Player Matchup

Hercules
Hercules
CFKeenan
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,302 Elo+
Party 2
Serqet
Serqet
Kraze33
Serqet
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,336 Elo+
Party 2
Cernunnos
Cernunnos
LGenson27
Cernunnos
Level 38
God Stats
1W - 3L
1,582 SR
Queue Stats
8W - 9L
1,336 Elo+
Party 2
Freya
Freya
Sangonomiya-13
Freya
Level 83
God Stats
10W - 14L
1,469 SR
Queue Stats
182W - 190L
1,422 Elo+
Solo
Geb
Geb
starcrayon
Geb
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,336 Elo+
Party 2
Team Averages
Level 99
1,510 SR
1,346 Elo+

VS

Team Averages
Level 80
1,480 SR
1,413 Elo+
He Bo
He Bo
Mr Cheese Monga
He Bo
Level 32
God Stats
2W - 3L
1,313 SR
Queue Stats
21W - 38L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
ZayneCyphon
Danzaburou
Level 94
God Stats
81W - 81L
1,518 SR
Queue Stats
563W - 580L
1,403 Elo+
Solo
Fafnir
Fafnir
bballerforlife4
Fafnir
Level 104
God Stats
7W - 11L
1,486 SR
Queue Stats
192W - 229L
1,449 Elo+
Party 1
Sun Wukong
Sun Wukong
mnGBPfan
Sun Wukong
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 137L
1,349 Elo+
Party 1
Thor
Thor
xMasterNoobx
Thor
Level 82
God Stats
28W - 24L
1,585 SR
Queue Stats
219W - 243L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CFKeenan
Hercules
10
0 / 1 / 0
5,179
518
2,446
7,815
6,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mace

Mace

+10
Physical Power

Serqet
Kraze33
Serqet
11
1 / 2 / 2
6,076
608
2,136
7,950
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
LGenson27
Cernunnos
8
0 / 3 / 1
4,577
458
3,995
6,287
2,017
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 4 / 0
5,649
565
4,405
7,659
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 2
4,802
480
3,589
8,795
4,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,469
547
4,931
4,499
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ZayneCyphon
Danzaburou
11
3 / 1 / 4
6,408
641
6,061
8,658
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 5
6,302
630
3,494
7,324
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
mnGBPfan
Sun Wukong
11
1 / 0 / 0
6,424
642
4,009
6,147
4,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
5 / 0 / 3
6,566
657
5,124
7,814
3,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
13
13
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
CFKeenan
Hercules
0
1
0
0
L
Serqet
Kraze33
Serqet
1
2
2
1
L
Cernunnos
LGenson27
Cernunnos
0
3
1
0.17
W
1
3
3
0.83
L
3
4
0
0.75
W
Danzaburou
ZayneCyphon
Danzaburou
3
1
4
5
W
3
0
5
5.5
W
Sun Wukong
mnGBPfan
Sun Wukong
1
0
0
1
L
0
3
2
0.33
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,571
Damage
23,619
38,506
Taken
34,442
18,887
Mitigated
18,221
9,593
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CFKeenan
Hercules
2,446
483
0
2,810
7,815
6,354
0
448
7,367
0
31,688
L
Serqet
Kraze33
Serqet
2,136
700
0
741
7,950
3,254
0
1,439
6,503
0
52,675
L
Cernunnos
LGenson27
Cernunnos
3,995
2,006
0
1,839
6,287
2,017
0
477
5,810
0
29,389
W
4,931
376
0
125
4,499
1,457
0
2,655
1,516
24,747
0
L
4,405
1,310
0
2,355
7,659
2,668
0
4,028
3,629
29,081
0
W
Danzaburou
ZayneCyphon
Danzaburou
6,061
3,009
0
3,389
8,658
3,017
847
1,435
7,148
0
43,873
W
3,494
1,126
0
2,839
7,324
6,322
0
2,334
4,880
15,679
0
W
Sun Wukong
mnGBPfan
Sun Wukong
4,009
677
0
1,591
6,147
4,425
0
0
6,147
0
43,264
L
3,589
648
0
1,848
8,795
4,594
0
2,032
6,763
11,478
0
W
5,124
696
0
875
7,814
3,000
0
1,409
6,305
0
41,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,283
Gold Earned
31,169
234
Minions Killed
259
0
Camps Cleared
0
1,033,217
Distance Traveled
986,346
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,179
518
53
5
0
213,774
0
L
Serqet
6,076
608
79
8
0
242,692
3
L
Cernunnos
4,577
458
38
4
0
183,021
0
W
He Bo
5,469
547
35
4
0
204,527
0
L
Freya
5,649
565
57
6
0
186,605
0
W
Danzaburou
6,408
641
65
7
0
188,899
0
W
Fafnir
6,302
630
23
2
0
208,427
0
W
Sun Wukong
6,424
642
71
7
0
163,529
2
L
Geb
4,802
480
7
1
0
207,125
4
W
Thor
6,566
657
65
7
0
220,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role