Player Matchup

Hun Batz
Hun Batz
Chillsbro
Hun Batz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 101L
1,554 Elo+
Party 1
Ix Chel
Ix Chel
DemonWarfare
Ix Chel
Level 143
God Stats
3W - 4L
1,713 SR
Queue Stats
128W - 92L
1,640 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Im Sir Pistolz
Morgan Le Fay
Level 129
God Stats
23W - 19L
1,598 SR
Queue Stats
80W - 93L
1,546 Elo+
Solo
Ares
Ares
MatteDaemonn
Ares
Level 80
God Stats
5W - 4L
1,444 SR
Queue Stats
122W - 119L
1,513 Elo+
Party 1
Anhur
Anhur
Ozkr_LOL
Anhur
Level 127
God Stats
1W - 1L
1,804 SR
Queue Stats
117W - 123L
1,540 Elo+
Solo
Team Averages
Level 117
1,612 SR
1,559 Elo+

VS

Team Averages
Level 125
1,584 SR
1,574 Elo+
Fenrir
Fenrir
HonuWa
Fenrir
Level 109
God Stats
1W - 1L
1,440 SR
Queue Stats
17W - 17L
1,544 Elo+
Party 2
Atlas
Atlas
Skybaron
Atlas
Level 107
God Stats
42W - 38L
1,584 SR
Queue Stats
48W - 41L
1,576 Elo+
Party 2
Danzaburou
Danzaburou
YeahKingIll
Danzaburou
Level 115
God Stats
19W - 12L
1,605 SR
Queue Stats
40W - 33L
1,591 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ninein
Morgan Le Fay
Level 109
God Stats
3W - 2L
1,599 SR
Queue Stats
48W - 34L
1,607 Elo+
Party 2
Kuzenbo
Kuzenbo
xrtsA
Kuzenbo
Level 186
God Stats
6W - 3L
1,690 SR
Queue Stats
273W - 243L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chillsbro
Hun Batz
8
0 / 3 / 4
4,991
624
2,051
7,092
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
DemonWarfare
Ix Chel
10
2 / 1 / 0
5,719
715
5,879
3,662
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Im Sir Pistolz
Morgan Le Fay
11
3 / 3 / 1
5,899
737
5,798
6,646
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 0
4,955
619
4,063
6,990
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Ozkr_LOL
Anhur
1
0 / 0 / 0
3,102
388
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HonuWa
Fenrir
10
3 / 2 / 1
5,443
680
1,538
7,443
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Skybaron
Atlas
8
0 / 0 / 5
4,756
595
3,655
5,632
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
YeahKingIll
Danzaburou
8
3 / 2 / 1
5,276
660
3,380
4,397
1,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
ninein
Morgan Le Fay
9
1 / 2 / 2
5,184
648
4,280
5,787
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
xrtsA
Kuzenbo
10
1 / 1 / 0
5,303
663
1,428
7,560
7,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
8
8
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chillsbro
Hun Batz
0
3
4
0.67
L
Ix Chel
DemonWarfare
Ix Chel
2
1
0
2
W
Fenrir
HonuWa
Fenrir
3
2
1
1.75
L
Morgan Le Fay
Im Sir Pistolz
Morgan Le Fay
3
3
1
1.17
L
2
1
0
2
L
Anhur
Ozkr_LOL
Anhur
0
0
0
0
W
Atlas
Skybaron
Atlas
0
0
5
2.5
W
Danzaburou
YeahKingIll
Danzaburou
3
2
1
1.75
W
Morgan Le Fay
ninein
Morgan Le Fay
1
2
2
1
W
Kuzenbo
xrtsA
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
14,281
24,390
Taken
30,819
10,670
Mitigated
16,805
5,618
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chillsbro
Hun Batz
2,051
442
0
2,252
7,092
2,536
0
2,220
4,758
0
23,449
L
Ix Chel
DemonWarfare
Ix Chel
5,879
205
0
1,059
3,662
1,405
0
1,372
2,234
36,344
0
W
Fenrir
HonuWa
Fenrir
1,538
423
0
714
7,443
2,763
0
2,947
4,302
0
25,420
L
Morgan Le Fay
Im Sir Pistolz
Morgan Le Fay
5,798
447
0
1,557
6,646
2,537
0
3,408
3,202
42,376
0
L
4,063
243
0
750
6,990
4,192
0
1,845
4,833
26,655
0
L
Anhur
Ozkr_LOL
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Atlas
Skybaron
Atlas
3,655
1,615
0
992
5,632
3,107
99
2,444
3,186
17,838
0
W
Danzaburou
YeahKingIll
Danzaburou
3,380
1,779
0
598
4,397
1,618
830
2,841
1,510
0
24,330
W
Morgan Le Fay
ninein
Morgan Le Fay
4,280
66
0
1,103
5,787
2,051
0
2,595
3,038
36,759
0
W
Kuzenbo
xrtsA
Kuzenbo
1,428
582
0
2,403
7,560
7,266
0
4,257
2,953
24,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
25,962
236
Minions Killed
223
0
Camps Cleared
0
727,655
Distance Traveled
894,858
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,991
624
48
6
0
192,874
0
L
Ix Chel
5,719
715
69
9
0
162,779
0
W
Fenrir
5,443
680
43
5
0
198,897
0
L
Morgan Le Fay
5,899
737
83
10
0
171,663
2
L
Ares
4,955
619
36
5
0
189,627
0
L
Anhur
3,102
388
0
0
0
10,712
0
W
Atlas
4,756
595
21
3
0
186,364
1
W
Danzaburou
5,276
660
43
5
0
156,327
0
W
Morgan Le Fay
5,184
648
59
7
0
186,794
0
W
Kuzenbo
5,303
663
57
7
0
166,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role