Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Cypher__II
Cthulhu
Level 4
God Stats
4W - 6L
1,726 SR
Queue Stats
12W - 18L
1,462 Elo+
Party 1
Horus
Horus
Grimwnd88
Horus
Level 75
God Stats
11W - 11L
1,571 SR
Queue Stats
85W - 74L
1,455 Elo+
Party 1
Arachne
Arachne
Lunar_Light2
Arachne
Level 101
God Stats
1W - 1L
1,933 SR
Queue Stats
85W - 98L
1,410 Elo+
Party 1
Sol
Sol
lMysticll
Sol
Level 64
God Stats
16W - 20L
1,399 SR
Queue Stats
112W - 97L
1,430 Elo+
Party 1
Team Averages
Level 80
1,626 SR
1,451 Elo+

VS

Team Averages
Level 52
1,546 SR
1,445 Elo+
Charon
Charon
 
Charon
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
ToeSlurrper
Susano
Level 62
God Stats
5W - 6L
1,461 SR
Queue Stats
26W - 23L
1,426 Elo+
Party 2
Skadi
Skadi
ZacMan1995
Skadi
Level 64
God Stats
9W - 12L
1,282 SR
Queue Stats
25W - 31L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
dangerousnugget
Sun Wukong
Level 83
God Stats
9W - 2L
1,653 SR
Queue Stats
30W - 26L
1,402 Elo+
Party 2
Poseidon
Poseidon
pokeyburger1313
Poseidon
Level 26
God Stats
7W - 5L
1,834 SR
Queue Stats
10W - 9L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 4 / 0
6,235
567
6,649
8,508
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Cypher__II
Cthulhu
9
0 / 2 / 1
5,254
478
1,471
8,031
4,633
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Grimwnd88
Horus
9
0 / 0 / 0
5,507
501
2,239
8,119
5,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
Lunar_Light2
Arachne
10
2 / 2 / 2
5,977
543
5,178
10,245
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 0
6,007
546
3,968
7,165
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 0 / 2
5,716
520
6,268
6,020
3,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
10
1 / 2 / 4
5,576
507
3,326
9,170
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
9
0 / 0 / 0
4,896
445
2,501
4,317
1,479
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sun Wukong
dangerousnugget
Sun Wukong
11
6 / 1 / 2
6,719
611
9,640
10,845
7,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
11
2 / 1 / 2
5,947
541
2,242
4,926
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
9
9
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
4
0
0.5
W
Charon
 
Charon
0
0
2
1
L
Cthulhu
Cypher__II
Cthulhu
0
2
1
0.25
L
Horus
Grimwnd88
Horus
0
0
0
0
L
Arachne
Lunar_Light2
Arachne
2
2
2
1.5
W
Susano
1
2
4
1.5
W
Skadi
0
0
0
0
W
Sun Wukong
dangerousnugget
Sun Wukong
6
1
2
7
L
0
1
0
0
W
Poseidon
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
23,977
42,068
Taken
35,278
19,288
Mitigated
17,064
12,063
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,649
606
0
1,994
8,508
3,108
100
1,596
6,818
40,495
0
W
Charon
 
Charon
6,268
1,687
1,483
1,264
6,020
3,279
0
2,220
3,800
23,273
0
L
Cthulhu
Cypher__II
Cthulhu
1,471
343
0
1,147
8,031
4,633
186
0
8,031
26,455
0
L
Horus
Grimwnd88
Horus
2,239
1,019
1,830
2,281
8,119
5,683
20
3,529
4,590
0
11,153
L
Arachne
Lunar_Light2
Arachne
5,178
3,165
0
1,756
10,245
3,550
0
2,161
8,008
0
38,232
W
Susano
3,326
761
0
1,240
9,170
3,517
0
1,405
7,765
0
33,309
W
Skadi
2,501
821
0
0
4,317
1,479
0
2,342
1,975
0
31,500
W
Sun Wukong
dangerousnugget
Sun Wukong
9,640
1,779
0
3,550
10,845
7,308
0
3,728
7,061
74
42,221
L
3,968
1,760
0
3,055
7,165
2,314
395
1,298
5,867
56,260
0
W
Poseidon
2,242
221
0
1,500
4,926
1,481
0
2,369
2,557
38,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,980
Gold Earned
28,854
269
Minions Killed
256
0
Camps Cleared
0
1,111,333
Distance Traveled
1,099,094
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,235
567
60
5
0
194,553
2
W
Charon
5,716
520
31
3
0
213,488
0
L
Cthulhu
5,254
478
40
4
0
204,510
0
L
Horus
5,507
501
11
1
0
248,173
0
L
Arachne
5,977
543
63
6
0
257,123
0
W
Susano
5,576
507
48
4
0
270,063
0
W
Skadi
4,896
445
45
4
0
171,983
0
W
Sun Wukong
6,719
611
74
7
0
219,745
0
L
Sol
6,007
546
95
9
0
206,974
0
W
Poseidon
5,947
541
58
5
0
223,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role