Player Matchup

Thanatos
Thanatos
COD BERA
Thanatos
Level 28
God Stats
14W - 15L
1,500 SR
Queue Stats
20W - 30L
1,198 Elo+
Party 3
Arachne
Arachne
COD FILIPE
Arachne
Level 30
God Stats
2W - 11L
1,267 SR
Queue Stats
41W - 64L
1,198 Elo+
Party 3
Neith
Neith
Redfam2026
Neith
Level 43
God Stats
3W - 4L
1,468 SR
Queue Stats
76W - 72L
1,429 Elo+
Party 1
Zeus
Zeus
TECMAN19
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,500 Elo+
Party 3
Tiamat
Tiamat
dmv_tyy
Tiamat
Level 68
God Stats
0W - 3L
1,201 SR
Queue Stats
183W - 155L
1,445 Elo+
Party 1
Team Averages
Level 39
1,387 SR
1,354 Elo+

VS

Team Averages
Level 37
1,461 SR
1,335 Elo+
Sun Wukong
Sun Wukong
FN Sukz
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 60L
1,141 Elo+
Party 2
Charon
Charon
Nietops19
Charon
Level 49
God Stats
28W - 28L
1,560 SR
Queue Stats
92W - 90L
1,410 Elo+
Party 4
Cupid
Cupid
NoName512_
Cupid
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
12W - 24L
1,571 Elo+
Party 4
Ra
Ra
WBK2Solidd
Ra
Level 17
God Stats
2W - 1L
1,247 SR
Queue Stats
8W - 14L
1,326 Elo+
Party 2
Arachne
Arachne
tomtanty
Arachne
Level 75
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 77L
1,225 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
COD BERA
Thanatos
11
2 / 6 / 2
7,322
458
3,473
12,788
5,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
COD FILIPE
Arachne
11
3 / 5 / 1
7,217
451
5,093
12,911
4,935
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
14
0 / 0 / 1
7,692
481
2,967
5,234
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
1 / 6 / 1
6,684
418
6,386
9,859
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
dmv_tyy
Tiamat
15
0 / 1 / 1
8,673
542
10,941
10,367
13,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FN Sukz
Sun Wukong
13
0 / 0 / 5
7,731
483
4,568
13,420
9,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
Nietops19
Charon
12
2 / 1 / 4
7,959
497
5,766
5,587
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
13
2 / 1 / 2
7,756
485
2,542
5,803
2,063
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 4
8,548
534
3,319
7,208
2,647
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
tomtanty
Arachne
15
13 / 1 / 1
9,825
614
14,995
14,673
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
18
18
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
COD BERA
Thanatos
2
6
2
0.5
L
Arachne
COD FILIPE
Arachne
3
5
1
0.7
W
Sun Wukong
FN Sukz
Sun Wukong
0
0
5
2.5
W
Charon
Nietops19
Charon
2
1
4
4
W
Cupid
2
1
2
3
L
Neith
0
0
1
0.5
L
Zeus
1
6
1
0.25
W
1
3
4
1
L
Tiamat
dmv_tyy
Tiamat
0
1
1
0.5
W
Arachne
tomtanty
Arachne
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,860
Damage
31,190
51,159
Taken
46,691
28,864
Mitigated
23,979
12,848
Healing
11,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
COD BERA
Thanatos
3,473
1,236
0
4,525
12,788
5,106
0
980
11,808
0
48,577
L
Arachne
COD FILIPE
Arachne
5,093
2,967
0
2,221
12,911
4,935
0
2,638
10,249
0
31,669
W
Sun Wukong
FN Sukz
Sun Wukong
4,568
892
0
2,425
13,420
9,920
0
7,122
5,558
0
42,410
W
Charon
Nietops19
Charon
5,766
1,383
0
1,298
5,587
3,523
33
624
4,963
24,829
0
W
Cupid
2,542
627
114
2,733
5,803
2,063
153
21
5,782
0
44,469
L
Neith
2,967
383
0
3,719
5,234
2,143
0
1,891
3,343
0
48,474
L
Zeus
6,386
1,157
0
250
9,859
3,380
0
3,292
6,544
32,391
0
W
3,319
962
80
1,443
7,208
2,647
1,631
3,737
3,471
58,500
0
L
Tiamat
dmv_tyy
Tiamat
10,941
825
0
2,133
10,367
13,300
308
317
10,050
65,097
954
W
Arachne
tomtanty
Arachne
14,995
11,071
0
3,290
14,673
5,826
30
4,051
10,341
0
76,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,588
Gold Earned
41,819
363
Minions Killed
379
0
Camps Cleared
0
1,357,550
Distance Traveled
1,711,247
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,322
458
77
5
0
291,797
0
L
Arachne
7,217
451
34
2
0
333,009
0
W
Sun Wukong
7,731
483
67
4
0
375,019
0
W
Charon
7,959
497
35
2
0
355,636
0
W
Cupid
7,756
485
91
6
0
292,312
0
L
Neith
7,692
481
79
5
0
225,724
2
L
Zeus
6,684
418
52
3
0
250,413
0
W
Ra
8,548
534
91
6
0
294,976
0
L
Tiamat
8,673
542
121
8
0
256,607
0
W
Arachne
9,825
614
95
6
0
393,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role