W - 55L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
zzXBlackOutXzz
Zhong Kui
Level 158
God Stats
32W - 24L
1,768 SR
Queue Stats
374W - 364L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 4 / 3
6,681
445
4,380
9,950
3,581
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Awuziiii
Artio
11
3 / 2 / 6
7,401
493
9,683
15,527
12,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
IRB__GOTTI
Baron Samedi
13
4 / 4 / 2
7,669
511
5,542
10,862
5,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
11
0 / 2 / 0
6,984
466
393
8,061
2,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
Oppiated
Fenrir
10
3 / 2 / 0
6,678
445
4,050
12,430
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 4
7,129
475
9,917
12,055
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Gansito4Me
Baron Samedi
13
2 / 1 / 5
8,418
561
10,656
8,154
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
12
2 / 3 / 3
7,558
504
5,550
13,489
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
TXwarHawk
Charon
12
2 / 2 / 6
8,253
550
5,530
11,329
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
zzXBlackOutXzz
Zhong Kui
16
5 / 0 / 4
10,185
679
7,716
8,298
8,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
14
14
Deaths
12
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
3
0.63
L
Artio
Awuziiii
Artio
3
2
6
3
W
3
6
4
0.83
W
Baron Samedi
Gansito4Me
Baron Samedi
2
1
5
4.5
L
Baron Samedi
IRB__GOTTI
Baron Samedi
4
4
2
1.25
W
Thanatos
2
3
3
1.17
L
Vamana
0
2
0
0
L
Fenrir
Oppiated
Fenrir
3
2
0
1.5
W
Charon
TXwarHawk
Charon
2
2
6
2.5
W
Zhong Kui
zzXBlackOutXzz
Zhong Kui
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,048
Damage
39,369
56,830
Taken
53,325
29,374
Mitigated
30,579
14,907
Healing
20,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,380
1,146
0
1,876
9,950
3,581
0
4,708
5,242
0
30,539
L
Artio
Awuziiii
Artio
9,683
735
461
4,245
15,527
12,959
0
6,880
8,647
30,115
1,175
W
9,917
5,328
0
2,365
12,055
4,099
1,563
2,808
8,863
0
30,740
W
Baron Samedi
Gansito4Me
Baron Samedi
10,656
573
1,183
2,915
8,154
4,247
1,067
3,665
4,427
58,159
0
L
Baron Samedi
IRB__GOTTI
Baron Samedi
5,542
201
353
2,780
10,862
5,781
0
5,940
4,922
47,523
0
W
Thanatos
5,550
353
0
6,980
13,489
4,854
1,062
3,020
10,261
0
41,714
L
Vamana
393
46
0
773
8,061
2,893
805
3,336
4,725
0
42,899
L
Fenrir
Oppiated
Fenrir
4,050
2,118
0
4,419
12,430
4,160
0
3,146
9,284
0
26,844
W
Charon
TXwarHawk
Charon
5,530
989
329
2,695
11,329
8,542
511
2,494
8,516
24,372
0
W
Zhong Kui
zzXBlackOutXzz
Zhong Kui
7,716
535
0
4,427
8,298
8,837
2,613
1,229
6,963
85,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
41,543
294
Minions Killed
357
0
Camps Cleared
0
1,434,685
Distance Traveled
1,375,826
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,681
445
43
3
0
284,657
0
L
Artio
7,401
493
43
3
0
279,440
0
W
Medusa
7,129
475
36
2
0
260,986
1
W
Baron Samedi
8,418
561
92
6
0
274,230
2
L
Baron Samedi
7,669
511
87
6
0
271,106
0
W
Thanatos
7,558
504
54
4
0
345,874
4
L
Vamana
6,984
466
73
5
0
298,966
0
L
Fenrir
6,678
445
48
3
0
300,516
0
W
Charon
8,253
550
31
2
0
231,459
2
W
Zhong Kui
10,185
679
144
10
0
263,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role