Player Matchup

Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ASAP SOOX03
Ullr
Level 55
God Stats
3W - 2L
1,889 SR
Queue Stats
245W - 242L
1,595 Elo+
Solo
Tyr
Tyr
AToxicMouse
Tyr
Level 108
God Stats
6W - 9L
1,450 SR
Queue Stats
234W - 203L
1,550 Elo+
Party 3
Ymir
Ymir
MakoTora
Ymir
Level 120
God Stats
3W - 6L
1,451 SR
Queue Stats
211W - 175L
1,538 Elo+
Party 3
Bakasura
Bakasura
Valiente83
Bakasura
Level 161
God Stats
1W - 2L
1,545 SR
Queue Stats
459W - 480L
1,509 Elo+
Solo
Team Averages
Level 120
1,567 SR
1,538 Elo+

VS

Team Averages
Level 105
1,568 SR
1,624 Elo+
Shiva
Shiva
ACGspartan117
Shiva
Level 128
God Stats
8W - 0L
1,768 SR
Queue Stats
101W - 54L
1,700 Elo+
Party 2
Fafnir
Fafnir
Coldkut
Fafnir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 32L
1,603 Elo+
Solo
Zhong Kui
Zhong Kui
Postboned
Zhong Kui
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 126L
1,539 Elo+
Party 1
Nike
Nike
RatSmacker6969
Nike
Level 86
God Stats
2W - 3L
1,571 SR
Queue Stats
150W - 124L
1,542 Elo+
Party 1
Hera
Hera
Shrekonion69
Hera
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 4 / 1
7,387
739
7,211
11,384
10,842
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 2
6,584
658
3,381
4,719
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
2 / 4 / 1
7,319
732
3,928
10,996
9,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
15
2 / 5 / 2
8,344
834
6,187
12,720
11,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Valiente83
Bakasura
13
0 / 5 / 2
6,923
692
2,961
12,226
6,070
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 13
8,710
871
12,370
6,839
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fafnir
Coldkut
Fafnir
15
1 / 2 / 16
8,967
897
4,468
10,640
14,299
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Postboned
Zhong Kui
14
2 / 2 / 10
8,292
829
11,484
10,348
11,284
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 14
8,207
821
5,260
8,033
8,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 2 / 5
9,896
990
14,438
7,159
4,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
5
Kills
19
19
Deaths
7
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
4
1
0.38
W
3
0
13
9.5
L
0
1
2
1
L
2
4
1
0.63
W
Fafnir
Coldkut
Fafnir
1
2
16
4.5
L
Ymir
2
5
2
0.6
W
Zhong Kui
Postboned
Zhong Kui
2
2
10
3.5
W
1
1
14
8
W
12
2
5
7.25
L
Bakasura
Valiente83
Bakasura
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,668
Damage
48,020
52,045
Taken
43,019
39,963
Mitigated
45,393
9,846
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,211
2,686
1,413
687
11,384
10,842
0
5,986
4,958
20,050
0
W
12,370
1,291
3,915
2,553
6,839
6,678
985
2,490
4,300
0
24,406
L
3,381
1,270
0
0
4,719
1,828
0
2,887
1,724
0
16,310
L
3,928
343
115
2,261
10,996
9,633
0
5,709
5,014
0
7,712
W
Fafnir
Coldkut
Fafnir
4,468
1,592
1,194
1,993
10,640
14,299
1,460
2,207
8,070
8,059
0
L
Ymir
6,187
1,489
525
1,038
12,720
11,590
0
7,867
4,513
9,406
0
W
Zhong Kui
Postboned
Zhong Kui
11,484
1,973
0
1,695
10,348
11,284
2,232
2,164
7,807
28,126
0
W
5,260
280
284
623
8,033
8,669
923
2,637
4,969
1,128
12,994
W
14,438
3,881
590
701
7,159
4,463
1,390
2,935
3,951
31,035
0
L
Bakasura
Valiente83
Bakasura
2,961
2,047
1,029
2,778
12,226
6,070
0
8,303
3,635
0
5,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,557
Gold Earned
44,072
84
Minions Killed
122
0
Camps Cleared
0
785,230
Distance Traveled
939,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,387
739
20
2
0
155,407
0
W
Shiva
8,710
871
29
3
0
249,391
0
L
Ullr
6,584
658
32
3
0
102,837
0
L
Tyr
7,319
732
8
1
0
183,547
0
W
Fafnir
8,967
897
3
0
0
148,376
0
L
Ymir
8,344
834
7
1
0
172,941
0
W
Zhong Kui
8,292
829
28
3
0
160,982
0
W
Nike
8,207
821
18
2
0
171,048
0
W
Hera
9,896
990
44
4
0
209,773
0
L
Bakasura
6,923
692
17
2
0
170,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role