Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
AlexCar507
Apollo
Level 49
God Stats
8W - 8L
1,595 SR
Queue Stats
434W - 585L
1,373 Elo+
Party 2
Serqet
Serqet
CASG-01
Serqet
Level 159
God Stats
2W - 5L
1,251 SR
Queue Stats
557W - 680L
1,391 Elo+
Party 2
Fenrir
Fenrir
LoyalToAFault
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,255 Elo+
Party 3
Team Averages
Level 90
1,469 SR
1,404 Elo+

VS

Team Averages
Level 102
1,593 SR
1,479 Elo+
Sylvanus
Sylvanus
CherryyBlossom2
Sylvanus
Level 120
God Stats
3W - 2L
1,485 SR
Queue Stats
72W - 101L
1,460 Elo+
Solo
Freya
Freya
CraigPopivich
Freya
Level 78
God Stats
10W - 6L
1,767 SR
Queue Stats
202W - 189L
1,470 Elo+
Party 1
Achilles
Achilles
Jimbohalfdog
Achilles
Level 44
God Stats
6W - 3L
1,735 SR
Queue Stats
184W - 180L
1,468 Elo+
Party 1
Thanatos
Thanatos
ZenDiffrent
Thanatos
Level 115
God Stats
9W - 10L
1,552 SR
Queue Stats
159W - 158L
1,523 Elo+
Solo
Medusa
Medusa
just_ninon
Medusa
Level 155
God Stats
7W - 13L
1,427 SR
Queue Stats
543W - 513L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 3 / 2
7,415
494
7,436
7,227
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
 
Ganesha
11
0 / 1 / 4
6,442
429
2,842
8,016
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apollo
AlexCar507
Apollo
12
2 / 4 / 1
7,141
476
5,303
13,463
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Serqet
CASG-01
Serqet
14
2 / 2 / 3
8,412
561
8,673
13,891
10,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 7 / 1
7,192
479
6,420
14,217
4,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 2 / 4
7,885
526
4,364
13,554
9,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 1 / 3
8,272
551
8,567
6,528
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Jimbohalfdog
Achilles
14
1 / 3 / 0
8,574
572
6,060
13,669
9,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
ZenDiffrent
Thanatos
15
9 / 0 / 2
9,495
633
8,968
13,222
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
just_ninon
Medusa
14
3 / 3 / 4
8,466
564
9,179
9,971
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
9
Kills
16
17
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
2
1
L
Ganesha
 
Ganesha
0
1
4
2
L
Apollo
AlexCar507
Apollo
2
4
1
0.63
L
Serqet
CASG-01
Serqet
2
2
3
1.75
W
Sylvanus
1
2
4
1.5
W
2
1
3
3.5
W
Achilles
Jimbohalfdog
Achilles
1
3
0
0.33
L
3
7
1
0.5
W
Thanatos
ZenDiffrent
Thanatos
9
0
2
10
W
Medusa
just_ninon
Medusa
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,674
Damage
37,138
56,814
Taken
56,944
28,362
Mitigated
30,067
13,917
Healing
23,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,436
539
0
1,140
7,227
2,819
0
4,987
1,890
50,707
0
L
Ganesha
 
Ganesha
2,842
142
0
1,852
8,016
5,694
0
2,427
5,519
18,780
0
L
Apollo
AlexCar507
Apollo
5,303
3,365
0
5,325
13,463
4,751
213
458
13,005
0
49,686
L
Serqet
CASG-01
Serqet
8,673
3,321
0
4,430
13,891
10,221
0
2,695
10,889
0
55,605
W
Sylvanus
4,364
1,546
1,973
4,052
13,554
9,125
368
4,349
8,957
32,052
0
W
8,567
1,950
0
1,618
6,528
2,456
1,034
3,137
3,219
51,247
0
W
Achilles
Jimbohalfdog
Achilles
6,060
2,511
0
3,377
13,669
9,016
508
67
13,278
0
57,895
L
6,420
1,434
0
1,170
14,217
4,877
0
1,859
12,292
0
51,893
W
Thanatos
ZenDiffrent
Thanatos
8,968
3,047
0
10,683
13,222
5,165
0
1,789
11,073
0
69,598
W
Medusa
just_ninon
Medusa
9,179
4,453
0
1,810
9,971
4,305
802
557
9,374
0
63,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,602
Gold Earned
42,692
349
Minions Killed
437
0
Camps Cleared
0
1,509,855
Distance Traveled
1,490,075
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,415
494
90
6
0
301,096
3
L
Ganesha
6,442
429
9
1
0
306,326
4
L
Apollo
7,141
476
89
6
0
269,496
2
L
Serqet
8,412
561
90
6
0
319,236
0
W
Sylvanus
7,885
526
53
4
0
235,603
0
W
Freya
8,272
551
89
6
0
323,336
0
W
Achilles
8,574
572
110
7
0
293,296
0
L
Fenrir
7,192
479
71
5
0
313,701
0
W
Thanatos
9,495
633
96
6
0
358,097
2
W
Medusa
8,466
564
89
6
0
279,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role