Player Matchup

Fenrir
Fenrir
DuskxProdigy
Fenrir
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,725 Elo+
Party 1
Scylla
Scylla
I want boat
Scylla
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 27L
1,478 Elo+
Party 1
Yemoja
Yemoja
L Shaped Man
Yemoja
Level 157
God Stats
1W - 2L
1,262 SR
Queue Stats
19W - 28L
1,592 Elo+
Party 1
Eset
Eset
Stop Fishing
Eset
Level 126
God Stats
1W - 1L
1,729 SR
Queue Stats
33W - 37L
1,470 Elo+
Party 1
Hou Yi
Hou Yi
iSmokeKushDaily
Hou Yi
Level 141
God Stats
2W - 3L
1,512 SR
Queue Stats
288W - 276L
1,521 Elo+
Solo
Team Averages
Level 133
1,501 SR
1,557 Elo+

VS

Team Averages
Level 132
1,455 SR
1,544 Elo+
Ne Zha
Ne Zha
Death by Oni
Ne Zha
Level 109
God Stats
5W - 3L
1,716 SR
Queue Stats
638W - 623L
1,565 Elo+
Solo
Tiamat
Tiamat
Gnrfan89
Tiamat
Level 143
God Stats
1W - 1L
1,305 SR
Queue Stats
40W - 37L
1,527 Elo+
Party 2
Artemis
Artemis
IBigOlPeteI
Artemis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,515 Elo+
Party 2
Agni
Agni
Shhanon
Agni
Level 125
God Stats
1W - 1L
1,257 SR
Queue Stats
20W - 13L
1,615 Elo+
Party 2
Atlas
Atlas
Yararaboi
Atlas
Level 139
God Stats
3W - 2L
1,498 SR
Queue Stats
37W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 3 / 1
5,607
561
3,630
8,790
4,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
9
1 / 4 / 0
5,288
529
2,462
7,971
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
8
0 / 1 / 0
4,844
484
2,338
8,256
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 0
4,866
487
2,396
7,109
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 0
5,183
518
3,730
8,336
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
5 / 0 / 4
7,002
700
5,274
8,520
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Gnrfan89
Tiamat
10
0 / 3 / 0
5,754
575
4,442
7,423
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
IBigOlPeteI
Artemis
10
2 / 0 / 2
5,523
552
6,413
5,254
1,789
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Shhanon
Agni
11
6 / 0 / 5
6,914
691
8,616
4,019
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Yararaboi
Atlas
9
1 / 0 / 2
5,880
588
3,797
7,778
5,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
14
14
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
5
0
4
7
L
Fenrir
2
3
1
0.83
W
Tiamat
Gnrfan89
Tiamat
0
3
0
0
L
Scylla
1
4
0
0.25
W
Artemis
IBigOlPeteI
Artemis
2
0
2
3
L
Yemoja
0
1
0
0
W
Agni
Shhanon
Agni
6
0
5
8.5
L
0
4
0
0
W
Atlas
Yararaboi
Atlas
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,556
Damage
28,542
40,462
Taken
32,994
16,755
Mitigated
15,277
10,051
Healing
13,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
5,274
2,296
0
4,587
8,520
3,315
0
2,172
6,214
0
46,887
L
Fenrir
3,630
1,321
0
2,383
8,790
4,628
76
3,342
5,064
0
32,380
W
Tiamat
Gnrfan89
Tiamat
4,442
415
0
2,474
7,423
3,768
351
1,132
6,291
35,679
0
L
Scylla
2,462
297
0
680
7,971
2,428
0
2,443
5,422
28,537
0
W
Artemis
IBigOlPeteI
Artemis
6,413
3,590
0
2,196
5,254
1,789
283
776
4,440
0
33,363
L
Yemoja
2,338
903
1,032
1,300
8,256
4,134
0
3,252
5,004
22,820
0
W
Agni
Shhanon
Agni
8,616
626
0
764
4,019
1,248
194
1,052
2,861
40,827
0
L
2,396
200
230
1,228
7,109
2,568
0
4,744
2,314
22,051
0
W
Atlas
Yararaboi
Atlas
3,797
1,627
1,251
1,810
7,778
5,157
99
1,857
5,867
21,467
0
L
3,730
772
0
3,198
8,336
2,997
0
2,674
5,662
0
38,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
31,073
250
Minions Killed
279
0
Camps Cleared
0
1,040,062
Distance Traveled
1,033,557
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,002
700
67
7
0
240,526
0
L
Fenrir
5,607
561
48
5
0
209,697
0
W
Tiamat
5,754
575
66
7
0
180,090
2
L
Scylla
5,288
529
50
5
0
224,010
0
W
Artemis
5,523
552
48
5
0
186,486
0
L
Yemoja
4,844
484
46
5
0
195,377
0
W
Agni
6,914
691
68
7
0
215,263
1
L
Eset
4,866
487
44
4
0
214,531
3
W
Atlas
5,880
588
30
3
0
211,192
0
L
Hou Yi
5,183
518
62
6
0
196,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role