Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
CrunchyPops
Charon
Level 106
God Stats
47W - 26L
1,740 SR
Queue Stats
332W - 280L
1,657 Elo+
Party 1
Ra
Ra
Xmaek
Ra
Level 157
God Stats
2W - 0L
1,355 SR
Queue Stats
10W - 4L
1,722 Elo+
Party 3
Gilgamesh
Gilgamesh
qNero
Gilgamesh
Level 170
God Stats
4W - 1L
1,749 SR
Queue Stats
60W - 64L
1,572 Elo+
Solo
Team Averages
Level 137
1,569 SR
1,590 Elo+

VS

Team Averages
Level 165
1,655 SR
1,586 Elo+
Cernunnos
Cernunnos
Cthonic
Cernunnos
Level 191
God Stats
13W - 8L
1,566 SR
Queue Stats
402W - 411L
1,586 Elo+
Party 4
Ganesha
Ganesha
DynamoSp
Ganesha
Level 186
God Stats
4W - 2L
1,633 SR
Queue Stats
66W - 79L
1,568 Elo+
Party 2
Loki
Loki
HAZZ333
Loki
Level 162
God Stats
6W - 3L
2,083 SR
Queue Stats
108W - 114L
1,652 Elo+
Party 2
Chaac
Chaac
WheatenAid
Chaac
Level 127
God Stats
6W - 9L
1,485 SR
Queue Stats
119W - 114L
1,539 Elo+
Solo
Ah Puch
Ah Puch
WomboKimbo
Ah Puch
Level 159
God Stats
1W - 3L
1,507 SR
Queue Stats
556W - 539L
1,584 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
6 / 2 / 6
10,185
926
13,135
14,955
8,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
15
1 / 0 / 6
8,396
763
4,945
7,157
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
15
2 / 1 / 4
8,288
753
8,914
8,239
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
17
5 / 0 / 5
9,559
869
11,083
8,035
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
qNero
Gilgamesh
15
3 / 3 / 7
8,350
759
8,817
13,797
10,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cthonic
Cernunnos
16
2 / 2 / 2
8,804
800
7,490
11,588
4,926
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
DynamoSp
Ganesha
13
0 / 5 / 3
7,865
715
6,036
15,308
13,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
HAZZ333
Loki
14
2 / 5 / 2
8,027
730
6,590
10,151
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
14
2 / 2 / 1
7,974
725
6,861
9,932
8,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
WomboKimbo
Ah Puch
15
0 / 3 / 1
8,081
735
8,767
8,728
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
6
6
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
6
4.5
W
Anhur
 
Anhur
1
0
6
4
W
Charon
2
1
4
4
L
Cernunnos
Cthonic
Cernunnos
2
2
2
1.5
L
Ganesha
DynamoSp
Ganesha
0
5
3
0.3
L
Loki
HAZZ333
Loki
2
5
2
0.6
L
Chaac
2
2
1
1.25
L
Ah Puch
WomboKimbo
Ah Puch
0
3
1
0.17
W
Ra
5
0
5
7.5
W
Gilgamesh
qNero
Gilgamesh
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,894
Damage
35,744
52,183
Taken
55,707
32,236
Mitigated
34,729
17,094
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
13,135
8,517
0
7,455
14,955
8,630
1,002
3,299
11,433
0
34,271
W
Anhur
 
Anhur
4,945
2,415
0
1,793
7,157
3,024
228
1,932
5,092
0
31,893
W
Charon
8,914
1,409
0
632
8,239
6,658
292
3,273
4,866
25,434
0
L
Cernunnos
Cthonic
Cernunnos
7,490
2,911
0
2,846
11,588
4,926
0
2,588
7,798
0
46,291
L
Ganesha
DynamoSp
Ganesha
6,036
319
0
1,198
15,308
13,037
0
5,470
7,597
13,454
0
L
Loki
HAZZ333
Loki
6,590
1,354
0
203
10,151
4,450
0
2,718
6,209
0
24,049
L
Chaac
6,861
441
0
5,005
9,932
8,545
0
4,348
5,105
0
26,900
L
Ah Puch
WomboKimbo
Ah Puch
8,767
539
0
1,582
8,728
3,771
0
2,959
5,137
37,707
0
W
Ra
11,083
692
2,473
4,105
8,035
3,647
92
3,382
4,474
46,120
0
W
Gilgamesh
qNero
Gilgamesh
8,817
1,581
0
636
13,797
10,277
46
2,901
10,514
0
21,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,778
Gold Earned
40,751
324
Minions Killed
266
0
Camps Cleared
0
1,332,080
Distance Traveled
1,240,773
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,185
926
101
9
0
308,229
2
W
Anhur
8,396
763
65
6
0
239,341
0
W
Charon
8,288
753
26
2
0
254,151
0
L
Cernunnos
8,804
800
82
7
0
260,119
0
L
Ganesha
7,865
715
10
1
0
231,941
0
L
Loki
8,027
730
41
4
0
252,313
0
L
Chaac
7,974
725
50
5
0
254,595
0
L
Ah Puch
8,081
735
83
8
0
241,805
1
W
Ra
9,559
869
102
9
0
269,034
0
W
Gilgamesh
8,350
759
30
3
0
261,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role