Player Matchup

Zhong Kui
Zhong Kui
Breezy_13200
Zhong Kui
Level 109
God Stats
7W - 12L
1,642 SR
Queue Stats
477W - 431L
1,511 Elo+
Party 1
Ymir
Ymir
GrimBubblez
Ymir
Level 157
God Stats
0W - 3L
1,288 SR
Queue Stats
44W - 23L
1,719 Elo+
Solo
Scylla
Scylla
MajorManatee30
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,227 Elo+
Solo
Izanami
Izanami
PotatoDump
Izanami
Level 68
God Stats
0W - 1L
1,955 SR
Queue Stats
144W - 150L
1,453 Elo+
Solo
Odin
Odin
Romain_HNG
Odin
Level 125
God Stats
0W - 3L
1,239 SR
Queue Stats
561W - 511L
1,529 Elo+
Party 1
Team Averages
Level 97
1,525 SR
1,488 Elo+

VS

Team Averages
Level 83
1,507 SR
1,524 Elo+
Agni
Agni
INayrI
Agni
Level 124
God Stats
1W - 2L
1,611 SR
Queue Stats
204W - 178L
1,480 Elo+
Solo
Athena
Athena
Llroch2305
Athena
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,417 Elo+
Solo
Medusa
Medusa
Sanchis7254
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,601 Elo+
Solo
Jormungandr
Jormungandr
Syko2
Jormungandr
Level 86
God Stats
3W - 5L
1,446 SR
Queue Stats
687W - 684L
1,580 Elo+
Solo
Fafnir
Fafnir
ÍÎζŁæxusÍÎ
Fafnir
Level 158
God Stats
2W - 3L
1,477 SR
Queue Stats
969W - 993L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Breezy_13200
Zhong Kui
14
1 / 4 / 6
8,311
831
6,620
9,082
7,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 3
9,819
982
10,539
13,098
14,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 7 / 4
7,997
800
1,149
8,179
3,597
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
PotatoDump
Izanami
18
4 / 1 / 6
9,755
976
11,981
8,419
4,047
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 8
8,036
804
3,278
9,980
10,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
INayrI
Agni
17
3 / 2 / 13
9,140
914
12,161
7,851
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Llroch2305
Athena
1
0 / 0 / 0
2,856
286
0
0
0
Medusa
16
7 / 3 / 9
9,722
972
12,781
9,909
5,072
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Syko2
Jormungandr
16
3 / 4 / 11
8,972
897
10,930
15,068
18,032
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 7
9,603
960
6,588
9,869
11,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
11
Kills
18
18
Deaths
11
27
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Breezy_13200
Zhong Kui
1
4
6
1
L
5
4
3
1.63
W
Agni
INayrI
Agni
3
2
13
4.75
W
Athena
Llroch2305
Athena
0
0
0
0
L
1
7
4
0.43
L
Izanami
PotatoDump
Izanami
4
1
6
7
L
0
2
8
2
W
Medusa
7
3
9
3.83
W
Jormungandr
Syko2
Jormungandr
3
4
11
2.13
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,567
Damage
42,460
48,758
Taken
42,697
40,780
Mitigated
38,638
9,742
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Breezy_13200
Zhong Kui
6,620
488
786
1,299
9,082
7,805
632
5,409
3,589
13,433
0
L
10,539
3,155
0
428
13,098
14,909
270
7,377
5,249
19,270
0
W
Agni
INayrI
Agni
12,161
1,133
649
1,529
7,851
3,536
0
3,826
3,981
22,356
0
W
Athena
Llroch2305
Athena
0
0
0
0
0
0
0
0
0
0
0
L
1,149
319
0
0
8,179
3,597
0
5,397
2,782
2,081
0
L
Izanami
PotatoDump
Izanami
11,981
7,855
757
2,348
8,419
4,047
3,662
4,557
3,394
0
36,410
L
3,278
709
1,342
2,782
9,980
10,422
378
5,771
3,993
0
8,971
W
Medusa
12,781
4,698
978
2,136
9,909
5,072
1,482
5,735
3,876
0
29,809
W
Jormungandr
Syko2
Jormungandr
10,930
1,788
582
2,552
15,068
18,032
0
4,505
10,119
21,067
0
W
6,588
1,885
2,762
3,687
9,869
11,998
80
3,621
6,178
12,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,918
Gold Earned
40,293
116
Minions Killed
112
0
Camps Cleared
0
824,790
Distance Traveled
684,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,311
831
12
1
0
140,812
0
L
Ymir
9,819
982
27
3
0
165,140
0
W
Agni
9,140
914
30
3
0
202,614
0
W
Athena
2,856
286
0
0
0
0
0
L
Scylla
7,997
800
5
1
0
142,847
0
L
Izanami
9,755
976
58
6
0
174,604
0
L
Odin
8,036
804
14
1
0
201,387
0
W
Medusa
9,722
972
47
5
0
195,756
0
W
Jormungandr
8,972
897
23
2
0
156,472
0
W
Fafnir
9,603
960
12
1
0
129,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role