Player Matchup

Pele
Pele
 
Pele
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
DANTExGLEZx1503
Tiamat
Level 117
God Stats
2W - 4L
1,592 SR
Queue Stats
330W - 301L
1,484 Elo+
Solo
Ymir
Ymir
Etharl
Ymir
Level 46
God Stats
1W - 2L
1,613 SR
Queue Stats
27W - 35L
1,374 Elo+
Party 1
Tyr
Tyr
dapm9
Tyr
Level 59
God Stats
0W - 3L
1,257 SR
Queue Stats
23W - 22L
1,479 Elo+
Party 3
Hou Yi
Hou Yi
xRazorblade
Hou Yi
Level 29
God Stats
0W - 1L
1,730 SR
Queue Stats
17W - 16L
1,305 Elo+
Party 1
Team Averages
Level 71
1,538 SR
1,428 Elo+

VS

Team Averages
Level 85
1,569 SR
1,416 Elo+
Cthulhu
Cthulhu
GoldnWind
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,319 Elo+
Party 4
Thanatos
Thanatos
LoopyBEAST
Thanatos
Level 62
God Stats
8W - 2L
1,551 SR
Queue Stats
136W - 136L
1,456 Elo+
Solo
Janus
Janus
MoistyLemur
Janus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,319 Elo+
Party 4
Freya
Freya
Stomp408
Freya
Level 89
God Stats
40W - 26L
1,711 SR
Queue Stats
665W - 618L
1,494 Elo+
Party 2
Anubis
Anubis
xKaii05
Anubis
Level 84
God Stats
15W - 12L
1,585 SR
Queue Stats
521W - 481L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 2 / 1
5,650
565
2,778
7,777
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 0 / 0
5,789
579
3,453
5,720
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Etharl
Ymir
7
0 / 3 / 0
4,710
471
791
9,301
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
dapm9
Tyr
9
1 / 4 / 0
5,257
526
3,498
10,528
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
7
0 / 4 / 0
4,301
430
2,909
6,520
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoldnWind
Cthulhu
10
3 / 1 / 3
6,386
639
3,267
5,957
3,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
LoopyBEAST
Thanatos
10
3 / 0 / 0
5,916
592
2,871
9,882
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 1
5,772
577
3,159
5,063
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Stomp408
Freya
10
4 / 0 / 2
6,220
622
8,235
6,880
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
xKaii05
Anubis
11
3 / 1 / 1
6,497
650
8,353
6,163
3,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
13
13
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
2
1
0.75
L
1
0
0
1
L
Ymir
Etharl
Ymir
0
3
0
0
W
Cthulhu
GoldnWind
Cthulhu
3
1
3
4.5
W
Thanatos
LoopyBEAST
Thanatos
3
0
0
3
W
0
1
1
0.5
W
Freya
Stomp408
Freya
4
0
2
5
L
Tyr
dapm9
Tyr
1
4
0
0.25
W
Anubis
xKaii05
Anubis
3
1
1
3.5
L
Hou Yi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,429
Damage
25,885
39,846
Taken
33,945
17,724
Mitigated
14,103
8,649
Healing
22,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,778
642
0
728
7,777
2,392
0
1,601
6,152
0
39,417
L
3,453
191
0
2,491
5,720
2,895
0
2,658
2,932
39,249
0
L
Ymir
Etharl
Ymir
791
143
0
2,036
9,301
5,078
0
6,722
2,579
12,086
0
W
Cthulhu
GoldnWind
Cthulhu
3,267
355
1,203
1,666
5,957
3,635
54
511
5,446
16,027
0
W
Thanatos
LoopyBEAST
Thanatos
2,871
529
0
10,510
9,882
3,481
0
804
9,078
0
33,897
W
3,159
222
0
1,700
5,063
1,556
0
2,273
2,790
38,639
0
W
Freya
Stomp408
Freya
8,235
2,784
0
4,045
6,880
2,418
357
301
6,579
46,589
0
L
Tyr
dapm9
Tyr
3,498
723
0
2,482
10,528
5,080
0
7,171
3,357
122
30,499
W
Anubis
xKaii05
Anubis
8,353
813
0
3,344
6,163
3,013
405
551
5,612
42,365
0
L
Hou Yi
2,909
1,348
0
912
6,520
2,279
0
4,668
1,812
0
20,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,707
Gold Earned
30,791
251
Minions Killed
292
0
Camps Cleared
0
962,799
Distance Traveled
1,030,500
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,650
565
73
7
0
253,898
0
L
Tiamat
5,789
579
81
8
0
188,018
0
L
Ymir
4,710
471
9
1
0
142,333
0
W
Cthulhu
6,386
639
17
2
0
220,763
1
W
Thanatos
5,916
592
59
6
0
249,422
1
W
Janus
5,772
577
73
7
0
195,447
0
W
Freya
6,220
622
77
8
0
198,828
0
L
Tyr
5,257
526
46
5
0
200,886
0
W
Anubis
6,497
650
66
7
0
166,040
2
L
Hou Yi
4,301
430
42
4
0
177,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role