Player Matchup

Cernunnos
Cernunnos
NicZon
Cernunnos
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 20L
1,462 Elo+
Party 3
Mercury
Mercury
SireSwitchZ
Mercury
Level 74
God Stats
13W - 8L
1,583 SR
Queue Stats
31W - 27L
1,464 Elo+
Party 2
Ix Chel
Ix Chel
Wikachi
Ix Chel
Level 63
God Stats
3W - 3L
1,508 SR
Queue Stats
19W - 19L
1,437 Elo+
Party 3
Atlas
Atlas
nodask0
Atlas
Level 38
God Stats
2W - 1L
1,458 SR
Queue Stats
7W - 11L
1,533 Elo+
Party 3
Nike
Nike
whysalito
Nike
Level 27
God Stats
2W - 0L
1,694 SR
Queue Stats
4W - 2L
1,475 Elo+
Party 2
Team Averages
Level 61
1,549 SR
1,474 Elo+

VS

Team Averages
Level 36
1,538 SR
1,466 Elo+
Ra
Ra
Chuchulainn2389
Ra
Level 21
God Stats
3W - 3L
1,822 SR
Queue Stats
22W - 20L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
RisenExcalibur
Sun Wukong
Level 23
God Stats
19W - 17L
1,568 SR
Queue Stats
154W - 156L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
SinTheSiren
Jing Wei
Level 96
God Stats
0W - 1L
1,299 SR
Queue Stats
206W - 206L
1,465 Elo+
Party 1
Ravana
Ravana
SosaDoesIt
Ravana
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 145L
1,454 Elo+
Solo
Maui
Maui
TwinMoons1516
Maui
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NicZon
Cernunnos
16
13 / 3 / 7
10,520
619
21,077
13,363
5,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
SireSwitchZ
Mercury
14
2 / 5 / 2
8,287
487
5,270
13,725
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
Wikachi
Ix Chel
17
5 / 2 / 6
10,458
615
12,353
11,692
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
nodask0
Atlas
13
3 / 2 / 14
9,334
549
7,125
10,789
9,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nike
14
3 / 2 / 2
8,830
519
9,446
14,706
12,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 1
9,475
557
11,134
10,751
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
RisenExcalibur
Sun Wukong
14
2 / 2 / 2
8,970
528
9,084
15,177
11,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
SinTheSiren
Jing Wei
13
3 / 7 / 4
8,555
503
9,427
17,966
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
SosaDoesIt
Ravana
14
3 / 5 / 3
8,571
504
7,484
13,755
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 8 / 5
8,310
489
3,568
19,027
14,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
26
Kills
14
14
Deaths
26
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Cernunnos
NicZon
Cernunnos
13
3
7
5.5
L
Sun Wukong
RisenExcalibur
Sun Wukong
2
2
2
1.5
L
Jing Wei
SinTheSiren
Jing Wei
3
7
4
0.71
W
Mercury
SireSwitchZ
Mercury
2
5
2
0.6
L
Ravana
SosaDoesIt
Ravana
3
5
3
0.9
L
1
8
5
0.44
W
Ix Chel
Wikachi
Ix Chel
5
2
6
4
W
Atlas
nodask0
Atlas
3
2
14
5
W
Nike
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,271
Damage
40,697
64,275
Taken
76,676
36,874
Mitigated
44,031
12,718
Healing
18,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,134
1,781
324
1,693
10,751
5,077
656
5,038
5,713
73,320
0
W
Cernunnos
NicZon
Cernunnos
21,077
12,060
0
3,518
13,363
5,831
1,783
2,382
10,981
0
73,906
L
Sun Wukong
RisenExcalibur
Sun Wukong
9,084
2,675
0
4,017
15,177
11,333
0
1,729
13,189
0
69,676
L
Jing Wei
SinTheSiren
Jing Wei
9,427
7,746
0
3,990
17,966
7,050
38
5,217
12,749
0
54,322
W
Mercury
SireSwitchZ
Mercury
5,270
3,381
0
578
13,725
4,368
599
3,551
10,174
0
70,956
L
Ravana
SosaDoesIt
Ravana
7,484
2,243
0
4,018
13,755
5,815
0
3,454
10,190
0
58,776
L
3,568
970
1,575
2,626
19,027
14,756
0
4,429
14,598
20,582
0
W
Ix Chel
Wikachi
Ix Chel
12,353
1,263
926
3,852
11,692
4,424
54
5,642
5,825
89,572
0
W
Atlas
nodask0
Atlas
7,125
3,124
110
3,159
10,789
9,305
538
3,105
7,577
29,301
0
W
Nike
9,446
953
0
575
14,706
12,946
0
747
13,879
1,003
48,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,429
Gold Earned
43,881
443
Minions Killed
394
0
Camps Cleared
0
1,729,547
Distance Traveled
1,560,558
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,475
557
102
6
0
333,292
2
W
Cernunnos
10,520
619
104
6
0
308,896
0
L
Sun Wukong
8,970
528
104
6
0
339,652
1
L
Jing Wei
8,555
503
74
4
0
304,927
0
W
Mercury
8,287
487
100
6
0
403,504
0
L
Ravana
8,571
504
82
5
0
292,489
0
L
Maui
8,310
489
32
2
0
290,198
2
W
Ix Chel
10,458
615
143
8
0
336,648
0
W
Atlas
9,334
549
29
2
0
335,804
7
W
Nike
8,830
519
67
4
0
344,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role